This commit is contained in:
Hisumi 2022-05-13 16:13:54 +03:00
parent 5875dc07dc
commit f6de2d2f6e
23 changed files with 1192 additions and 0 deletions

32
Button.qml Normal file
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import QtQuick 2.0
Rectangle {
id: root
color: "transparent"
property alias source: _button.source
property alias text: _icon.text
property alias margin: _icon.anchors.bottomMargin
Image {
id: _button
antialiasing: false
smooth: false
source: "qrc:/resources/Button1.png"
anchors{
fill: parent
margins: 10
}
}
Icon{
id: _icon
height: Math.min (root.height, root.width)
width: Math.min (root.height, root.width)
anchors{
left: root.left
leftMargin: 0
bottom: root.bottom
bottomMargin: 20
}
}
}

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.5)
project(rockPaperScissors LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
option(BUILD_SHARED_LIBS "Build using shared libraries" ON)
if (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
enable_language("RC")
set (WIN32_RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/rockPaperScissors.rc)
endif()
# QtCreator supports the following variables for Android, which are identical to qmake Android variables.
# Check http://doc.qt.io/qt-5/deployment-android.html for more information.
# They need to be set before the find_package(Qt5 ...) call.
#if(ANDROID)
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
# if (ANDROID_ABI STREQUAL "armeabi-v7a")
# set(ANDROID_EXTRA_LIBS
# ${CMAKE_CURRENT_SOURCE_DIR}/path/to/libcrypto.so
# ${CMAKE_CURRENT_SOURCE_DIR}/path/to/libssl.so)
# endif()
#endif()
find_package(Qt5 COMPONENTS Core Quick REQUIRED)
if(ANDROID)
add_library(rockPaperScissors SHARED
main.cpp
gamelogic.cpp
qml.qrc
resources.qrc
)
else()
add_executable(rockPaperScissors
main.cpp
gamelogic.cpp
qml.qrc
resources.qrc
${PROJECT_SOURCES}
${WIN32_RESOURCES}
)
endif()
target_compile_definitions(rockPaperScissors
PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
target_link_libraries(rockPaperScissors
PRIVATE Qt5::Core Qt5::Quick)

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CMakeLists.txt.user Normal file
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</qtcreator>

31
Icon.qml Normal file
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import QtQuick 2.4
Rectangle {
id: root
color: "transparent"
property string text: ""
Image {
id: _icon
width: root.height
height: root.height
antialiasing: false
smooth: false
anchors{
fill: parent
margins: 40
}
source: if (root.text === "Камень"){
"qrc:/resources/rock.png"
}
else if (root.text === "Ножницы"){
"qrc:/resources/scissors.png"
}
else if (root.text === "Бумага"){
"qrc:/resources/paper.png"
}
else ""
}
}

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import QtQuick 2.4
Item {
width: 400
height: 400
}

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Monitor.qml Normal file
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import QtQuick 2.0
Rectangle {
id: root
color: "transparent"
property alias source: _button.source
property alias text: _icon.text
property string type: "ai"
property alias margin: _icon.anchors.bottomMargin
Image {
id: _button
antialiasing: false
smooth: false
source: {
if (parent.type === "ai") "qrc:/resources/monitor_ai.png"
else "qrc:/resources/monitor_player.png"
}
anchors{
fill: parent
margins: 10
}
}
Icon{
id: _icon
height: Math.min (root.height, root.width)
width: Math.min (root.height, root.width)
anchors{
centerIn: parent
}
}
}

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#include "gamelogic.h"
#include <cstdlib>
#include <vector>
GameLogic::GameLogic(QObject *parent) : QObject(parent)
{
m_mainLabel = "Да начнётся игра";
}
QString GameLogic::mainLabel()
{
return m_mainLabel;
}
QString GameLogic::playerValue()
{
return m_playerValue;
}
QString GameLogic::aiValue()
{
return m_aiValue;
}
void GameLogic::playerChoice(int choice)
{
startGame(choice);
}
void GameLogic::setMainLabel(QString text)
{
m_mainLabel = text;
emit mainLabelChanged();
}
void GameLogic::setPlayerValue(QString value)
{
m_playerValue = value;
emit playerValueChanged();
}
void GameLogic::setAiValue(QString value)
{
m_aiValue = value;
emit aiValueChanged();
}
void GameLogic::aiChoice()
{
m_aiChoice = std::rand() % 3;
}
void GameLogic::startGame(int plChoice)
{
QVector<QString> naming(3);
naming[0] = "Камень";
naming[1] = "Ножницы";
naming[2] = "Бумага";
aiChoice();
if (m_aiChoice == plChoice)
{
setMainLabel("Ничья");
setAiValue(naming[m_aiChoice]);
setPlayerValue(naming[plChoice]);
}
else if ((m_aiChoice == 0 && plChoice == 2) || (m_aiChoice == 1 && plChoice == 0) || (m_aiChoice == 2 && plChoice == 1))
{
setMainLabel("Победа!");
setAiValue(naming[m_aiChoice]);
setPlayerValue(naming[plChoice]);
}
else if ((m_aiChoice == 2 && plChoice == 0) || (m_aiChoice == 0 && plChoice == 1) || (m_aiChoice == 1 && plChoice == 2))
{
setMainLabel("Поражение!");
setAiValue(naming[m_aiChoice]);
setPlayerValue(naming[plChoice]);
}
else return;
}

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#ifndef GAMELOGIC_H
#define GAMELOGIC_H
#include <QObject>
class GameLogic : public QObject
{
Q_OBJECT
Q_PROPERTY(QString mainLabel READ mainLabel WRITE setMainLabel NOTIFY mainLabelChanged)
Q_PROPERTY(QString playerValue READ playerValue WRITE setPlayerValue NOTIFY playerValueChanged)
Q_PROPERTY(QString aiValue READ aiValue WRITE setAiValue NOTIFY aiValueChanged)
public:
explicit GameLogic(QObject *parent = nullptr);
QString mainLabel();
QString playerValue();
QString aiValue();
signals:
void mainLabelChanged();
void playerValueChanged();
void aiValueChanged();
public slots:
void playerChoice(int choice);
void setMainLabel(QString text);
void setPlayerValue(QString value);
void setAiValue(QString value);
private:
//Атрибуты
QString m_mainLabel;
QString m_playerValue;
QString m_aiValue;
int m_aiChoice;
//Методы
void aiChoice();
void startGame(int plChoice);
};
#endif // GAMELOGIC_H

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#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "gamelogic.h"
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
qmlRegisterType< GameLogic >("RPS", 1, 0, "GameLogic");
QQmlApplicationEngine engine;
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}

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import QtQuick 2.12
import QtQuick.Window 2.12
import RPS 1.0
Window {
id: root
visible: true
width: 640
height: 480
title: qsTr("Камень Ножницы Бумага")
Rectangle {
id: _background
anchors.fill: parent
color: "#110022"
z: -100
}
GameLogic {
id: _rps
}
Text {
id: _label
color: "#ffffff"
smooth: false
antialiasing: false
FontLoader{
id: _font
source: "qrc:/resources/vcrosdmonorusbyd.ttf"
}
font{
family: _font.name
pointSize: 24
}
z: 5
anchors {
centerIn: parent
}
text: _rps.mainLabel
}
Monitor{
id: _playerMonitor
text: _rps.playerValue
type: "player"
width: root.width / 2
height: root.height / 2 -10
anchors.left: _background.left
anchors.top: _background.top
}
Monitor{
id: _aiMonitor
text: _rps.aiValue
type: "ai"
width: root.width / 2
height: root.height / 2 -10
anchors.right: _background.right
anchors.top: _background.top
}
Button{
id: _rock
text: "Камень"
width: root.width / 3
height: root.height / 2 -10
anchors.left: _background.left
anchors.bottom: _background.bottom
MouseArea{
anchors.fill: parent
onPressed: {
_rps.playerChoice(0)
parent.source = "qrc:/resources/Button2.png"
parent.margin = 10
}
onReleased: {
parent.source = "qrc:/resources/Button1.png"
parent.margin = 20
}
}
}
Button{
id: _scisseors
text: "Ножницы"
width: root.width / 3
height: root.height / 2 -10
anchors.horizontalCenter: _background.horizontalCenter
anchors.bottom: _background.bottom
MouseArea{
anchors.fill: parent
onPressed: {
_rps.playerChoice(1)
parent.source = "qrc:/resources/Button2.png"
parent.margin = 10
}
onReleased: {
parent.source = "qrc:/resources/Button1.png"
parent.margin = 20
}
}
}
Button{
id: _paper
text: "Бумага"
width: root.width / 3
height: root.height / 2 -10
anchors.right: _background.right
anchors.bottom: _background.bottom
MouseArea{
anchors.fill: parent
onPressed: {
_rps.playerChoice(2)
parent.source = "qrc:/resources/Button2.png"
parent.margin = 10
}
onReleased: {
parent.source = "qrc:/resources/Button1.png"
parent.margin = 20
}
}
}
}

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<RCC>
<qresource prefix="/">
<file>main.qml</file>
<file>resources.qrc</file>
<file>Button.qml</file>
<file>Icon.qml</file>
<file>Monitor.qml</file>
</qresource>
</RCC>

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Это игра Камень-ножницы-бумага.
Правила игры знакомы с детства, если нет, то вот краткое описание:
"Камень сильнее Ножниц, Ножницы сильнее Бумаги, а Бумага сильнее Камня.
Суть игры в том, чтобы выбрать сущность сильнее оппонента."
Программа разделена на игровую логику, написанную на C++,
где класс GameLogic, наследованный от QObject, передаёт в логику отображения
три параметра: mainLabel, playerValue, aiValue через Q_PROPERTY.
mainLabel содержит текст, который оповещает о победе, поражении и ничьей.
playerValue - тоже текст с выбором Камень, Ножницы или Бумага от лица Игрока.
aiValue аналогично с playerValue, только от лица Противника(ИИ).
ИИ выбирает простым генератором псевдослучайных чисел от 0 до 2, с шансом 33.3%.
Логика отображения написана на QML.
Были созданы два элимента Button и Monitor, которые располагаются в главном окне.
Мониторы имеют две текстуры, Игрока и Противника, которые выбираются в зависимости от
параметра type.
Кнопки передают в игровую логику запуск метода startGame с атрибутом от 0 до 2,
в зависимости от выбора Игрока: Камень = 0, Ножницы = 1, Бумага = 2.
Элемент Icon содежит в себе иконки для кнопок и мониторов, в зависимости от параметра text
иконка отображает текстуру Камня, Ножниц или Бумаги.
Файл resources.qrc содержит в себе графику и шрифт.

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<RCC>
<qresource prefix="/">
<file>resources/paper.png</file>
<file>resources/rock.png</file>
<file>resources/scissors.png</file>
<file>resources/Button1.png</file>
<file>resources/Button2.png</file>
<file>resources/monitor_ai.png</file>
<file>resources/monitor_player.png</file>
<file>resources/rpc.ico</file>
<file>resources/vcrosdmonorusbyd.ttf</file>
</qresource>
</RCC>

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IDI_ICON1 ICON "/resources/icon.ico"