cmake_minimum_required(VERSION 3.5) project(rockPaperScissors LANGUAGES CXX) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}") option(BUILD_SHARED_LIBS "Build using shared libraries" ON) if (${CMAKE_SYSTEM_NAME} MATCHES "Windows") enable_language("RC") set (WIN32_RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/rockPaperScissors.rc) endif() # QtCreator supports the following variables for Android, which are identical to qmake Android variables. # Check http://doc.qt.io/qt-5/deployment-android.html for more information. # They need to be set before the find_package(Qt5 ...) call. #if(ANDROID) # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") # if (ANDROID_ABI STREQUAL "armeabi-v7a") # set(ANDROID_EXTRA_LIBS # ${CMAKE_CURRENT_SOURCE_DIR}/path/to/libcrypto.so # ${CMAKE_CURRENT_SOURCE_DIR}/path/to/libssl.so) # endif() #endif() find_package(Qt5 COMPONENTS Core Quick REQUIRED) if(ANDROID) add_library(rockPaperScissors SHARED main.cpp gamelogic.cpp qml.qrc resources.qrc ) else() add_executable(rockPaperScissors main.cpp gamelogic.cpp qml.qrc resources.qrc ${PROJECT_SOURCES} ${WIN32_RESOURCES} ) endif() target_compile_definitions(rockPaperScissors PRIVATE $<$,$>:QT_QML_DEBUG>) target_link_libraries(rockPaperScissors PRIVATE Qt5::Core Qt5::Quick)