mirror of
https://github.com/AyuGram/AyuGramDesktop.git
synced 2025-04-19 15:47:11 +02:00
Added loop setting to vertical drum picker.
This commit is contained in:
parent
7b7016c4b3
commit
7fda14ccca
2 changed files with 72 additions and 23 deletions
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@ -46,20 +46,28 @@ VerticalDrumPicker::VerticalDrumPicker(
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PaintItemCallback &&paintCallback,
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int itemsCount,
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int itemHeight,
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int startIndex)
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int startIndex,
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bool looped)
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: RpWidget(parent)
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, _itemsCount(itemsCount)
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, _itemHeight(itemHeight)
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, _paintCallback(std::move(paintCallback))
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, _pendingStartIndex(startIndex) {
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, _pendingStartIndex(startIndex)
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, _loopData({ .looped = looped }) {
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Expects(_paintCallback != nullptr);
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sizeValue(
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) | rpl::start_with_next([=](const QSize &s) {
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_itemsVisibleCount = std::ceil(float64(s.height()) / _itemHeight);
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if (_pendingStartIndex && _itemsVisibleCount) {
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_itemsVisible.count = std::ceil(float64(s.height()) / _itemHeight);
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_itemsVisible.centerOffset = _itemsVisible.count / 2;
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if (_pendingStartIndex && _itemsVisible.count) {
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_index = normalizedIndex(base::take(_pendingStartIndex)
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- _itemsVisibleCount / 2);
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- _itemsVisible.centerOffset);
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}
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if (!_loopData.looped) {
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_loopData.minIndex = -_itemsVisible.centerOffset;
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_loopData.maxIndex = _itemsCount - 1 - _itemsVisible.centerOffset;
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}
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}, lifetime());
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@ -70,11 +78,15 @@ VerticalDrumPicker::VerticalDrumPicker(
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const auto outerWidth = width();
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const auto centerY = height() / 2.;
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const auto shiftedY = _itemHeight * _shift;
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for (auto i = -1; i < (_itemsVisibleCount + 1); i++) {
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for (auto i = -1; i < (_itemsVisible.count + 1); i++) {
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const auto index = normalizedIndex(i + _index);
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if (!isIndexInRange(index)) {
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continue;
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}
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const auto y = (_itemHeight * i + shiftedY);
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_paintCallback(
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p,
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normalizedIndex(i + _index),
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index,
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y,
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((y + _itemHeight / 2.) - centerY) / centerY,
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outerWidth);
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@ -88,15 +100,32 @@ VerticalDrumPicker::VerticalDrumPicker(
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}
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void VerticalDrumPicker::increaseShift(float64 by) {
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_shift += by;
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if (_shift >= 1.) {
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_shift -= 1.;
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_index--;
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_index = normalizedIndex(_index);
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} else if (_shift <= -1.) {
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_shift += 1.;
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_index++;
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_index = normalizedIndex(_index);
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// Guard input.
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if (by >= 1.) {
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by = .99;
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}
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auto shift = _shift;
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auto index = _index;
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shift += by;
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if (shift >= 1.) {
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shift -= 1.;
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index--;
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index = normalizedIndex(index);
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} else if (shift <= -1.) {
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shift += 1.;
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index++;
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index = normalizedIndex(index);
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}
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if (!_loopData.looped && (index <= _loopData.minIndex)) {
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_shift = std::min(0., shift);
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_index = _loopData.minIndex;
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} else if (!_loopData.looped && (index >= _loopData.maxIndex)) {
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_shift = std::max(0., shift);
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_index = _loopData.maxIndex;
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} else {
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_shift = shift;
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_index = index;
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}
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update();
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}
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@ -109,7 +138,7 @@ void VerticalDrumPicker::handleWheelEvent(not_null<QWheelEvent*> e) {
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const auto delta = e->pixelDelta().y()
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? e->pixelDelta().y()
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: e->angleDelta().y();
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increaseShift(std::min(delta / float64(_itemHeight), 0.99));
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increaseShift(delta / float64(_itemHeight));
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if (e->phase() == Qt::ScrollEnd) {
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animationDataFromIndex();
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_animation.jumpToOffset(0);
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@ -121,11 +150,11 @@ void VerticalDrumPicker::handleKeyEvent(not_null<QKeyEvent*> e) {
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if (e->key() == Qt::Key_Left || e->key() == Qt::Key_Up) {
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_animation.jumpToOffset(1);
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} else if (e->key() == Qt::Key_PageUp && !e->isAutoRepeat()) {
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_animation.jumpToOffset(_itemsVisibleCount);
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_animation.jumpToOffset(_itemsVisible.count);
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} else if (e->key() == Qt::Key_Right || e->key() == Qt::Key_Down) {
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_animation.jumpToOffset(-1);
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} else if (e->key() == Qt::Key_PageDown && !e->isAutoRepeat()) {
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_animation.jumpToOffset(-_itemsVisibleCount);
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_animation.jumpToOffset(-_itemsVisible.count);
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}
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}
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@ -147,7 +176,7 @@ void VerticalDrumPicker::handleMouseEvent(not_null<QMouseEvent*> e) {
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_animation.jumpToOffset(0);
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} else {
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_mouse.lastPositionY = e->pos().y();
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const auto toOffset = (_itemsVisibleCount / 2)
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const auto toOffset = _itemsVisible.centerOffset
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- (_mouse.lastPositionY / _itemHeight);
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_animation.jumpToOffset(toOffset);
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}
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@ -183,7 +212,14 @@ void VerticalDrumPicker::animationDataFromIndex() {
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std::round(_index + _shift));
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}
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bool VerticalDrumPicker::isIndexInRange(int index) const {
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return (index >= 0) && (index < _itemsCount);
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}
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int VerticalDrumPicker::normalizedIndex(int index) const {
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if (!_loopData.looped) {
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return index;
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}
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if (index < 0) {
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index += _itemsCount;
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} else if (index >= _itemsCount) {
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@ -193,7 +229,7 @@ int VerticalDrumPicker::normalizedIndex(int index) const {
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}
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int VerticalDrumPicker::index() const {
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return normalizedIndex(_index + _itemsVisibleCount / 2);
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return normalizedIndex(_index + _itemsVisible.centerOffset);
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}
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} // namespace Ui
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@ -48,7 +48,8 @@ public:
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PaintItemCallback &&paintCallback,
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int itemsCount,
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int itemHeight,
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int startIndex = 0);
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int startIndex = 0,
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bool looped = false);
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[[nodiscard]] int index() const;
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@ -67,6 +68,7 @@ private:
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void increaseShift(float64 by);
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void animationDataFromIndex();
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[[nodiscard]] int normalizedIndex(int index) const;
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[[nodiscard]] bool isIndexInRange(int index) const;
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const int _itemsCount;
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const int _itemHeight;
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@ -74,10 +76,21 @@ private:
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PaintItemCallback _paintCallback;
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int _pendingStartIndex = 0;
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int _itemsVisibleCount = 0;
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struct {
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int count = 0;
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int centerOffset = 0;
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} _itemsVisible;
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int _index = 0;
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float64 _shift = 0.;
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struct {
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const bool looped;
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int minIndex = 0;
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int maxIndex = 0;
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} _loopData;
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PickerAnimation _animation;
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struct {
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