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https://github.com/AyuGram/AyuGramDesktop.git
synced 2025-06-05 06:33:57 +02:00
fix: remove as not planned
This commit is contained in:
parent
2729fee0ac
commit
a3f4185b45
5 changed files with 1 additions and 50 deletions
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@ -114,8 +114,6 @@ PRIVATE
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ayu/utils/telegram_helpers.h
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ayu/utils/telegram_helpers.h
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ayu/utils/windows_utils.cpp
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ayu/utils/windows_utils.cpp
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ayu/utils/windows_utils.h
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ayu/utils/windows_utils.h
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ayu/ui/ayu_lottie.cpp
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ayu/ui/ayu_lottie.h
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ayu/ui/ayu_assets.cpp
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ayu/ui/ayu_assets.cpp
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ayu/ui/ayu_assets.h
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ayu/ui/ayu_assets.h
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ayu/ui/utils/ayu_profile_values.cpp
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ayu/ui/utils/ayu_profile_values.cpp
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@ -7,8 +7,6 @@
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#include "ayu_infra.h"
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#include "ayu_infra.h"
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#include "ayu_lang.h"
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#include "ayu_lang.h"
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#include "ayu/ayu_lottie.h"
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#include "ayu/ui/ayu_lottie.h"
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#include "ayu/database/ayu_database.h"
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#include "ayu/database/ayu_database.h"
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#include "lang/lang_instance.h"
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#include "lang/lang_instance.h"
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#include "ayu/ayu_settings.h"
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#include "ayu/ayu_settings.h"
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@ -28,11 +26,6 @@ void initLang()
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CustomLangPack::currentInstance()->fetchCustomLangPack(langPackId, langPackBaseId);
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CustomLangPack::currentInstance()->fetchCustomLangPack(langPackId, langPackBaseId);
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}
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}
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void initLottie()
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{
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AyuUi::setLottieImpl(std::make_shared<AyuUi::AyuLottieImpl>());
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}
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void initDatabase()
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void initDatabase()
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{
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{
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AyuDatabase::initialize();
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AyuDatabase::initialize();
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@ -49,7 +42,6 @@ void initFonts()
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void init()
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void init()
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{
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{
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initLang();
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initLang();
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initLottie();
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initFonts();
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initFonts();
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initDatabase();
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initDatabase();
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}
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}
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@ -1,19 +0,0 @@
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// This is the source code of AyuGram for Desktop.
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//
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// We do not and cannot prevent the use of our code,
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// but be respectful and credit the original author.
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//
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// Copyright @Radolyn, 2023
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#include "ayu_lottie.h"
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namespace AyuUi
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{
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std::unique_ptr<Lottie::Icon> AyuLottieImpl::getLottie(const QString &text)
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{
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// todo: some kind of mapping
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// Lottie::MakeIcon({.json = QString(), .sizeOverride = {24, 24}});
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return nullptr;
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}
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}
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@ -1,20 +0,0 @@
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// This is the source code of AyuGram for Desktop.
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//
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// We do not and cannot prevent the use of our code,
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// but be respectful and credit the original author.
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//
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// Copyright @Radolyn, 2023
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#pragma once
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#include "lottie/lottie_icon.h"
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#include "ayu/ayu_lottie.h"
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namespace AyuUi
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{
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class AyuLottieImpl : public AyuLottie
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{
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std::unique_ptr<Lottie::Icon> getLottie(const QString &text) override;
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};
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}
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@ -1 +1 @@
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Subproject commit d0b0f2aee9dac4cd13cf8a13bf4614dcd13bdd5b
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Subproject commit a7dfd383490e9e3a3a83b2b920d34f6409d37eee
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