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Replaced float interpolation with implementation from lib_ui.
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2 changed files with 5 additions and 8 deletions
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@ -292,7 +292,7 @@ void TopBar::initControls() {
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const auto crossProgress = (crossFrom == crossTo)
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const auto crossProgress = (crossFrom == crossTo)
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? crossTo
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? crossTo
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: (crossFrom + float64(crossTo - crossFrom) * value);
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: anim::interpolateF(crossFrom, crossTo, value);
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_mute->setProgress(crossProgress);
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_mute->setProgress(crossProgress);
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};
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};
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@ -29,6 +29,7 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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#include "styles/style_layers.h"
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#include "styles/style_layers.h"
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#include "styles/style_media_player.h"
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#include "styles/style_media_player.h"
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#include "ui/controls/send_button.h"
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#include "ui/controls/send_button.h"
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#include "ui/effects/animation_value.h"
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#include "ui/effects/ripple_animation.h"
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#include "ui/effects/ripple_animation.h"
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#include "ui/text/format_values.h"
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#include "ui/text/format_values.h"
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#include "window/window_session_controller.h"
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#include "window/window_session_controller.h"
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@ -61,10 +62,6 @@ enum class FilterType {
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Cancel,
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Cancel,
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};
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};
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inline float64 InterpolateF(int a, int b, float64 b_ratio) {
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return a + float64(b - a) * b_ratio;
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}
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[[nodiscard]] auto InactiveColor(const QColor &c) {
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[[nodiscard]] auto InactiveColor(const QColor &c) {
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return QColor(c.red(), c.green(), c.blue(), kInactiveWaveformBarAlpha);
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return QColor(c.red(), c.green(), c.blue(), kInactiveWaveformBarAlpha);
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}
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}
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@ -786,15 +783,15 @@ void RecordLock::drawProgress(Painter &p) {
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const auto &blockHeight = st::historyRecordLockIconBottomHeight;
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const auto &blockHeight = st::historyRecordLockIconBottomHeight;
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const auto blockRectWidth = InterpolateF(
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const auto blockRectWidth = anim::interpolateF(
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size.width(),
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size.width(),
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st::historyRecordStopIconWidth,
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st::historyRecordStopIconWidth,
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lockToStopProgress);
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lockToStopProgress);
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const auto blockRectHeight = InterpolateF(
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const auto blockRectHeight = anim::interpolateF(
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blockHeight,
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blockHeight,
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st::historyRecordStopIconWidth,
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st::historyRecordStopIconWidth,
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lockToStopProgress);
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lockToStopProgress);
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const auto blockRectTop = InterpolateF(
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const auto blockRectTop = anim::interpolateF(
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size.height() - blockHeight,
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size.height() - blockHeight,
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std::round((size.height() - blockRectHeight) / 2.),
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std::round((size.height() - blockRectHeight) / 2.),
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lockToStopProgress);
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lockToStopProgress);
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