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Fix possible crash in call top bar hiding.
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parent
04f95e905e
commit
c62b39e287
1 changed files with 8 additions and 3 deletions
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@ -2090,7 +2090,12 @@ void MainWidget::showAll() {
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}
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}
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if (_callTopBar) {
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if (_callTopBar) {
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_callTopBar->setVisible(true);
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_callTopBar->setVisible(true);
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_callTopBarHeight = _callTopBar->height();
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// show() could've send pending resize event that would update
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// the height value and destroy the top bar if it was hiding.
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if (_callTopBar) {
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_callTopBarHeight = _callTopBar->height();
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}
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}
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}
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updateControlsGeometry();
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updateControlsGeometry();
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floatPlayerCheckVisibility();
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floatPlayerCheckVisibility();
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@ -2172,9 +2177,9 @@ void MainWidget::updateControlsGeometry() {
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const auto shadowTop = _controller->window().verticalShadowTop();
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const auto shadowTop = _controller->window().verticalShadowTop();
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const auto shadowHeight = height() - shadowTop;
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const auto shadowHeight = height() - shadowTop;
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_sideShadow->setGeometryToLeft(
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_sideShadow->setGeometryToLeft(
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dialogsWidth,
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dialogsWidth,
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shadowTop,
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shadowTop,
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st::lineWidth,
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st::lineWidth,
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shadowHeight);
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shadowHeight);
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if (_thirdShadow) {
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if (_thirdShadow) {
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_thirdShadow->setGeometryToLeft(
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_thirdShadow->setGeometryToLeft(
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