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Fix cal buttons positioning.
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d052eac019
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c846eeed9d
1 changed files with 5 additions and 1 deletions
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@ -1233,8 +1233,11 @@ void Panel::updateOutgoingVideoBubbleGeometry() {
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}
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}
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void Panel::updateHangupGeometry() {
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void Panel::updateHangupGeometry() {
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const auto isBusy = (_call
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&& _call->state() == State::Busy);
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const auto isWaitingUser = (_call
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const auto isWaitingUser = (_call
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&& _call->state() == State::WaitingUserConfirmation);
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&& _call->state() == State::WaitingUserConfirmation);
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const auto incomingWaiting = _call && _call->isIncomingWaiting();
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const auto hangupProgress = isWaitingUser
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const auto hangupProgress = isWaitingUser
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? 0.
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? 0.
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: _hangupShownProgress.value(_hangupShown ? 1. : 0.);
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: _hangupShownProgress.value(_hangupShown ? 1. : 0.);
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@ -1243,7 +1246,8 @@ void Panel::updateHangupGeometry() {
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// Screencast - Camera - Cancel/Decline - Answer/Hangup/Redial - Mute.
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// Screencast - Camera - Cancel/Decline - Answer/Hangup/Redial - Mute.
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const auto buttonWidth = st::callCancel.button.width;
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const auto buttonWidth = st::callCancel.button.width;
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const auto cancelWidth = buttonWidth * (1. - hangupProgress);
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const auto cancelWidth = buttonWidth * (1. - hangupProgress);
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const auto cancelLeft = (widget()->width() - buttonWidth) / 2;
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const auto cancelLeft = (widget()->width() - buttonWidth) / 2
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- ((isBusy || incomingWaiting) ? buttonWidth : 0);
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_cancel->moveToLeft(cancelLeft, _buttonsTop);
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_cancel->moveToLeft(cancelLeft, _buttonsTop);
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_decline->moveToLeft(cancelLeft, _buttonsTop);
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_decline->moveToLeft(cancelLeft, _buttonsTop);
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