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https://github.com/AyuGram/AyuGramDesktop.git
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feat: refactor
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parent
3a1f8459e2
commit
d2f4a1b32c
8 changed files with 65 additions and 13 deletions
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@ -101,6 +101,8 @@ PRIVATE
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ayu/ayu_settings.h
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ayu/ayu_lang.cpp
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ayu/ayu_lang.h
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ayu/ayu_infra.cpp
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ayu/ayu_infra.h
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ayu/ayu_constants.h
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ayu/utils/ayu_mapper.cpp
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ayu/utils/ayu_mapper.h
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39
Telegram/SourceFiles/ayu/ayu_infra.cpp
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39
Telegram/SourceFiles/ayu/ayu_infra.cpp
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@ -0,0 +1,39 @@
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// This is the source code of AyuGram for Desktop.
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//
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// We do not and cannot prevent the use of our code,
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// but be respectful and credit the original author.
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//
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// Copyright @Radolyn, 2023
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#include "ayu_infra.h"
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#include "ayu_lang.h"
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#include "ayu/ayu_lottie.h"
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#include "ayu/ui/ayu_lottie.h"
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#include "lang/lang_instance.h"
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namespace AyuInfra
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{
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void initLang()
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{
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QString langPackBaseId = Lang::GetInstance().baseId();
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QString langPackId = Lang::GetInstance().id();
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if (langPackId.isEmpty()) {
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LOG(("Lang ID not found! Re-use old language pack..."));
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return;
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}
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CustomLangPack::initInstance();
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CustomLangPack::currentInstance()->fetchCustomLangPack(langPackId, langPackBaseId);
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}
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void initLottie() {
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AyuUi::setLottieImpl(std::make_shared<AyuUi::AyuLottieImpl>());
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}
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void init()
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{
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initLang();
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initLottie();
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}
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}
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14
Telegram/SourceFiles/ayu/ayu_infra.h
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14
Telegram/SourceFiles/ayu/ayu_infra.h
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@ -0,0 +1,14 @@
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// This is the source code of AyuGram for Desktop.
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//
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// We do not and cannot prevent the use of our code,
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// but be respectful and credit the original author.
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//
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// Copyright @Radolyn, 2023
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#pragma once
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namespace AyuInfra
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{
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void init();
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}
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@ -4,7 +4,6 @@
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// but be respectful and credit the original author.
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//
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// Copyright @Radolyn, 2023
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#include "ayu_lang.h"
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#include "qjsondocument.h"
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@ -10,7 +10,7 @@
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namespace AyuUi
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{
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std::unique_ptr<Lottie::Icon> getLottie(const QString &text)
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std::unique_ptr<Lottie::Icon> AyuLottieImpl::getLottie(const QString &text)
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{
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// todo: some kind of mapping
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// Lottie::MakeIcon({.json = QString(), .sizeOverride = {24, 24}});
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@ -7,10 +7,13 @@
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#pragma once
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#include "lottie/lottie_icon.h"
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#include "ayu/ayu_lottie.h"
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namespace AyuUi
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{
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std::unique_ptr<Lottie::Icon> getLottie(const QString &text);
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class AyuLottieImpl : public AyuLottie {
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std::unique_ptr<Lottie::Icon> getLottie(const QString &text) override;
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};
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}
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@ -32,8 +32,9 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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#include <QtCore/QDirIterator>
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// AyuGram includes
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#include "ayu/ayu_infra.h"
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#include "ayu/ayu_settings.h"
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#include "ayu/ayu_lang.h"
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#ifndef Q_OS_WIN
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#include <unistd.h>
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@ -425,6 +426,8 @@ void start() {
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}
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readLangPack();
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AyuInfra::init();
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}
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void writeSettings() {
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@ -1133,14 +1136,6 @@ void readLangPack() {
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if (langpack.stream.status() == QDataStream::Ok) {
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Lang::GetInstance().fillFromSerialized(data, langpack.version);
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}
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QString langPackBaseId = Lang::GetInstance().baseId();
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QString langPackId = Lang::GetInstance().id();
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if (langPackId.isEmpty()) {
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LOG(("Lang ID not found! Re-use old language pack..."));
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return;
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}
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CustomLangPack::initInstance();
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CustomLangPack::currentInstance()->fetchCustomLangPack(langPackId, langPackBaseId);
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}
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void writeLangPack() {
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@ -1 +1 @@
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Subproject commit e69faa9d6bac69fb44e440ca2cffd86f7ed6b26a
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Subproject commit ca3c91fb0be7db2d61defe5c6b0670e0faa93d03
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