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Add a power saving setting for effects.
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4 changed files with 7 additions and 2 deletions
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@ -785,6 +785,7 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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"lng_settings_power_chat" = "Animations in Chats";
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"lng_settings_power_chat" = "Animations in Chats";
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"lng_settings_power_chat_background" = "Background rotation";
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"lng_settings_power_chat_background" = "Background rotation";
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"lng_settings_power_chat_spoiler" = "Animated spoiler effect";
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"lng_settings_power_chat_spoiler" = "Animated spoiler effect";
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"lng_settings_power_chat_effects" = "Effects in messages";
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"lng_settings_power_calls" = "Animations in Calls";
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"lng_settings_power_calls" = "Animations in Calls";
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"lng_settings_power_ui" = "Interface animations";
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"lng_settings_power_ui" = "Interface animations";
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"lng_settings_power_auto" = "Save Power on Low Battery";
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"lng_settings_power_auto" = "Save Power on Low Battery";
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@ -22,6 +22,7 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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#include "lottie/lottie_common.h"
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#include "lottie/lottie_common.h"
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#include "lottie/lottie_single_player.h"
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#include "lottie/lottie_single_player.h"
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#include "base/random.h"
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#include "base/random.h"
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#include "ui/power_saving.h"
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#include "styles/style_chat.h"
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#include "styles/style_chat.h"
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namespace HistoryView {
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namespace HistoryView {
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@ -155,7 +156,8 @@ void EmojiInteractions::play(
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}
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}
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void EmojiInteractions::playEffectOnRead(not_null<const Element*> view) {
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void EmojiInteractions::playEffectOnRead(not_null<const Element*> view) {
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if (view->data()->markEffectWatched()) {
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const auto flag = PowerSaving::Flag::kChatEffects;
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if (view->data()->markEffectWatched() && !PowerSaving::On(flag)) {
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playEffect(view);
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playEffect(view);
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}
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}
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}
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}
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@ -152,6 +152,7 @@ EditFlagsDescriptor<PowerSaving::Flags> PowerSavingLabels() {
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&st::menuIconChatBubble,
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&st::menuIconChatBubble,
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},
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},
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{ kChatSpoiler, tr::lng_settings_power_chat_spoiler(tr::now) },
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{ kChatSpoiler, tr::lng_settings_power_chat_spoiler(tr::now) },
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{ kChatEffects, tr::lng_settings_power_chat_effects(tr::now) },
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};
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};
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auto calls = std::vector<Label>{
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auto calls = std::vector<Label>{
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{
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{
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@ -20,8 +20,9 @@ enum Flag : uint32 {
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kChatSpoiler = (1U << 7),
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kChatSpoiler = (1U << 7),
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kCalls = (1U << 8),
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kCalls = (1U << 8),
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kEmojiStatus = (1U << 9),
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kEmojiStatus = (1U << 9),
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kChatEffects = (1U << 10),
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kAll = (1U << 10) - 1,
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kAll = (1U << 11) - 1,
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};
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};
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inline constexpr bool is_flag_type(Flag) { return true; }
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inline constexpr bool is_flag_type(Flag) { return true; }
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using Flags = base::flags<Flag>;
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using Flags = base::flags<Flag>;
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