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Improve voice chat lottie animations.
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9 changed files with 17 additions and 33 deletions
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1
Telegram/Resources/icons/calls/raised_hand.json
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1
Telegram/Resources/icons/calls/raised_hand.json
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@ -61,8 +61,7 @@
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<file alias="night-green.tdesktop-theme">../../night-green.tdesktop-theme</file>
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<file alias="icons/calls/active_hand.json">../../icons/calls/active_hand.json</file>
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<file alias="icons/calls/hand_muted_active.json">../../icons/calls/hand_muted_active.json</file>
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<file alias="icons/calls/raised_hand_1.json">../../icons/calls/raised_hand_1.json</file>
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<file alias="icons/calls/raised_hand_2.json">../../icons/calls/raised_hand_2.json</file>
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<file alias="icons/calls/raised_hand.json">../../icons/calls/raised_hand.json</file>
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</qresource>
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<qresource prefix="/qt-project.org">
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<file>../qmime/freedesktop.org.xml</file>
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@ -393,8 +393,8 @@ callErrorToast: Toast(defaultToast) {
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groupCallWidth: 380px;
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groupCallHeight: 580px;
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groupCallMuteButtonIconSize: size(52px, 52px);
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groupCallMuteButtonIconTop: 39px;
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groupCallMuteButtonIconSize: size(55px, 55px);
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groupCallMuteButtonIconTop: 42px;
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groupCallRipple: RippleAnimation(defaultRippleAnimation) {
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color: groupCallMembersBgRipple;
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}
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@ -545,26 +545,20 @@ CallMuteButton::IconState CallMuteButton::initialState() {
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_icons[0].emplace(Lottie::IconDescriptor{
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.path = u":/gui/icons/calls/hand_muted_active.json"_q,
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.color = st::groupCallIconFg,
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//.sizeOverride = st::groupCallMuteButtonIconSize,
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.sizeOverride = st::groupCallMuteButtonIconSize,
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.frame = 22,
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});
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_icons[1].emplace(Lottie::IconDescriptor{
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.path = u":/gui/icons/calls/active_hand.json"_q,
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.color = st::groupCallIconFg,
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//.sizeOverride = st::groupCallMuteButtonIconSize,
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.frame = 1,
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.sizeOverride = st::groupCallMuteButtonIconSize,
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.frame = 0,
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});
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_icons[2].emplace(Lottie::IconDescriptor{
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.path = u":/gui/icons/calls/raised_hand_1.json"_q,
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.path = u":/gui/icons/calls/raised_hand.json"_q,
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.color = st::groupCallIconFg,
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//.sizeOverride = st::groupCallMuteButtonIconSize,
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.frame = 1,
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});
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_icons[3].emplace(Lottie::IconDescriptor{
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.path = u":/gui/icons/calls/raised_hand_2.json"_q,
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.color = st::groupCallIconFg,
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//.sizeOverride = st::groupCallMuteButtonIconSize,
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.frame = 1,
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.sizeOverride = st::groupCallMuteButtonIconSize,
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.frame = 0,
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});
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return iconStateFrom(_state.current().type);
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}
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@ -667,7 +661,7 @@ CallMuteButton::IconState CallMuteButton::iconStateFrom(
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}
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CallMuteButton::IconState CallMuteButton::randomWavingState() {
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switch (openssl::RandomValue<uint32>() % 7) {
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switch (openssl::RandomValue<uint32>() % 5) {
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case 0: return {
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.icon = &*_icons[2],
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.frameFrom = 0,
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@ -685,17 +679,9 @@ CallMuteButton::IconState CallMuteButton::randomWavingState() {
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.frameFrom = 420,
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.frameTo = 540 };
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case 4: return {
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.icon = &*_icons[3],
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.frameFrom = 0,
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.frameTo = 240 };
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case 5: return {
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.icon = &*_icons[3],
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.frameFrom = 240,
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.frameTo = 480 };
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case 6: return {
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.icon = &*_icons[3],
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.frameFrom = 480,
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.frameTo = 660 };
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.icon = &*_icons[2],
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.frameFrom = 540,
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.frameTo = 720 };
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}
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Unexpected("Value in CallMuteButton::randomWavingState.");
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}
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@ -140,7 +140,7 @@ private:
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std::unique_ptr<InfiniteRadialAnimation> _radial;
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const base::flat_map<CallMuteButtonType, anim::gradient_colors> _colors;
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std::array<std::optional<Lottie::Icon>, 4> _icons;
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std::array<std::optional<Lottie::Icon>, 3> _icons;
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IconState _iconState;
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std::optional<IconState> _scheduledState;
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