// This is the source code of AyuGram for Desktop. // // We do not and cannot prevent the use of our code, // but be respectful and credit the original author. // // Copyright @Radolyn, 2023 #pragma once #include "ayu/database/entities.h" #include "history/history_item_edition.h" namespace AyuMessages { class ayu_messages_controller { public: void addEditedMessage(HistoryMessageEdition &edition, not_null item); std::vector getEditedMessages(HistoryItem *item); bool hasRevisions(not_null item); }; ayu_messages_controller &getInstance(); }