/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #include "media/player/media_player_button.h" #include "media/media_common.h" #include "ui/effects/ripple_animation.h" #include "ui/painter.h" #include "styles/style_media_player.h" #include "styles/style_media_view.h" #include namespace Media::Player { namespace { [[nodiscard]] QString SpeedText(float64 speed) { return QString::number(base::SafeRound(speed * 10) / 10.) + 'X'; } } // namespace PlayButtonLayout::PlayButtonLayout( const style::MediaPlayerButton &st, Fn callback) : _st(st) , _callback(std::move(callback)) { } void PlayButtonLayout::setState(State state) { if (_nextState == state) { return; } _nextState = state; if (!_transformProgress.animating()) { _oldState = _state; _state = _nextState; _transformBackward = false; if (_state != _oldState) { startTransform(0., 1.); if (_callback) _callback(); } } else if (_oldState == _nextState) { qSwap(_oldState, _state); startTransform(_transformBackward ? 0. : 1., _transformBackward ? 1. : 0.); _transformBackward = !_transformBackward; } } void PlayButtonLayout::finishTransform() { _transformProgress.stop(); _transformBackward = false; if (_callback) _callback(); } void PlayButtonLayout::paint(QPainter &p, const QBrush &brush) { if (_transformProgress.animating()) { auto from = _oldState, to = _state; auto backward = _transformBackward; auto progress = _transformProgress.value(1.); if (from == State::Cancel || (from == State::Pause && to == State::Play)) { qSwap(from, to); backward = !backward; } if (backward) progress = 1. - progress; Assert(from != to); if (from == State::Play) { if (to == State::Pause) { paintPlayToPause(p, brush, progress); } else { Assert(to == State::Cancel); paintPlayToCancel(p, brush, progress); } } else { Assert(from == State::Pause && to == State::Cancel); paintPauseToCancel(p, brush, progress); } } else { switch (_state) { case State::Play: paintPlay(p, brush); break; case State::Pause: paintPlayToPause(p, brush, 1.); break; case State::Cancel: paintPlayToCancel(p, brush, 1.); break; } } } void PlayButtonLayout::paintPlay(QPainter &p, const QBrush &brush) { auto playLeft = 0. + _st.playPosition.x(); auto playTop = 0. + _st.playPosition.y(); auto playWidth = _st.playOuter.width() - 2 * playLeft; auto playHeight = _st.playOuter.height() - 2 * playTop; PainterHighQualityEnabler hq(p); p.setPen(Qt::NoPen); QPainterPath pathPlay; pathPlay.moveTo(playLeft, playTop); pathPlay.lineTo(playLeft + playWidth, playTop + (playHeight / 2.)); pathPlay.lineTo(playLeft, playTop + playHeight); pathPlay.lineTo(playLeft, playTop); p.fillPath(pathPlay, brush); } void PlayButtonLayout::paintPlayToPause(QPainter &p, const QBrush &brush, float64 progress) { auto playLeft = 0. + _st.playPosition.x(); auto playTop = 0. + _st.playPosition.y(); auto playWidth = _st.playOuter.width() - 2 * playLeft; auto playHeight = _st.playOuter.height() - 2 * playTop; auto pauseLeft = 0. + _st.pausePosition.x(); auto pauseTop = 0. + _st.pausePosition.y(); auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft; auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop; auto pauseStroke = 0. + _st.pauseStroke; p.setPen(Qt::NoPen); PainterHighQualityEnabler hq(p); QPointF pathLeftPause[] = { { pauseLeft, pauseTop }, { pauseLeft + pauseStroke, pauseTop }, { pauseLeft + pauseStroke, pauseTop + pauseHeight }, { pauseLeft, pauseTop + pauseHeight }, }; QPointF pathLeftPlay[] = { { playLeft, playTop }, { playLeft + (playWidth / 2.), playTop + (playHeight / 4.) }, { playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) }, { playLeft, playTop + playHeight }, }; p.fillPath(anim::interpolate(pathLeftPlay, pathLeftPause, progress), brush); QPointF pathRightPause[] = { { pauseLeft + pauseWidth - pauseStroke, pauseTop }, { pauseLeft + pauseWidth, pauseTop }, { pauseLeft + pauseWidth, pauseTop + pauseHeight }, { pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight }, }; QPointF pathRightPlay[] = { { playLeft + (playWidth / 2.), playTop + (playHeight / 4.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) }, }; p.fillPath(anim::interpolate(pathRightPlay, pathRightPause, progress), brush); } void PlayButtonLayout::paintPlayToCancel(QPainter &p, const QBrush &brush, float64 progress) { auto playLeft = 0. + _st.playPosition.x(); auto playTop = 0. + _st.playPosition.y(); auto playWidth = _st.playOuter.width() - 2 * playLeft; auto playHeight = _st.playOuter.height() - 2 * playTop; auto cancelLeft = 0. + _st.cancelPosition.x(); auto cancelTop = 0. + _st.cancelPosition.y(); auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft; auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop; auto cancelStroke = (0. + _st.cancelStroke) / M_SQRT2; p.setPen(Qt::NoPen); PainterHighQualityEnabler hq(p); QPointF pathPlay[] = { { playLeft, playTop }, { playLeft, playTop }, { playLeft + (playWidth / 2.), playTop + (playHeight / 4.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) }, { playLeft, playTop + playHeight }, { playLeft, playTop + playHeight }, { playLeft, playTop + (playHeight / 2.) }, }; QPointF pathCancel[] = { { cancelLeft, cancelTop + cancelStroke }, { cancelLeft + cancelStroke, cancelTop }, { cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) - cancelStroke }, { cancelLeft + cancelWidth - cancelStroke, cancelTop }, { cancelLeft + cancelWidth, cancelTop + cancelStroke }, { cancelLeft + (cancelWidth / 2.) + cancelStroke, cancelTop + (cancelHeight / 2.) }, { cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke }, { cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight }, { cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) + cancelStroke }, { cancelLeft + cancelStroke, cancelTop + cancelHeight }, { cancelLeft, cancelTop + cancelHeight - cancelStroke }, { cancelLeft + (cancelWidth / 2.) - cancelStroke, cancelTop + (cancelHeight / 2.) }, }; p.fillPath(anim::interpolate(pathPlay, pathCancel, progress), brush); } void PlayButtonLayout::paintPauseToCancel(QPainter &p, const QBrush &brush, float64 progress) { auto pauseLeft = 0. + _st.pausePosition.x(); auto pauseTop = 0. + _st.pausePosition.y(); auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft; auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop; auto pauseStroke = 0. + _st.pauseStroke; auto cancelLeft = 0. + _st.cancelPosition.x(); auto cancelTop = 0. + _st.cancelPosition.y(); auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft; auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop; auto cancelStroke = (0. + _st.cancelStroke) / M_SQRT2; p.setPen(Qt::NoPen); PainterHighQualityEnabler hq(p); QPointF pathLeftPause[] = { { pauseLeft, pauseTop }, { pauseLeft + pauseStroke, pauseTop }, { pauseLeft + pauseStroke, pauseTop + pauseHeight }, { pauseLeft, pauseTop + pauseHeight }, }; QPointF pathLeftCancel[] = { { cancelLeft, cancelTop + cancelStroke }, { cancelLeft + cancelStroke, cancelTop }, { cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke }, { cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight }, }; p.fillPath(anim::interpolate(pathLeftPause, pathLeftCancel, progress), brush); QPointF pathRightPause[] = { { pauseLeft + pauseWidth - pauseStroke, pauseTop }, { pauseLeft + pauseWidth, pauseTop }, { pauseLeft + pauseWidth, pauseTop + pauseHeight }, { pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight }, }; QPointF pathRightCancel[] = { { cancelLeft + cancelWidth - cancelStroke, cancelTop }, { cancelLeft + cancelWidth, cancelTop + cancelStroke }, { cancelLeft + cancelStroke, cancelTop + cancelHeight }, { cancelLeft, cancelTop + cancelHeight - cancelStroke }, }; p.fillPath(anim::interpolate(pathRightPause, pathRightCancel, progress), brush); } void PlayButtonLayout::animationCallback() { if (!_transformProgress.animating()) { auto finalState = _nextState; _nextState = _state; setState(finalState); } _callback(); } void PlayButtonLayout::startTransform(float64 from, float64 to) { _transformProgress.start( [=] { animationCallback(); }, from, to, _st.duration); } SpeedButtonLayout::SpeedButtonLayout( const style::MediaSpeedButton &st, Fn callback, float64 speed) : _st(st) , _speed(speed) , _metrics(_st.font->f) , _text(SpeedText(speed)) , _textWidth(_metrics.horizontalAdvance(_text)) , _callback(std::move(callback)) { const auto result = style::FindAdjustResult(_st.font->f); _adjustedAscent = result ? result->ascent : _metrics.ascent(); _adjustedHeight = result ? result->height : _metrics.height(); } void SpeedButtonLayout::setSpeed(float64 speed) { speed = base::SafeRound(speed * 10.) / 10.; if (!EqualSpeeds(_speed, speed)) { _speed = speed; _text = SpeedText(_speed); _textWidth = _metrics.horizontalAdvance(_text); if (_callback) _callback(); } } void SpeedButtonLayout::paint(QPainter &p, bool over, bool active) { const auto &color = active ? _st.activeFg : over ? _st.overFg : _st.fg; const auto inner = QRect(QPoint(), _st.size).marginsRemoved(_st.padding); _st.icon.paintInCenter(p, inner, color->c); p.setPen(color); p.setFont(_st.font); p.drawText( QPointF(inner.topLeft()) + QPointF( (inner.width() - _textWidth) / 2., (inner.height() - _adjustedHeight) / 2. + _adjustedAscent), _text); } SpeedButton::SpeedButton(QWidget *parent, const style::MediaSpeedButton &st) : RippleButton(parent, st.ripple) , _st(st) , _layout(st, [=] { update(); }, 2.) , _isDefault(true) { resize(_st.size); } void SpeedButton::setSpeed(float64 speed) { _isDefault = EqualSpeeds(speed, 1.); _layout.setSpeed(speed); update(); } void SpeedButton::paintEvent(QPaintEvent *e) { auto p = QPainter(this); paintRipple( p, QPoint(_st.padding.left(), _st.padding.top()), _isDefault ? nullptr : &_st.rippleActiveColor->c); _layout.paint(p, isOver(), !_isDefault); } QPoint SpeedButton::prepareRippleStartPosition() const { const auto inner = rect().marginsRemoved(_st.padding); const auto result = mapFromGlobal(QCursor::pos()) - inner.topLeft(); return inner.contains(result) ? result : DisabledRippleStartPosition(); } QImage SpeedButton::prepareRippleMask() const { return Ui::RippleAnimation::RoundRectMask( rect().marginsRemoved(_st.padding).size(), _st.rippleRadius); } SettingsButton::SettingsButton( QWidget *parent, const style::MediaSpeedButton &st) : RippleButton(parent, st.ripple) , _st(st) , _isDefaultSpeed(true) { resize(_st.size); } void SettingsButton::setSpeed(float64 speed) { if (_speed != speed) { _speed = speed; _isDefaultSpeed = EqualSpeeds(speed, 1.); update(); } } void SettingsButton::setQuality(int quality) { if (_quality != quality) { _quality = quality; update(); } } void SettingsButton::setActive(bool active) { if (_active == active) { return; } _active = active; _activeAnimation.start([=] { update(); }, active ? 0. : 1., active ? 1. : 0., st::mediaviewOverDuration); } void SettingsButton::onStateChanged(State was, StateChangeSource source) { RippleButton::onStateChanged(was, source); const auto nowOver = isOver(); const auto wasOver = static_cast(was & StateFlag::Over); if (nowOver != wasOver) { _overAnimation.start([=] { update(); }, nowOver ? 0. : 1., nowOver ? 1. : 0., st::mediaviewOverDuration); } } void SettingsButton::paintEvent(QPaintEvent *e) { auto p = QPainter(this); paintRipple( p, QPoint(_st.padding.left(), _st.padding.top()), _isDefaultSpeed ? nullptr : &_st.rippleActiveColor->c); prepareFrame(); p.drawImage(0, 0, _frameCache); } void SettingsButton::prepareFrame() { const auto ratio = style::DevicePixelRatio(); if (_frameCache.size() != _st.size * ratio) { _frameCache = QImage( _st.size * ratio, QImage::Format_ARGB32_Premultiplied); _frameCache.setDevicePixelRatio(ratio); } _frameCache.fill(Qt::transparent); auto p = QPainter(&_frameCache); const auto inner = QRect( QPoint(), _st.size ).marginsRemoved(_st.padding); auto hq = std::optional(); const auto over = _overAnimation.value(isOver() ? 1. : 0.); const auto color = anim::color(_st.fg, _st.overFg, over); const auto active = _activeAnimation.value(_active ? 1. : 0.); if (active > 0.) { const auto shift = QRectF(inner).center(); p.save(); p.translate(shift); p.rotate(active * 60.); p.translate(-shift); hq.emplace(p); } _st.icon.paintInCenter(p, inner, color); if (active > 0.) { p.restore(); hq.reset(); } const auto rounded = int(base::SafeRound(_speed * 10)); if (rounded != 10) { const auto text = (rounded % 10) ? QString::number(rounded / 10.) : u"%1X"_q.arg(rounded / 10); paintBadge(p, text, RectPart::TopLeft, color); } const auto text = (!_quality) ? QString() : (_quality > 2000) ? u"4K"_q : (_quality > 1000) ? u"FHD"_q : (_quality > 700) ? u"HD"_q : u"SD"_q; if (!text.isEmpty()) { paintBadge(p, text, RectPart::BottomRight, color); } } void SettingsButton::paintBadge( QPainter &p, const QString &text, RectPart origin, QColor color) { auto hq = PainterHighQualityEnabler(p); const auto xpadding = style::ConvertScale(2.); const auto ypadding = 0; const auto skip = style::ConvertScale(2.); const auto width = _st.font->width(text); const auto height = _st.font->height; const auto radius = height / 3.; const auto left = (origin == RectPart::TopLeft) || (origin == RectPart::BottomLeft); const auto top = (origin == RectPart::TopLeft) || (origin == RectPart::TopRight); const auto x = left ? 0 : (_st.size.width() - width - 2 * xpadding); const auto y = top ? skip : (_st.size.height() - height - 2 * ypadding - skip); p.setCompositionMode(QPainter::CompositionMode_Source); const auto stroke = style::ConvertScaleExact(1.); p.setPen(QPen(Qt::transparent, stroke)); p.setFont(_st.font); p.setBrush(color); p.drawRoundedRect( QRectF( x - stroke / 2., y - stroke / 2., width + 2 * xpadding + stroke, height + 2 * ypadding + stroke), radius, radius); p.setPen(Qt::transparent); p.drawText(x + xpadding, y + ypadding + _st.font->ascent, text); } QPoint SettingsButton::prepareRippleStartPosition() const { const auto inner = rect().marginsRemoved(_st.padding); const auto result = mapFromGlobal(QCursor::pos()) - inner.topLeft(); return inner.contains(result) ? result : DisabledRippleStartPosition(); } QImage SettingsButton::prepareRippleMask() const { return Ui::RippleAnimation::RoundRectMask( rect().marginsRemoved(_st.padding).size(), _st.rippleRadius); } } // namespace Media::Player