// This is the source code of AyuGram for Desktop. // // We do not and cannot prevent the use of our code, // but be respectful and credit the original author. // // Copyright @Radolyn, 2023 #include "ayu_infra.h" #include "ayu_lang.h" #include "ayu/ayu_lottie.h" #include "ayu/ui/ayu_lottie.h" #include "ayu/database/ayu_database.h" #include "lang/lang_instance.h" #include "ayu/ayu_settings.h" namespace AyuInfra { void initLang() { QString langPackBaseId = Lang::GetInstance().baseId(); QString langPackId = Lang::GetInstance().id(); if (langPackId.isEmpty()) { LOG(("Lang ID not found! Re-use old language pack...")); return; } CustomLangPack::initInstance(); CustomLangPack::currentInstance()->fetchCustomLangPack(langPackId, langPackBaseId); } void initLottie() { AyuUi::setLottieImpl(std::make_shared()); } void initDatabase() { AyuDatabase::initialize(); } void initFonts() { auto settings = &AyuSettings::getInstance(); AyuFonts::setMainFont(settings->mainFont); AyuFonts::setMonoFont(settings->monoFont); } void init() { initLang(); initLottie(); initFonts(); initDatabase(); } }