mirror of
https://github.com/AyuGram/AyuGramDesktop.git
synced 2025-05-01 13:34:05 +02:00
1168 lines
31 KiB
C++
1168 lines
31 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "calls/group/calls_group_viewport_opengl.h"
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#include "calls/group/calls_group_viewport_tile.h"
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#include "webrtc/webrtc_video_track.h"
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#include "media/view/media_view_pip.h"
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#include "calls/group/calls_group_members_row.h"
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#include "ui/gl/gl_shader.h"
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#include "data/data_peer.h"
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#include "styles/style_calls.h"
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#include <QtGui/QOpenGLShader>
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namespace Calls::Group {
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namespace {
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using namespace Ui::GL;
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constexpr auto kScaleForBlurTextureIndex = 3;
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constexpr auto kFirstBlurPassTextureIndex = 4;
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constexpr auto kBlurTextureSizeFactor = 1.7;
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constexpr auto kBlurOpacity = 0.7;
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constexpr auto kMinCameraVisiblePart = 0.75;
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[[nodiscard]] ShaderPart FragmentBlurTexture(
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bool vertical,
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char prefix = 'v') {
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const auto offsets = (vertical ? QString("0, 1") : QString("1, 0"));
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const auto name = prefix + QString("_texcoord");
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return {
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.header = R"(
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varying vec2 )" + name + R"(;
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uniform sampler2D b_texture;
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uniform float texelOffset;
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const vec3 satLuminanceWeighting = vec3(0.2126, 0.7152, 0.0722);
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const vec2 offsets = vec2()" + offsets + R"();
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const int radius = 15;
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const int diameter = 2 * radius + 1;
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)",
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.body = R"(
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vec4 accumulated = vec4(0.);
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for (int i = 0; i != diameter; i++) {
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float stepOffset = float(i - radius) * texelOffset;
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vec2 offset = vec2(stepOffset) * offsets;
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vec4 sampled = vec4(texture2D(b_texture, )" + name + R"( + offset));
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float fradius = float(radius);
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float boxWeight = fradius + 1.0 - abs(float(i) - fradius);
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accumulated += sampled * boxWeight;
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}
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vec3 blurred = accumulated.rgb / accumulated.a;
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float satLuminance = dot(blurred, satLuminanceWeighting);
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vec3 mixinColor = vec3(satLuminance);
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result = vec4(clamp(mix(mixinColor, blurred, 1.1), 0.0, 1.0), 1.0);
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)",
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};
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}
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// Depends on FragmetSampleTexture().
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[[nodiscard]] ShaderPart FragmentFrameColor() {
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const auto blur = FragmentBlurTexture(true, 'b');
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return {
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.header = R"(
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uniform vec4 frameBg;
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uniform vec3 shadow; // fullHeight, shown, maxOpacity
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const float backgroundOpacity = )" + QString::number(kBlurOpacity) + R"(;
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float insideTexture() {
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vec2 textureHalf = vec2(0.5, 0.5);
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vec2 fromTextureCenter = abs(v_texcoord - textureHalf);
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vec2 fromTextureEdge = max(fromTextureCenter, textureHalf) - textureHalf;
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float outsideCheck = dot(fromTextureEdge, fromTextureEdge);
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return step(outsideCheck, 0);
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}
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)" + blur.header + R"(
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vec4 background() {
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vec4 result;
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)" + blur.body + R"(
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return result;
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}
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)",
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.body = R"(
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float inside = insideTexture();
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result = result * inside
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+ (1. - inside) * (backgroundOpacity * background()
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+ (1. - backgroundOpacity) * frameBg);
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float shadowCoord = gl_FragCoord.y - roundRect.y;
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float shadowValue = max(1. - (shadowCoord / shadow.x), 0.);
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float shadowShown = shadowValue * shadow.y * shadow.z;
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result = vec4(result.rgb * (1. - shadowShown), result.a);
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)",
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};
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}
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[[nodiscard]] bool UseExpandForCamera(QSize original, QSize viewport) {
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const auto big = original.scaled(
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viewport,
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Qt::KeepAspectRatioByExpanding);
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// If we cut out no more than 0.25 of the original, let's use expanding.
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return (big.width() * kMinCameraVisiblePart <= viewport.width())
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&& (big.height() * kMinCameraVisiblePart <= viewport.height());
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}
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[[nodiscard]] QSize NonEmpty(QSize size) {
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return QSize(std::max(size.width(), 1), std::max(size.height(), 1));
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}
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[[nodiscard]] QSize CountBlurredSize(
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QSize unscaled,
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QSize viewport,
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float factor) {
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factor *= kBlurTextureSizeFactor; // The more the scale - more blurred the image.
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const auto area = viewport / int(std::round(factor * cScale() / 100));
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const auto scaled = unscaled.scaled(area, Qt::KeepAspectRatio);
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return (scaled.width() > unscaled.width()
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|| scaled.height() > unscaled.height())
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? unscaled
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: NonEmpty(scaled);
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}
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[[nodiscard]] std::array<std::array<GLfloat, 2>, 4> CountTexCoords(
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QSize unscaled,
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QSize size,
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bool expand,
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bool swap = false) {
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const auto scaled = NonEmpty(unscaled.scaled(
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size,
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expand ? Qt::KeepAspectRatioByExpanding : Qt::KeepAspectRatio));
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const auto left = (size.width() - scaled.width()) / 2;
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const auto top = (size.height() - scaled.height()) / 2;
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const auto right = left + scaled.width();
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const auto bottom = top + scaled.height();
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auto dleft = float(left) / scaled.width();
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auto dright = float(size.width() - left) / scaled.width();
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auto dtop = float(top) / scaled.height();
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auto dbottom = float(size.height() - top) / scaled.height();
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if (swap) {
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std::swap(dleft, dtop);
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std::swap(dright, dbottom);
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}
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return { {
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{ { -dleft, 1.f + dtop } },
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{ { dright, 1.f + dtop } },
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{ { dright, 1.f - dbottom } },
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{ { -dleft, 1.f - dbottom } },
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} };
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}
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void FillRectVertices(GLfloat *coords, Rect rect) {
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coords[0] = coords[10] = rect.left();
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coords[1] = coords[11] = rect.top();
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coords[2] = rect.right();
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coords[3] = rect.top();
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coords[4] = coords[6] = rect.right();
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coords[5] = coords[7] = rect.bottom();
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coords[8] = rect.left();
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coords[9] = rect.bottom();
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}
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void FillTriangles(
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QOpenGLFunctions &f,
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gsl::span<const GLfloat> coords,
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not_null<QOpenGLBuffer*> buffer,
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not_null<QOpenGLShaderProgram*> program,
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QSize viewportWithFactor,
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const QColor &color,
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Fn<void()> additional = nullptr) {
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Expects(coords.size() % 6 == 0);
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if (coords.empty()) {
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return;
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}
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buffer->bind();
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buffer->allocate(coords.data(), coords.size() * sizeof(GLfloat));
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f.glUseProgram(program->programId());
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program->setUniformValue("viewport", QSizeF(viewportWithFactor));
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program->setUniformValue("s_color", Uniform(color));
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GLint position = program->attributeLocation("position");
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f.glVertexAttribPointer(
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position,
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2,
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GL_FLOAT,
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GL_FALSE,
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2 * sizeof(GLfloat),
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nullptr);
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f.glEnableVertexAttribArray(position);
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if (additional) {
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additional();
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}
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f.glDrawArrays(GL_TRIANGLES, 0, coords.size() / 2);
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f.glDisableVertexAttribArray(position);
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}
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void FillTexturedRectangle(
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QOpenGLFunctions &f,
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not_null<QOpenGLShaderProgram*> program,
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int skipVertices = 0) {
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const auto shift = [&](int elements) {
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return reinterpret_cast<const void*>(
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(skipVertices * 4 + elements) * sizeof(GLfloat));
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};
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GLint position = program->attributeLocation("position");
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f.glVertexAttribPointer(
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position,
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2,
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GL_FLOAT,
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GL_FALSE,
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4 * sizeof(GLfloat),
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shift(0));
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f.glEnableVertexAttribArray(position);
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GLint texcoord = program->attributeLocation("v_texcoordIn");
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f.glVertexAttribPointer(
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texcoord,
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2,
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GL_FLOAT,
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GL_FALSE,
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4 * sizeof(GLfloat),
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shift(2));
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f.glEnableVertexAttribArray(texcoord);
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f.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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f.glDisableVertexAttribArray(position);
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f.glDisableVertexAttribArray(texcoord);
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}
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} // namespace
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Viewport::RendererGL::RendererGL(not_null<Viewport*> owner)
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: _owner(owner)
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, _pinIcon(st::groupCallVideoTile.pin)
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, _muteIcon(st::groupCallVideoCrossLine)
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, _pinBackground(
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(st::groupCallVideoTile.pinPadding.top()
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+ st::groupCallVideoTile.pin.icon.height()
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+ st::groupCallVideoTile.pinPadding.bottom()) / 2,
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st::radialBg) {
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style::PaletteChanged(
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) | rpl::start_with_next([=] {
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_buttons.invalidate();
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}, _lifetime);
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}
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void Viewport::RendererGL::init(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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_factor = widget->devicePixelRatio();
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_frameBuffer.emplace();
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_frameBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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_frameBuffer->create();
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_frameBuffer->bind();
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constexpr auto kQuads = 7;
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constexpr auto kQuadVertices = kQuads * 4;
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constexpr auto kQuadValues = kQuadVertices * 4;
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constexpr auto kValues = kQuadValues + 8; // Blur texture coordinates.
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_frameBuffer->allocate(kValues * sizeof(GLfloat));
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_downscaleProgram.yuv420.emplace();
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_downscaleVertexShader = LinkProgram(
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&*_downscaleProgram.yuv420,
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VertexShader({
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VertexPassTextureCoord(),
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}),
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FragmentShader({
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FragmentSampleYUV420Texture(),
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})).vertex;
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_blurProgram.emplace();
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LinkProgram(
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&*_blurProgram,
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_downscaleVertexShader,
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FragmentShader({
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FragmentBlurTexture(false),
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}));
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_frameProgram.yuv420.emplace();
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_frameVertexShader = LinkProgram(
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&*_frameProgram.yuv420,
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VertexShader({
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VertexViewportTransform(),
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VertexPassTextureCoord(),
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VertexPassTextureCoord('b'),
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}),
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FragmentShader({
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FragmentSampleYUV420Texture(),
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FragmentFrameColor(),
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FragmentRoundCorners(),
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})).vertex;
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_bgBuffer.emplace();
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_bgBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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_bgBuffer->create();
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_bgProgram.emplace();
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LinkProgram(
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&*_bgProgram,
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VertexShader({ VertexViewportTransform() }),
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FragmentShader({ FragmentStaticColor() }));
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_imageProgram.emplace();
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LinkProgram(
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&*_imageProgram,
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_frameVertexShader,
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FragmentShader({
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FragmentSampleARGB32Texture(),
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}));
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}
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void Viewport::RendererGL::ensureARGB32Program() {
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Expects(_downscaleVertexShader != nullptr);
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Expects(_frameVertexShader != nullptr);
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_downscaleProgram.argb32.emplace();
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LinkProgram(
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&*_downscaleProgram.argb32,
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_downscaleVertexShader,
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FragmentShader({
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FragmentSampleARGB32Texture(),
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}));
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_frameProgram.argb32.emplace();
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LinkProgram(
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&*_frameProgram.argb32,
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_frameVertexShader,
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FragmentShader({
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FragmentSampleARGB32Texture(),
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FragmentFrameColor(),
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FragmentRoundCorners(),
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}));
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}
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void Viewport::RendererGL::deinit(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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_bgBuffer = std::nullopt;
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_frameBuffer = std::nullopt;
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_frameVertexShader = nullptr;
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_bgProgram = std::nullopt;
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_imageProgram = std::nullopt;
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_downscaleProgram.argb32 = std::nullopt;
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_downscaleProgram.yuv420 = std::nullopt;
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_blurProgram = std::nullopt;
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_frameProgram.argb32 = std::nullopt;
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_frameProgram.yuv420 = std::nullopt;
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for (auto &data : _tileData) {
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data.textures.destroy(f);
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}
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_tileData.clear();
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_tileDataIndices.clear();
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_buttons.destroy(f);
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}
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void Viewport::RendererGL::resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h) {
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_factor = widget->devicePixelRatio();
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_viewport = QSize(w, h);
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setDefaultViewport(f);
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}
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void Viewport::RendererGL::setDefaultViewport(QOpenGLFunctions &f) {
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const auto size = _viewport * _factor;
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f.glViewport(0, 0, size.width(), size.height());
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}
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void Viewport::RendererGL::paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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_factor = widget->devicePixelRatio();
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validateDatas();
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fillBackground(f);
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const auto defaultFramebufferObject = widget->defaultFramebufferObject();
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auto index = 0;
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for (const auto &tile : _owner->_tiles) {
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paintTile(
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f,
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defaultFramebufferObject,
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tile.get(),
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_tileData[_tileDataIndices[index++]]);
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}
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}
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void Viewport::RendererGL::fillBackground(QOpenGLFunctions &f) {
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const auto radius = st::roundRadiusLarge;
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const auto radiuses = QMargins{ radius, radius, radius, radius };
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auto bg = QRegion(QRect(QPoint(), _viewport));
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for (const auto &tile : _owner->_tiles) {
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bg -= tile->geometry().marginsRemoved(radiuses);
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}
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if (bg.isEmpty()) {
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return;
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}
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_bgTriangles.resize((bg.end() - bg.begin()) * 12);
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auto coords = _bgTriangles.data();
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for (const auto rect : bg) {
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FillRectVertices(coords, transformRect(rect));
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coords += 12;
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}
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FillTriangles(
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f,
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_bgTriangles,
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&*_bgBuffer,
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&*_bgProgram,
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_viewport * _factor,
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st::groupCallBg->c);
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}
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void Viewport::RendererGL::paintTile(
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QOpenGLFunctions &f,
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GLuint defaultFramebufferObject,
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not_null<VideoTile*> tile,
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TileData &tileData) {
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const auto track = tile->track();
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const auto data = track->frameWithInfo(false);
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if (data.format == Webrtc::FrameFormat::None) {
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return;
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}
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Assert(!data.yuv420->size.isEmpty());
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const auto geometry = tile->geometry();
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if (geometry.isEmpty()) {
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return;
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}
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_rgbaFrame = (data.format == Webrtc::FrameFormat::ARGB32);
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const auto x = geometry.x();
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const auto y = geometry.y();
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const auto width = geometry.width();
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const auto height = geometry.height();
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const auto &st = st::groupCallVideoTile;
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const auto shown = _owner->_controlsShownRatio;
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const auto fullNameShift = st.namePosition.y() + st::normalFont->height;
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const auto nameShift = anim::interpolate(fullNameShift, 0, shown);
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const auto row = tile->row();
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const auto style = row->computeIconState(MembersRowStyle::Video);
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validateOutlineAnimation(tile, tileData);
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const auto outline = tileData.outlined.value(tileData.outline ? 1. : 0.);
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ensureButtonsImage();
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// Frame.
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const auto unscaled = Media::View::FlipSizeByRotation(
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data.yuv420->size,
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data.rotation);
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const auto tileSize = geometry.size();
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const auto swap = (((data.rotation / 90) % 2) == 1);
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const auto expand = !tile->screencast()
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&& (!_owner->wide() || UseExpandForCamera(unscaled, tileSize));
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auto texCoords = CountTexCoords(unscaled, tileSize, expand, swap);
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auto blurTexCoords = expand
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? texCoords
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: CountTexCoords(unscaled, tileSize, true);
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const auto rect = transformRect(geometry);
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auto toBlurTexCoords = std::array<std::array<GLfloat, 2>, 4> { {
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{ { 0.f, 1.f } },
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{ { 1.f, 1.f } },
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{ { 1.f, 0.f } },
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{ { 0.f, 0.f } },
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} };
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if (const auto shift = (data.rotation / 90); shift > 0) {
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std::rotate(
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toBlurTexCoords.begin(),
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toBlurTexCoords.begin() + shift,
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toBlurTexCoords.end());
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std::rotate(
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texCoords.begin(),
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texCoords.begin() + shift,
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texCoords.end());
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}
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// Pin.
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const auto pin = _buttons.texturedRect(
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tile->pinInner().translated(x, y),
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tile->pinned() ? _pinOn : _pinOff,
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geometry);
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const auto pinRect = transformRect(pin.geometry);
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// Back.
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const auto back = _buttons.texturedRect(
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tile->backInner().translated(x, y),
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_back,
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geometry);
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const auto backRect = transformRect(back.geometry);
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// Mute.
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const auto &icon = st::groupCallVideoCrossLine.icon;
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const auto iconLeft = x + width - st.iconPosition.x() - icon.width();
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const auto iconTop = y + (height
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- st.iconPosition.y()
|
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- icon.height()
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+ nameShift);
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const auto mute = _buttons.texturedRect(
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QRect(iconLeft, iconTop, icon.width(), icon.height()),
|
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(row->state() == MembersRow::State::Active
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? _muteOff
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: _muteOn),
|
|
geometry);
|
|
const auto muteRect = transformRect(mute.geometry);
|
|
|
|
// Name.
|
|
const auto namePosition = QPoint(
|
|
x + st.namePosition.x(),
|
|
y + (height
|
|
- st.namePosition.y()
|
|
- st::semiboldFont->height
|
|
+ nameShift));
|
|
const auto name = _names.texturedRect(
|
|
QRect(namePosition, tileData.nameRect.size() / cIntRetinaFactor()),
|
|
tileData.nameRect,
|
|
geometry);
|
|
const auto nameRect = transformRect(name.geometry);
|
|
|
|
const GLfloat coords[] = {
|
|
// YUV -> RGB-for-blur quad.
|
|
-1.f, 1.f,
|
|
toBlurTexCoords[0][0], toBlurTexCoords[0][1],
|
|
|
|
1.f, 1.f,
|
|
toBlurTexCoords[1][0], toBlurTexCoords[1][1],
|
|
|
|
1.f, -1.f,
|
|
toBlurTexCoords[2][0], toBlurTexCoords[2][1],
|
|
|
|
-1.f, -1.f,
|
|
toBlurTexCoords[3][0], toBlurTexCoords[3][1],
|
|
|
|
// First RGB -> RGB blur pass.
|
|
-1.f, 1.f,
|
|
0.f, 1.f,
|
|
|
|
1.f, 1.f,
|
|
1.f, 1.f,
|
|
|
|
1.f, -1.f,
|
|
1.f, 0.f,
|
|
|
|
-1.f, -1.f,
|
|
0.f, 0.f,
|
|
|
|
// Second blur pass + paint final frame.
|
|
rect.left(), rect.top(),
|
|
texCoords[0][0], texCoords[0][1],
|
|
|
|
rect.right(), rect.top(),
|
|
texCoords[1][0], texCoords[1][1],
|
|
|
|
rect.right(), rect.bottom(),
|
|
texCoords[2][0], texCoords[2][1],
|
|
|
|
rect.left(), rect.bottom(),
|
|
texCoords[3][0], texCoords[3][1],
|
|
|
|
// Additional blurred background texture coordinates.
|
|
blurTexCoords[0][0], blurTexCoords[0][1],
|
|
blurTexCoords[1][0], blurTexCoords[1][1],
|
|
blurTexCoords[2][0], blurTexCoords[2][1],
|
|
blurTexCoords[3][0], blurTexCoords[3][1],
|
|
|
|
// Pin button.
|
|
pinRect.left(), pinRect.top(),
|
|
pin.texture.left(), pin.texture.bottom(),
|
|
|
|
pinRect.right(), pinRect.top(),
|
|
pin.texture.right(), pin.texture.bottom(),
|
|
|
|
pinRect.right(), pinRect.bottom(),
|
|
pin.texture.right(), pin.texture.top(),
|
|
|
|
pinRect.left(), pinRect.bottom(),
|
|
pin.texture.left(), pin.texture.top(),
|
|
|
|
// Back button.
|
|
backRect.left(), backRect.top(),
|
|
back.texture.left(), back.texture.bottom(),
|
|
|
|
backRect.right(), backRect.top(),
|
|
back.texture.right(), back.texture.bottom(),
|
|
|
|
backRect.right(), backRect.bottom(),
|
|
back.texture.right(), back.texture.top(),
|
|
|
|
backRect.left(), backRect.bottom(),
|
|
back.texture.left(), back.texture.top(),
|
|
|
|
// Mute icon.
|
|
muteRect.left(), muteRect.top(),
|
|
mute.texture.left(), mute.texture.bottom(),
|
|
|
|
muteRect.right(), muteRect.top(),
|
|
mute.texture.right(), mute.texture.bottom(),
|
|
|
|
muteRect.right(), muteRect.bottom(),
|
|
mute.texture.right(), mute.texture.top(),
|
|
|
|
muteRect.left(), muteRect.bottom(),
|
|
mute.texture.left(), mute.texture.top(),
|
|
|
|
// Name.
|
|
nameRect.left(), nameRect.top(),
|
|
name.texture.left(), name.texture.bottom(),
|
|
|
|
nameRect.right(), nameRect.top(),
|
|
name.texture.right(), name.texture.bottom(),
|
|
|
|
nameRect.right(), nameRect.bottom(),
|
|
name.texture.right(), name.texture.top(),
|
|
|
|
nameRect.left(), nameRect.bottom(),
|
|
name.texture.left(), name.texture.top(),
|
|
};
|
|
|
|
const auto blurSize = CountBlurredSize(unscaled, _viewport, _factor);
|
|
prepareObjects(f, tileData, blurSize);
|
|
f.glViewport(0, 0, blurSize.width(), blurSize.height());
|
|
|
|
_frameBuffer->bind();
|
|
_frameBuffer->write(0, coords, sizeof(coords));
|
|
|
|
bindFrame(f, data, tileData, _downscaleProgram);
|
|
tile->track()->markFrameShown();
|
|
|
|
drawDownscalePass(f, tileData);
|
|
drawFirstBlurPass(f, tileData, blurSize);
|
|
|
|
f.glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebufferObject);
|
|
setDefaultViewport(f);
|
|
|
|
bindFrame(f, data, tileData, _frameProgram);
|
|
|
|
const auto program = _rgbaFrame
|
|
? &*_frameProgram.argb32
|
|
: &*_frameProgram.yuv420;
|
|
const auto uniformViewport = QSizeF(_viewport * _factor);
|
|
|
|
program->setUniformValue("viewport", uniformViewport);
|
|
program->setUniformValue("frameBg", Uniform(st::groupCallBg->c));
|
|
program->setUniformValue("radiusOutline", QVector2D(
|
|
GLfloat(st::roundRadiusLarge * _factor),
|
|
(outline > 0) ? (st::groupCallOutline * _factor) : 0.f));
|
|
program->setUniformValue("roundRect", Uniform(rect));
|
|
program->setUniformValue("roundBg", Uniform(st::groupCallBg->c));
|
|
program->setUniformValue("outlineFg", QVector4D(
|
|
st::groupCallMemberActiveIcon->c.redF(),
|
|
st::groupCallMemberActiveIcon->c.greenF(),
|
|
st::groupCallMemberActiveIcon->c.blueF(),
|
|
st::groupCallMemberActiveIcon->c.alphaF() * outline));
|
|
|
|
const auto shadowHeight = st.shadowHeight * _factor;
|
|
const auto shadowAlpha = kShadowMaxAlpha / 255.f;
|
|
program->setUniformValue(
|
|
"shadow",
|
|
QVector3D(shadowHeight, shown, shadowAlpha));
|
|
|
|
f.glActiveTexture(_rgbaFrame ? GL_TEXTURE1 : GL_TEXTURE3);
|
|
tileData.textures.bind(
|
|
f,
|
|
tileData.textureIndex * 5 + kFirstBlurPassTextureIndex);
|
|
program->setUniformValue("b_texture", GLint(_rgbaFrame ? 1 : 3));
|
|
program->setUniformValue(
|
|
"texelOffset",
|
|
GLfloat(1.f / blurSize.height()));
|
|
GLint blurTexcoord = program->attributeLocation("b_texcoordIn");
|
|
f.glVertexAttribPointer(
|
|
blurTexcoord,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
2 * sizeof(GLfloat),
|
|
reinterpret_cast<const void*>(48 * sizeof(GLfloat)));
|
|
f.glEnableVertexAttribArray(blurTexcoord);
|
|
FillTexturedRectangle(f, program, 8);
|
|
f.glDisableVertexAttribArray(blurTexcoord);
|
|
|
|
const auto pinVisible = _owner->wide()
|
|
&& (pin.geometry.bottom() > y);
|
|
if (nameShift == fullNameShift && !pinVisible) {
|
|
return;
|
|
}
|
|
|
|
f.glEnable(GL_BLEND);
|
|
f.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
const auto guard = gsl::finally([&] {
|
|
f.glDisable(GL_BLEND);
|
|
});
|
|
|
|
f.glUseProgram(_imageProgram->programId());
|
|
_imageProgram->setUniformValue("viewport", uniformViewport);
|
|
_imageProgram->setUniformValue("s_texture", GLint(0));
|
|
|
|
f.glActiveTexture(GL_TEXTURE0);
|
|
_buttons.bind(f);
|
|
|
|
if (pinVisible) {
|
|
FillTexturedRectangle(f, &*_imageProgram, 14);
|
|
FillTexturedRectangle(f, &*_imageProgram, 18);
|
|
}
|
|
|
|
if (nameShift == fullNameShift) {
|
|
return;
|
|
}
|
|
|
|
// Mute.
|
|
if (!muteRect.empty()) {
|
|
FillTexturedRectangle(f, &*_imageProgram, 22);
|
|
}
|
|
|
|
// Name.
|
|
if (!nameRect.empty()) {
|
|
_names.bind(f);
|
|
FillTexturedRectangle(f, &*_imageProgram, 26);
|
|
}
|
|
}
|
|
|
|
void Viewport::RendererGL::prepareObjects(
|
|
QOpenGLFunctions &f,
|
|
TileData &tileData,
|
|
QSize blurSize) {
|
|
tileData.textures.ensureCreated(f);
|
|
tileData.framebuffers.ensureCreated(f);
|
|
|
|
if (tileData.textureBlurSize == blurSize) {
|
|
return;
|
|
}
|
|
tileData.textureBlurSize = blurSize;
|
|
|
|
const auto create = [&](int framebufferIndex, int index) {
|
|
index += tileData.textureIndex * 5;
|
|
|
|
tileData.textures.bind(f, index);
|
|
f.glTexImage2D(
|
|
GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGB,
|
|
blurSize.width(),
|
|
blurSize.height(),
|
|
0,
|
|
GL_RGB,
|
|
GL_UNSIGNED_BYTE,
|
|
nullptr);
|
|
|
|
tileData.framebuffers.bind(f, framebufferIndex);
|
|
f.glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
tileData.textures.id(index),
|
|
0);
|
|
};
|
|
create(0, kScaleForBlurTextureIndex);
|
|
create(1, kFirstBlurPassTextureIndex);
|
|
}
|
|
|
|
void Viewport::RendererGL::bindFrame(
|
|
QOpenGLFunctions &f,
|
|
const Webrtc::FrameWithInfo &data,
|
|
TileData &tileData,
|
|
Program &program) {
|
|
const auto upload = (tileData.trackIndex != data.index);
|
|
tileData.trackIndex = data.index;
|
|
const auto uploadOne = [&](
|
|
GLint internalformat,
|
|
GLint format,
|
|
QSize size,
|
|
QSize hasSize,
|
|
int stride,
|
|
const void *data) {
|
|
f.glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
|
if (hasSize != size) {
|
|
f.glTexImage2D(
|
|
GL_TEXTURE_2D,
|
|
0,
|
|
internalformat,
|
|
size.width(),
|
|
size.height(),
|
|
0,
|
|
format,
|
|
GL_UNSIGNED_BYTE,
|
|
data);
|
|
} else {
|
|
f.glTexSubImage2D(
|
|
GL_TEXTURE_2D,
|
|
0,
|
|
0,
|
|
0,
|
|
size.width(),
|
|
size.height(),
|
|
format,
|
|
GL_UNSIGNED_BYTE,
|
|
data);
|
|
}
|
|
f.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
};
|
|
//if (upload) {
|
|
// tileData.textureIndex = 1 - tileData.textureIndex;
|
|
//}
|
|
if (_rgbaFrame) {
|
|
ensureARGB32Program();
|
|
f.glUseProgram(program.argb32->programId());
|
|
f.glActiveTexture(GL_TEXTURE0);
|
|
tileData.textures.bind(f, tileData.textureIndex);
|
|
if (upload) {
|
|
const auto &image = data.original;
|
|
const auto stride = image.bytesPerLine() / 4;
|
|
const auto data = image.constBits();
|
|
uploadOne(
|
|
GL_RGBA,
|
|
GL_RGBA,
|
|
image.size(),
|
|
tileData.rgbaSize,
|
|
stride,
|
|
data);
|
|
tileData.rgbaSize = image.size();
|
|
}
|
|
program.argb32->setUniformValue("s_texture", GLint(0));
|
|
} else {
|
|
const auto yuv = data.yuv420;
|
|
f.glUseProgram(program.yuv420->programId());
|
|
f.glActiveTexture(GL_TEXTURE0);
|
|
tileData.textures.bind(f, tileData.textureIndex * 5 + 0);
|
|
if (upload) {
|
|
f.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
uploadOne(
|
|
GL_RED,
|
|
GL_RED,
|
|
yuv->size,
|
|
tileData.textureSize,
|
|
yuv->y.stride,
|
|
yuv->y.data);
|
|
tileData.textureSize = yuv->size;
|
|
}
|
|
f.glActiveTexture(GL_TEXTURE1);
|
|
tileData.textures.bind(f, tileData.textureIndex * 5 + 1);
|
|
if (upload) {
|
|
uploadOne(
|
|
GL_RED,
|
|
GL_RED,
|
|
yuv->chromaSize,
|
|
tileData.textureChromaSize,
|
|
yuv->u.stride,
|
|
yuv->u.data);
|
|
}
|
|
f.glActiveTexture(GL_TEXTURE2);
|
|
tileData.textures.bind(f, tileData.textureIndex * 5 + 2);
|
|
if (upload) {
|
|
uploadOne(
|
|
GL_RED,
|
|
GL_RED,
|
|
yuv->chromaSize,
|
|
tileData.textureChromaSize,
|
|
yuv->v.stride,
|
|
yuv->v.data);
|
|
tileData.textureChromaSize = yuv->chromaSize;
|
|
f.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
}
|
|
program.yuv420->setUniformValue("y_texture", GLint(0));
|
|
program.yuv420->setUniformValue("u_texture", GLint(1));
|
|
program.yuv420->setUniformValue("v_texture", GLint(2));
|
|
}
|
|
}
|
|
|
|
void Viewport::RendererGL::drawDownscalePass(
|
|
QOpenGLFunctions &f,
|
|
TileData &tileData) {
|
|
tileData.framebuffers.bind(f, 0);
|
|
|
|
const auto program = _rgbaFrame
|
|
? &*_downscaleProgram.argb32
|
|
: &*_downscaleProgram.yuv420;
|
|
|
|
FillTexturedRectangle(f, program);
|
|
}
|
|
|
|
void Viewport::RendererGL::drawFirstBlurPass(
|
|
QOpenGLFunctions &f,
|
|
TileData &tileData,
|
|
QSize blurSize) {
|
|
tileData.framebuffers.bind(f, 1);
|
|
|
|
f.glUseProgram(_blurProgram->programId());
|
|
f.glActiveTexture(GL_TEXTURE0);
|
|
tileData.textures.bind(
|
|
f,
|
|
tileData.textureIndex * 5 + kScaleForBlurTextureIndex);
|
|
|
|
_blurProgram->setUniformValue("b_texture", GLint(0));
|
|
_blurProgram->setUniformValue(
|
|
"texelOffset",
|
|
GLfloat(1.f / blurSize.width()));
|
|
|
|
FillTexturedRectangle(f, &*_blurProgram, 4);
|
|
}
|
|
|
|
Rect Viewport::RendererGL::transformRect(const Rect &raster) const {
|
|
return {
|
|
raster.left() * _factor,
|
|
float(_viewport.height() - raster.bottom()) * _factor,
|
|
raster.width() * _factor,
|
|
raster.height() * _factor,
|
|
};
|
|
}
|
|
|
|
Rect Viewport::RendererGL::transformRect(const QRect &raster) const {
|
|
return {
|
|
raster.x() * _factor,
|
|
(_viewport.height() - raster.y() - raster.height()) * _factor,
|
|
raster.width() * _factor,
|
|
raster.height() * _factor,
|
|
};
|
|
}
|
|
|
|
void Viewport::RendererGL::ensureButtonsImage() {
|
|
if (_buttons) {
|
|
return;
|
|
}
|
|
const auto factor = cIntRetinaFactor();
|
|
const auto pinOnSize = VideoTile::PinInnerSize(true);
|
|
const auto pinOffSize = VideoTile::PinInnerSize(false);
|
|
const auto backSize = VideoTile::BackInnerSize();
|
|
const auto muteSize = st::groupCallVideoCrossLine.icon.size();
|
|
|
|
const auto fullSize = QSize(
|
|
std::max({
|
|
pinOnSize.width(),
|
|
pinOffSize.width(),
|
|
backSize.width(),
|
|
2 * muteSize.width(),
|
|
}),
|
|
(pinOnSize.height()
|
|
+ pinOffSize.height()
|
|
+ backSize.height()
|
|
+ muteSize.height()));
|
|
const auto imageSize = fullSize * factor;
|
|
auto image = _buttons.takeImage();
|
|
if (image.size() != imageSize) {
|
|
image = QImage(imageSize, QImage::Format_ARGB32_Premultiplied);
|
|
}
|
|
image.fill(Qt::transparent);
|
|
image.setDevicePixelRatio(cRetinaFactor());
|
|
{
|
|
auto p = Painter(&image);
|
|
auto hq = PainterHighQualityEnabler(p);
|
|
|
|
_pinOn = QRect(QPoint(), pinOnSize * factor);
|
|
VideoTile::PaintPinButton(
|
|
p,
|
|
true,
|
|
0,
|
|
0,
|
|
fullSize.width(),
|
|
&_pinBackground,
|
|
&_pinIcon);
|
|
|
|
_pinOff = QRect(
|
|
QPoint(0, pinOnSize.height()) * factor,
|
|
pinOffSize * factor);
|
|
VideoTile::PaintPinButton(
|
|
p,
|
|
false,
|
|
0,
|
|
pinOnSize.height(),
|
|
fullSize.width(),
|
|
&_pinBackground,
|
|
&_pinIcon);
|
|
|
|
_back = QRect(
|
|
QPoint(0, pinOnSize.height() + pinOffSize.height()) * factor,
|
|
backSize * factor);
|
|
VideoTile::PaintBackButton(
|
|
p,
|
|
0,
|
|
pinOnSize.height() + pinOffSize.height(),
|
|
fullSize.width(),
|
|
&_pinBackground);
|
|
|
|
const auto muteTop = pinOnSize.height()
|
|
+ pinOffSize.height()
|
|
+ backSize.height();
|
|
_muteOn = QRect(QPoint(0, muteTop) * factor, muteSize * factor);
|
|
_muteIcon.paint(p, { 0, muteTop }, 1.);
|
|
|
|
_muteOff = QRect(
|
|
QPoint(muteSize.width(), muteTop) * factor,
|
|
muteSize * factor);
|
|
_muteIcon.paint(p, { muteSize.width(), muteTop }, 0.);
|
|
}
|
|
_buttons.setImage(std::move(image));
|
|
}
|
|
|
|
void Viewport::RendererGL::validateDatas() {
|
|
const auto &tiles = _owner->_tiles;
|
|
const auto &st = st::groupCallVideoTile;
|
|
const auto count = int(tiles.size());
|
|
const auto factor = cIntRetinaFactor();
|
|
const auto nameHeight = st::semiboldFont->height * factor;
|
|
struct Request {
|
|
int index = 0;
|
|
bool updating = false;
|
|
};
|
|
auto requests = std::vector<Request>();
|
|
auto available = _names.image().width();
|
|
for (auto &data : _tileData) {
|
|
data.stale = true;
|
|
}
|
|
_tileDataIndices.resize(count);
|
|
const auto nameWidth = [&](int i) {
|
|
const auto row = tiles[i]->row();
|
|
const auto hasWidth = tiles[i]->geometry().width()
|
|
- st.iconPosition.x()
|
|
- st::groupCallVideoCrossLine.icon.width()
|
|
- st.namePosition.x();
|
|
return std::clamp(row->name().maxWidth(), 1, hasWidth) * factor;
|
|
};
|
|
for (auto i = 0; i != count; ++i) {
|
|
tiles[i]->row()->lazyInitialize(st::groupCallMembersListItem);
|
|
const auto width = nameWidth(i);
|
|
if (width <= 0) {
|
|
continue;
|
|
}
|
|
if (width > available) {
|
|
available = width;
|
|
}
|
|
const auto id = quintptr(tiles[i]->track().get());
|
|
const auto j = ranges::find(_tileData, id, &TileData::id);
|
|
if (j != end(_tileData)) {
|
|
j->stale = false;
|
|
const auto index = (j - begin(_tileData));
|
|
_tileDataIndices[i] = index;
|
|
const auto peer = tiles[i]->row()->peer();
|
|
if (peer != j->peer
|
|
|| peer->nameVersion != j->nameVersion
|
|
|| width != j->nameRect.width()) {
|
|
const auto nameTop = index * nameHeight;
|
|
j->nameRect = QRect(0, nameTop, width, nameHeight);
|
|
requests.push_back({ .index = i, .updating = true });
|
|
}
|
|
} else {
|
|
_tileDataIndices[i] = -1;
|
|
requests.push_back({ .index = i, .updating = false });
|
|
}
|
|
}
|
|
if (requests.empty()) {
|
|
return;
|
|
}
|
|
auto maybeStaleAfter = begin(_tileData);
|
|
auto maybeStaleEnd = end(_tileData);
|
|
for (auto &request : requests) {
|
|
const auto i = request.index;
|
|
if (_tileDataIndices[i] >= 0) {
|
|
continue;
|
|
}
|
|
const auto id = quintptr(tiles[i]->track().get());
|
|
const auto peer = tiles[i]->row()->peer();
|
|
auto index = int(_tileData.size());
|
|
maybeStaleAfter = ranges::find(
|
|
maybeStaleAfter,
|
|
maybeStaleEnd,
|
|
true,
|
|
&TileData::stale);
|
|
if (maybeStaleAfter != maybeStaleEnd) {
|
|
index = (maybeStaleAfter - begin(_tileData));
|
|
maybeStaleAfter->id = id;
|
|
maybeStaleAfter->peer = peer;
|
|
maybeStaleAfter->stale = false;
|
|
request.updating = true;
|
|
} else {
|
|
// This invalidates maybeStale*, but they're already equal.
|
|
_tileData.push_back({
|
|
.id = id,
|
|
.peer = peer,
|
|
});
|
|
}
|
|
_tileData[index].nameVersion = peer->nameVersion;
|
|
_tileData[index].nameRect = QRect(
|
|
0,
|
|
index * nameHeight,
|
|
nameWidth(i),
|
|
nameHeight);
|
|
_tileDataIndices[i] = index;
|
|
}
|
|
auto image = _names.takeImage();
|
|
const auto imageSize = QSize(
|
|
available * factor,
|
|
_tileData.size() * nameHeight);
|
|
const auto allocate = (image.size() != imageSize);
|
|
auto paintToImage = allocate
|
|
? QImage(imageSize, QImage::Format_ARGB32_Premultiplied)
|
|
: base::take(image);
|
|
paintToImage.setDevicePixelRatio(factor);
|
|
if (allocate && image.isNull()) {
|
|
paintToImage.fill(Qt::transparent);
|
|
}
|
|
{
|
|
auto p = Painter(&paintToImage);
|
|
if (!image.isNull()) {
|
|
p.setCompositionMode(QPainter::CompositionMode_Source);
|
|
p.drawImage(0, 0, image);
|
|
if (paintToImage.width() > image.width()) {
|
|
p.fillRect(
|
|
image.width() / factor,
|
|
0,
|
|
(paintToImage.width() - image.width()) / factor,
|
|
image.height() / factor,
|
|
Qt::transparent);
|
|
}
|
|
if (paintToImage.height() > image.height()) {
|
|
p.fillRect(
|
|
0,
|
|
image.height() / factor,
|
|
paintToImage.width() / factor,
|
|
(paintToImage.height() - image.height()) / factor,
|
|
Qt::transparent);
|
|
}
|
|
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
|
|
}
|
|
p.setPen(st::groupCallVideoTextFg);
|
|
for (const auto &request : requests) {
|
|
const auto i = request.index;
|
|
const auto index = _tileDataIndices[i];
|
|
const auto &data = _tileData[_tileDataIndices[i]];
|
|
const auto row = tiles[i]->row();
|
|
if (request.updating) {
|
|
p.setCompositionMode(QPainter::CompositionMode_Source);
|
|
p.fillRect(
|
|
0,
|
|
data.nameRect.y() / factor,
|
|
paintToImage.width() / factor,
|
|
nameHeight / factor,
|
|
Qt::transparent);
|
|
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
|
|
}
|
|
row->name().drawLeftElided(
|
|
p,
|
|
0,
|
|
data.nameRect.y() / factor,
|
|
data.nameRect.width() / factor,
|
|
paintToImage.width() / factor);
|
|
}
|
|
}
|
|
_names.setImage(std::move(paintToImage));
|
|
}
|
|
|
|
void Viewport::RendererGL::validateOutlineAnimation(
|
|
not_null<VideoTile*> tile,
|
|
TileData &data) {
|
|
const auto outline = tile->row()->speaking();
|
|
if (data.outline == outline) {
|
|
return;
|
|
}
|
|
data.outline = outline;
|
|
data.outlined.start(
|
|
[=] { _owner->widget()->update(); },
|
|
outline ? 0. : 1.,
|
|
outline ? 1. : 0.,
|
|
st::fadeWrapDuration);
|
|
}
|
|
|
|
} // namespace Calls::Group
|