mirror of
https://github.com/AyuGram/AyuGramDesktop.git
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75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/rect_part.h"
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class Painter;
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enum class ImageRoundRadius;
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namespace Ui {
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enum CachedRoundCorners : int {
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SmallMaskCorners = 0x00, // for images
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LargeMaskCorners,
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BoxCorners,
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MenuCorners,
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BotKbOverCorners,
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StickerCorners,
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StickerSelectedCorners,
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SelectedOverlaySmallCorners,
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SelectedOverlayLargeCorners,
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DateCorners,
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DateSelectedCorners,
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OverviewVideoCorners,
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OverviewVideoSelectedCorners,
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ForwardCorners,
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MediaviewSaveCorners,
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EmojiHoverCorners,
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StickerHoverCorners,
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BotKeyboardCorners,
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PhotoSelectOverlayCorners,
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Doc1Corners,
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Doc2Corners,
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Doc3Corners,
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Doc4Corners,
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InShadowCorners, // for photos without bg
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InSelectedShadowCorners,
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MessageInCorners, // with shadow
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MessageInSelectedCorners,
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MessageOutCorners,
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MessageOutSelectedCorners,
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RoundCornersCount
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};
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void FillComplexOverlayRect(Painter &p, QRect rect, ImageRoundRadius radius, RectParts corners);
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void FillComplexLocationRect(Painter &p, QRect rect, ImageRoundRadius radius, RectParts corners);
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void FillRoundRect(Painter &p, int32 x, int32 y, int32 w, int32 h, style::color bg, CachedRoundCorners index, const style::color *shadow = nullptr, RectParts parts = RectPart::Full);
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inline void FillRoundRect(Painter &p, const QRect &rect, style::color bg, CachedRoundCorners index, const style::color *shadow = nullptr, RectParts parts = RectPart::Full) {
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return FillRoundRect(p, rect.x(), rect.y(), rect.width(), rect.height(), bg, index, shadow, parts);
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}
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void FillRoundShadow(Painter &p, int32 x, int32 y, int32 w, int32 h, style::color shadow, CachedRoundCorners index, RectParts parts = RectPart::Full);
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inline void FillRoundShadow(Painter &p, const QRect &rect, style::color shadow, CachedRoundCorners index, RectParts parts = RectPart::Full) {
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return FillRoundShadow(p, rect.x(), rect.y(), rect.width(), rect.height(), shadow, index, parts);
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}
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void FillRoundRect(Painter &p, int32 x, int32 y, int32 w, int32 h, style::color bg, ImageRoundRadius radius, RectParts parts = RectPart::Full);
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inline void FillRoundRect(Painter &p, const QRect &rect, style::color bg, ImageRoundRadius radius, RectParts parts = RectPart::Full) {
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return FillRoundRect(p, rect.x(), rect.y(), rect.width(), rect.height(), bg, radius, parts);
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}
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void StartCachedCorners();
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void FinishCachedCorners();
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} // namespace Ui
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