mirror of
https://github.com/AyuGram/AyuGramDesktop.git
synced 2025-05-01 13:34:05 +02:00
101 lines
2 KiB
C++
101 lines
2 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/text/text_custom_emoji.h"
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#include "ui/rp_widget.h"
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namespace style {
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struct VerifiedBadge;
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} // namespace style
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namespace Ui {
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class UnreadBadge : public RpWidget {
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public:
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using RpWidget::RpWidget;
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void setText(const QString &text, bool active);
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int textBaseline() const;
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protected:
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void paintEvent(QPaintEvent *e) override;
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private:
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QString _text;
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bool _active = false;
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};
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struct VerifyDetails {
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UserId botId = 0;
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DocumentId iconBgId = 0;
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DocumentId iconFgId = 0;
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TextWithEntities description;
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explicit operator bool() const {
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return iconBgId || iconFgId;
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}
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friend inline bool operator==(
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const VerifyDetails &,
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const VerifyDetails &) = default;
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};
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class PeerBadge {
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public:
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PeerBadge();
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~PeerBadge();
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struct Descriptor {
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not_null<PeerData*> peer;
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const style::icon *verified = nullptr;
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const style::icon *premium = nullptr;
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const style::color *scam = nullptr;
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const style::color *premiumFg = nullptr;
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Fn<void()> customEmojiRepaint;
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crl::time now = 0;
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bool paused = false;
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};
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int drawGetWidth(
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Painter &p,
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QRect rectForName,
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int nameWidth,
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int outerWidth,
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const Descriptor &descriptor);
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void unload();
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[[nodiscard]] bool ready(const VerifyDetails *details) const;
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void set(
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not_null<const VerifyDetails*> details,
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Text::CustomEmojiFactory factory,
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Fn<void()> repaint);
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// How much horizontal space the badge took.
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int drawVerified(
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QPainter &p,
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QPoint position,
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const style::VerifiedBadge &st);
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private:
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struct EmojiStatus;
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struct VerifiedData;
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std::unique_ptr<EmojiStatus> _emojiStatus;
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mutable std::unique_ptr<VerifiedData> _verifiedData;
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};
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QSize ScamBadgeSize(bool fake);
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void DrawScamBadge(
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bool fake,
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Painter &p,
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QRect rect,
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int outerWidth,
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const style::color &color);
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} // namespace Ui
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