AyuGramDesktop/Telegram/SourceFiles/calls/group/calls_group_viewport_opengl.cpp
2021-05-24 22:45:16 +04:00

474 lines
12 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "calls/group/calls_group_viewport_opengl.h"
#include "calls/group/calls_group_viewport_tile.h"
#include "webrtc/webrtc_video_track.h"
#include "media/view/media_view_pip.h"
#include <QtGui/QOpenGLShader>
namespace Calls::Group {
namespace {
struct ShaderPart {
QString header;
QString body;
};
[[nodiscard]] QString VertexShader(const std::vector<ShaderPart> &parts) {
const auto accumulate = [&](auto proj) {
return ranges::accumulate(parts, QString(), std::plus<>(), proj);
};
return R"(
#version 130
in vec2 position;
)" + accumulate(&ShaderPart::header) + R"(
void main() {
vec4 result = vec4(position, 0., 1.);
)" + accumulate(&ShaderPart::body) + R"(
gl_Position = result;
}
)";
}
[[nodiscard]] QString FragmentShader(const std::vector<ShaderPart> &parts) {
const auto accumulate = [&](auto proj) {
return ranges::accumulate(parts, QString(), std::plus<>(), proj);
};
return R"(
#version 130
out vec4 fragColor;
)" + accumulate(&ShaderPart::header) + R"(
void main() {
vec4 result = vec4(0., 0., 0., 0.);
)" + accumulate(&ShaderPart::body) + R"(
fragColor = result;
}
)";
}
[[nodiscard]] ShaderPart VertexPassTextureCoord() {
return {
.header = R"(
in vec2 texcoord;
out vec2 v_texcoord;
)",
.body = R"(
v_texcoord = texcoord;
)",
};
}
[[nodiscard]] ShaderPart FragmentSampleTexture() {
return {
.header = R"(
in vec2 v_texcoord;
uniform sampler2D s_texture;
)",
.body = R"(
result = texture(s_texture, v_texcoord);
result = vec4(result.b, result.g, result.r, result.a);
)",
};
}
[[nodiscard]] ShaderPart VertexViewportTransform() {
return {
.header = R"(
uniform vec2 viewport;
vec4 transform(vec4 position) {
return vec4(
vec2(-1, -1) + 2 * position.xy / viewport,
position.z,
position.w);
}
)",
.body = R"(
result = transform(result);
)",
};
}
[[nodiscard]] ShaderPart FragmentRoundCorners() {
return {
.header = R"(
uniform vec4 roundRect;
uniform vec4 roundBg;
uniform float roundRadius;
float roundedCorner() {
vec2 rectHalf = roundRect.zw / 2;
vec2 rectCenter = roundRect.xy + rectHalf;
vec2 fromRectCenter = abs(gl_FragCoord.xy - rectCenter);
vec2 vectorRadius = vec2(roundRadius + 0.5, roundRadius + 0.5);
vec2 fromCenterWithRadius = fromRectCenter + vectorRadius;
vec2 fromRoundingCenter = max(fromCenterWithRadius, rectHalf)
- rectHalf;
float d = length(fromRoundingCenter) - roundRadius;
return 1. - smoothstep(0., 1., d);
}
)",
.body = R"(
float rounded = roundedCorner();
result = result * rounded + roundBg * (1. - rounded);
)",
};
}
// Depends on FragmetSampleTexture().
[[nodiscard]] ShaderPart FragmentFrameColor() {
return {
.header = R"(
uniform vec4 frameBg;
)",
.body = R"(
vec2 textureHalf = vec2(0.5, 0.5);
vec2 fromTextureCenter = abs(v_texcoord - textureHalf);
vec2 fromTextureEdge = max(fromTextureCenter, textureHalf) - textureHalf;
float outsideCheck = dot(fromTextureEdge, fromTextureEdge);
float inside = step(outsideCheck, 0);
result = result * inside + frameBg * (1. - inside);
)",
};
}
[[nodiscard]] ShaderPart FragmentStaticColor() {
return {
.header = R"(
uniform vec4 s_color;
)",
.body = R"(
result = s_color;
)",
};
}
not_null<QOpenGLShader*> MakeShader(
not_null<QOpenGLShaderProgram*> program,
QOpenGLShader::ShaderType type,
const QString &source) {
const auto result = new QOpenGLShader(type, program);
if (!result->compileSourceCode(source)) {
LOG(("Shader Compilation Failed: %1, error %2."
).arg(source
).arg(result->log()));
}
program->addShader(result);
return result;
}
void LinkProgram(
not_null<QOpenGLShaderProgram*> program,
const QString &vertexSource,
const QString &fragmentSource) {
MakeShader(program, QOpenGLShader::Vertex, vertexSource);
MakeShader(program, QOpenGLShader::Fragment, fragmentSource);
if (!program->link()) {
LOG(("Shader Link Failed: %1.").arg(program->log()));
}
}
[[nodiscard]] QVector4D Uniform(const QRect &rect) {
return QVector4D(rect.x(), rect.y(), rect.width(), rect.height());
}
[[nodiscard]] QVector4D Uniform(const QColor &color) {
return QVector4D(
color.redF(),
color.greenF(),
color.blueF(),
color.alphaF());
}
void FillRectVertices(GLfloat *coords, QRect rect) {
coords[0] = coords[10] = rect.x();
coords[1] = coords[11] = rect.y();
coords[2] = rect.x() + rect.width();
coords[3] = rect.y();
coords[4] = coords[6] = rect.x() + rect.width();
coords[5] = coords[7] = rect.y() + rect.height();
coords[8] = rect.x();
coords[9] = rect.y() + rect.height();
}
void FillTriangles(
not_null<QOpenGLFunctions*> f,
gsl::span<const GLfloat> coords,
not_null<QOpenGLBuffer*> buffer,
not_null<QOpenGLShaderProgram*> program,
QSize viewport,
const QColor &color,
Fn<void()> additional = nullptr) {
Expects(coords.size() % 6 == 0);
if (coords.empty()) {
return;
}
buffer->bind();
buffer->allocate(coords.data(), coords.size() * sizeof(GLfloat));
f->glUseProgram(program->programId());
program->setUniformValue("viewport", QSizeF(viewport));
program->setUniformValue("s_color", Uniform(color));
GLint position = program->attributeLocation("position");
f->glVertexAttribPointer(
position,
2,
GL_FLOAT,
GL_FALSE,
2 * sizeof(GLfloat),
nullptr);
f->glEnableVertexAttribArray(position);
if (additional) {
additional();
}
f->glDrawArrays(GL_TRIANGLES, 0, coords.size() / 2);
f->glDisableVertexAttribArray(position);
}
} // namespace
Viewport::RendererGL::RendererGL(not_null<Viewport*> owner)
: _owner(owner) {
}
void Viewport::RendererGL::free(const Textures &textures) {
_texturesToFree.push_back(textures);
}
void Viewport::RendererGL::init(
not_null<QOpenGLWidget*> widget,
not_null<QOpenGLFunctions*> f) {
_frameBuffer.emplace();
_frameBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
_frameBuffer->create();
_frameProgram.emplace();
LinkProgram(
&*_frameProgram,
VertexShader({
VertexViewportTransform(),
VertexPassTextureCoord(),
}),
FragmentShader({
FragmentSampleTexture(),
FragmentFrameColor(),
FragmentRoundCorners(),
}));
_bgBuffer.emplace();
_bgBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
_bgBuffer->create();
_bgProgram.emplace();
LinkProgram(
&*_bgProgram,
VertexShader({ VertexViewportTransform() }),
FragmentShader({ FragmentStaticColor() }));
}
void Viewport::RendererGL::deinit(
not_null<QOpenGLWidget*> widget,
not_null<QOpenGLFunctions*> f) {
_frameBuffer = std::nullopt;
_bgBuffer = std::nullopt;
_frameProgram = std::nullopt;
_bgProgram = std::nullopt;
for (const auto &tile : _owner->_tiles) {
if (const auto textures = tile->takeTextures()) {
free(textures);
}
}
freeTextures(f);
}
void Viewport::RendererGL::resize(
not_null<QOpenGLWidget*> widget,
not_null<QOpenGLFunctions*> f,
int w,
int h) {
_viewport = QSize(w, h);
f->glViewport(0, 0, w, h);
}
void Viewport::RendererGL::paint(
not_null<QOpenGLWidget*> widget,
not_null<QOpenGLFunctions*> f) {
fillBackground(f);
for (const auto &tile : _owner->_tiles) {
paintTile(f, tile.get());
}
freeTextures(f);
}
void Viewport::RendererGL::fillBackground(not_null<QOpenGLFunctions*> f) {
const auto radius = st::roundRadiusLarge;
const auto radiuses = QMargins{ radius, radius, radius, radius };
auto bg = QRegion(QRect(QPoint(), _viewport));
for (const auto &tile : _owner->_tiles) {
bg -= tileGeometry(tile.get()).marginsRemoved(radiuses);
}
if (bg.isEmpty()) {
return;
}
_bgTriangles.resize((bg.end() - bg.begin()) * 12);
auto coords = _bgTriangles.data();
for (const auto rect : bg) {
FillRectVertices(coords, rect);
coords += 12;
}
FillTriangles(
f,
_bgTriangles,
&*_bgBuffer,
&*_bgProgram,
_viewport,
st::groupCallBg->c);
}
void Viewport::RendererGL::paintTile(
not_null<QOpenGLFunctions*> f,
not_null<VideoTile*> tile) {
const auto track = tile->track();
const auto data = track->frameWithInfo();
const auto &image = data.original;
if (image.isNull()) {
return;
}
const auto geometry = tileGeometry(tile);
const auto x = geometry.x();
const auto y = geometry.y();
const auto width = geometry.width();
const auto height = geometry.height();
const auto expand = !_owner->wide()/* && !tile->screencast()*/;
const auto scaled = Media::View::FlipSizeByRotation(
image.size(),
data.rotation
).scaled(
QSize(width, height),
(expand ? Qt::KeepAspectRatioByExpanding : Qt::KeepAspectRatio));
if (scaled.isEmpty()) {
return;
}
const auto left = (width - scaled.width()) / 2;
const auto top = (height - scaled.height()) / 2;
const auto right = left + scaled.width();
const auto bottom = top + scaled.height();
const auto radius = GLfloat(st::roundRadiusLarge * cIntRetinaFactor());
auto dleft = float(left) / scaled.width();
auto dright = float(width - left) / scaled.width();
auto dtop = float(top) / scaled.height();
auto dbottom = float(height - top) / scaled.height();
const auto swap = (((data.rotation / 90) % 2) == 1);
if (swap) {
std::swap(dleft, dtop);
std::swap(dright, dbottom);
}
auto texCoord = std::array<std::array<GLfloat, 2>, 4> { {
{ { -dleft, 1.f + dtop } },
{ { dright, 1.f + dtop } },
{ { dright, 1.f - dbottom } },
{ { -dleft, 1.f - dbottom } },
} };
if (data.rotation > 0) {
std::rotate(
texCoord.begin(),
texCoord.begin() + (data.rotation / 90),
texCoord.end());
}
const GLfloat coords[] = {
float(x), float(y), texCoord[0][0], texCoord[0][1],
float(x + width), float(y), texCoord[1][0], texCoord[1][1],
float(x + width), float(y + height), texCoord[2][0], texCoord[2][1],
float(x), float(y + height), texCoord[3][0], texCoord[3][1],
};
tile->ensureTexturesCreated(f);
const auto &textures = tile->textures();
const auto upload = (textures.trackIndex != data.index);
if (upload) {
textures.textureIndex = 1 - textures.textureIndex;
}
const auto texture = textures.values[textures.textureIndex];
f->glUseProgram(_frameProgram->programId());
f->glActiveTexture(GL_TEXTURE0);
f->glBindTexture(GL_TEXTURE_2D, texture);
if (upload) {
f->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.bytesPerLine() / 4);
f->glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGB,
image.width(),
image.height(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
image.constBits());
f->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
tile->track()->markFrameShown();
_frameBuffer->bind();
_frameBuffer->allocate(coords, sizeof(coords));
_frameProgram->setUniformValue("viewport", QSizeF(_viewport));
_frameProgram->setUniformValue("s_texture", GLint(0));
_frameProgram->setUniformValue(
"frameBg",
Uniform(st::groupCallMembersBg->c));
_frameProgram->setUniformValue("roundRadius", radius);
_frameProgram->setUniformValue("roundRect", Uniform(geometry));
_frameProgram->setUniformValue("roundBg", Uniform(st::groupCallBg->c));
GLint position = _frameProgram->attributeLocation("position");
f->glVertexAttribPointer(
position,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(GLfloat),
nullptr);
f->glEnableVertexAttribArray(position);
GLint texcoord = _frameProgram->attributeLocation("texcoord");
f->glVertexAttribPointer(
texcoord,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(GLfloat),
reinterpret_cast<const void*>(2 * sizeof(GLfloat)));
f->glEnableVertexAttribArray(texcoord);
f->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
f->glDisableVertexAttribArray(position);
}
QRect Viewport::RendererGL::tileGeometry(not_null<VideoTile*> tile) const {
const auto raster = tile->geometry();
return {
raster.x(),
_viewport.height() - raster.y() - raster.height(),
raster.width(),
raster.height(),
};
}
void Viewport::RendererGL::freeTextures(not_null<QOpenGLFunctions*> f) {
for (const auto &textures : base::take(_texturesToFree)) {
f->glDeleteTextures(textures.values.size(), textures.values.data());
}
}
} // namespace Calls::Group