mirror of
https://github.com/AyuGram/AyuGramDesktop.git
synced 2025-05-04 15:03:59 +02:00
474 lines
12 KiB
C++
474 lines
12 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "calls/group/calls_group_viewport_opengl.h"
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#include "calls/group/calls_group_viewport_tile.h"
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#include "webrtc/webrtc_video_track.h"
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#include "media/view/media_view_pip.h"
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#include <QtGui/QOpenGLShader>
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namespace Calls::Group {
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namespace {
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struct ShaderPart {
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QString header;
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QString body;
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};
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[[nodiscard]] QString VertexShader(const std::vector<ShaderPart> &parts) {
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const auto accumulate = [&](auto proj) {
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return ranges::accumulate(parts, QString(), std::plus<>(), proj);
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};
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return R"(
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#version 130
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in vec2 position;
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)" + accumulate(&ShaderPart::header) + R"(
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void main() {
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vec4 result = vec4(position, 0., 1.);
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)" + accumulate(&ShaderPart::body) + R"(
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gl_Position = result;
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}
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)";
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}
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[[nodiscard]] QString FragmentShader(const std::vector<ShaderPart> &parts) {
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const auto accumulate = [&](auto proj) {
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return ranges::accumulate(parts, QString(), std::plus<>(), proj);
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};
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return R"(
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#version 130
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out vec4 fragColor;
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)" + accumulate(&ShaderPart::header) + R"(
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void main() {
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vec4 result = vec4(0., 0., 0., 0.);
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)" + accumulate(&ShaderPart::body) + R"(
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fragColor = result;
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}
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)";
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}
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[[nodiscard]] ShaderPart VertexPassTextureCoord() {
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return {
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.header = R"(
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in vec2 texcoord;
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out vec2 v_texcoord;
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)",
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.body = R"(
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v_texcoord = texcoord;
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)",
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};
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}
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[[nodiscard]] ShaderPart FragmentSampleTexture() {
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return {
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.header = R"(
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in vec2 v_texcoord;
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uniform sampler2D s_texture;
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)",
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.body = R"(
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result = texture(s_texture, v_texcoord);
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result = vec4(result.b, result.g, result.r, result.a);
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)",
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};
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}
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[[nodiscard]] ShaderPart VertexViewportTransform() {
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return {
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.header = R"(
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uniform vec2 viewport;
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vec4 transform(vec4 position) {
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return vec4(
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vec2(-1, -1) + 2 * position.xy / viewport,
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position.z,
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position.w);
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}
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)",
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.body = R"(
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result = transform(result);
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)",
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};
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}
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[[nodiscard]] ShaderPart FragmentRoundCorners() {
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return {
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.header = R"(
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uniform vec4 roundRect;
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uniform vec4 roundBg;
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uniform float roundRadius;
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float roundedCorner() {
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vec2 rectHalf = roundRect.zw / 2;
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vec2 rectCenter = roundRect.xy + rectHalf;
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vec2 fromRectCenter = abs(gl_FragCoord.xy - rectCenter);
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vec2 vectorRadius = vec2(roundRadius + 0.5, roundRadius + 0.5);
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vec2 fromCenterWithRadius = fromRectCenter + vectorRadius;
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vec2 fromRoundingCenter = max(fromCenterWithRadius, rectHalf)
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- rectHalf;
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float d = length(fromRoundingCenter) - roundRadius;
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return 1. - smoothstep(0., 1., d);
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}
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)",
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.body = R"(
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float rounded = roundedCorner();
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result = result * rounded + roundBg * (1. - rounded);
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)",
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};
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}
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// Depends on FragmetSampleTexture().
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[[nodiscard]] ShaderPart FragmentFrameColor() {
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return {
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.header = R"(
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uniform vec4 frameBg;
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)",
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.body = R"(
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vec2 textureHalf = vec2(0.5, 0.5);
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vec2 fromTextureCenter = abs(v_texcoord - textureHalf);
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vec2 fromTextureEdge = max(fromTextureCenter, textureHalf) - textureHalf;
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float outsideCheck = dot(fromTextureEdge, fromTextureEdge);
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float inside = step(outsideCheck, 0);
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result = result * inside + frameBg * (1. - inside);
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)",
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};
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}
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[[nodiscard]] ShaderPart FragmentStaticColor() {
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return {
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.header = R"(
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uniform vec4 s_color;
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)",
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.body = R"(
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result = s_color;
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)",
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};
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}
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not_null<QOpenGLShader*> MakeShader(
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not_null<QOpenGLShaderProgram*> program,
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QOpenGLShader::ShaderType type,
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const QString &source) {
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const auto result = new QOpenGLShader(type, program);
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if (!result->compileSourceCode(source)) {
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LOG(("Shader Compilation Failed: %1, error %2."
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).arg(source
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).arg(result->log()));
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}
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program->addShader(result);
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return result;
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}
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void LinkProgram(
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not_null<QOpenGLShaderProgram*> program,
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const QString &vertexSource,
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const QString &fragmentSource) {
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MakeShader(program, QOpenGLShader::Vertex, vertexSource);
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MakeShader(program, QOpenGLShader::Fragment, fragmentSource);
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if (!program->link()) {
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LOG(("Shader Link Failed: %1.").arg(program->log()));
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}
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}
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[[nodiscard]] QVector4D Uniform(const QRect &rect) {
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return QVector4D(rect.x(), rect.y(), rect.width(), rect.height());
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}
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[[nodiscard]] QVector4D Uniform(const QColor &color) {
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return QVector4D(
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color.redF(),
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color.greenF(),
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color.blueF(),
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color.alphaF());
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}
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void FillRectVertices(GLfloat *coords, QRect rect) {
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coords[0] = coords[10] = rect.x();
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coords[1] = coords[11] = rect.y();
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coords[2] = rect.x() + rect.width();
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coords[3] = rect.y();
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coords[4] = coords[6] = rect.x() + rect.width();
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coords[5] = coords[7] = rect.y() + rect.height();
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coords[8] = rect.x();
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coords[9] = rect.y() + rect.height();
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}
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void FillTriangles(
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not_null<QOpenGLFunctions*> f,
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gsl::span<const GLfloat> coords,
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not_null<QOpenGLBuffer*> buffer,
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not_null<QOpenGLShaderProgram*> program,
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QSize viewport,
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const QColor &color,
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Fn<void()> additional = nullptr) {
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Expects(coords.size() % 6 == 0);
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if (coords.empty()) {
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return;
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}
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buffer->bind();
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buffer->allocate(coords.data(), coords.size() * sizeof(GLfloat));
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f->glUseProgram(program->programId());
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program->setUniformValue("viewport", QSizeF(viewport));
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program->setUniformValue("s_color", Uniform(color));
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GLint position = program->attributeLocation("position");
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f->glVertexAttribPointer(
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position,
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2,
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GL_FLOAT,
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GL_FALSE,
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2 * sizeof(GLfloat),
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nullptr);
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f->glEnableVertexAttribArray(position);
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if (additional) {
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additional();
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}
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f->glDrawArrays(GL_TRIANGLES, 0, coords.size() / 2);
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f->glDisableVertexAttribArray(position);
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}
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} // namespace
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Viewport::RendererGL::RendererGL(not_null<Viewport*> owner)
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: _owner(owner) {
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}
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void Viewport::RendererGL::free(const Textures &textures) {
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_texturesToFree.push_back(textures);
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}
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void Viewport::RendererGL::init(
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not_null<QOpenGLWidget*> widget,
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not_null<QOpenGLFunctions*> f) {
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_frameBuffer.emplace();
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_frameBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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_frameBuffer->create();
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_frameProgram.emplace();
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LinkProgram(
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&*_frameProgram,
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VertexShader({
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VertexViewportTransform(),
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VertexPassTextureCoord(),
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}),
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FragmentShader({
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FragmentSampleTexture(),
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FragmentFrameColor(),
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FragmentRoundCorners(),
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}));
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_bgBuffer.emplace();
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_bgBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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_bgBuffer->create();
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_bgProgram.emplace();
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LinkProgram(
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&*_bgProgram,
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VertexShader({ VertexViewportTransform() }),
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FragmentShader({ FragmentStaticColor() }));
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}
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void Viewport::RendererGL::deinit(
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not_null<QOpenGLWidget*> widget,
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not_null<QOpenGLFunctions*> f) {
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_frameBuffer = std::nullopt;
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_bgBuffer = std::nullopt;
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_frameProgram = std::nullopt;
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_bgProgram = std::nullopt;
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for (const auto &tile : _owner->_tiles) {
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if (const auto textures = tile->takeTextures()) {
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free(textures);
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}
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}
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freeTextures(f);
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}
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void Viewport::RendererGL::resize(
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not_null<QOpenGLWidget*> widget,
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not_null<QOpenGLFunctions*> f,
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int w,
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int h) {
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_viewport = QSize(w, h);
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f->glViewport(0, 0, w, h);
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}
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void Viewport::RendererGL::paint(
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not_null<QOpenGLWidget*> widget,
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not_null<QOpenGLFunctions*> f) {
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fillBackground(f);
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for (const auto &tile : _owner->_tiles) {
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paintTile(f, tile.get());
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}
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freeTextures(f);
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}
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void Viewport::RendererGL::fillBackground(not_null<QOpenGLFunctions*> f) {
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const auto radius = st::roundRadiusLarge;
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const auto radiuses = QMargins{ radius, radius, radius, radius };
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auto bg = QRegion(QRect(QPoint(), _viewport));
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for (const auto &tile : _owner->_tiles) {
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bg -= tileGeometry(tile.get()).marginsRemoved(radiuses);
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}
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if (bg.isEmpty()) {
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return;
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}
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_bgTriangles.resize((bg.end() - bg.begin()) * 12);
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auto coords = _bgTriangles.data();
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for (const auto rect : bg) {
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FillRectVertices(coords, rect);
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coords += 12;
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}
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FillTriangles(
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f,
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_bgTriangles,
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&*_bgBuffer,
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&*_bgProgram,
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_viewport,
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st::groupCallBg->c);
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}
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void Viewport::RendererGL::paintTile(
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not_null<QOpenGLFunctions*> f,
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not_null<VideoTile*> tile) {
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const auto track = tile->track();
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const auto data = track->frameWithInfo();
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const auto &image = data.original;
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if (image.isNull()) {
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return;
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}
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const auto geometry = tileGeometry(tile);
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const auto x = geometry.x();
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const auto y = geometry.y();
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const auto width = geometry.width();
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const auto height = geometry.height();
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const auto expand = !_owner->wide()/* && !tile->screencast()*/;
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const auto scaled = Media::View::FlipSizeByRotation(
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image.size(),
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data.rotation
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).scaled(
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QSize(width, height),
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(expand ? Qt::KeepAspectRatioByExpanding : Qt::KeepAspectRatio));
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if (scaled.isEmpty()) {
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return;
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}
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const auto left = (width - scaled.width()) / 2;
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const auto top = (height - scaled.height()) / 2;
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const auto right = left + scaled.width();
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const auto bottom = top + scaled.height();
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const auto radius = GLfloat(st::roundRadiusLarge * cIntRetinaFactor());
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auto dleft = float(left) / scaled.width();
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auto dright = float(width - left) / scaled.width();
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auto dtop = float(top) / scaled.height();
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auto dbottom = float(height - top) / scaled.height();
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const auto swap = (((data.rotation / 90) % 2) == 1);
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if (swap) {
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std::swap(dleft, dtop);
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std::swap(dright, dbottom);
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}
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auto texCoord = std::array<std::array<GLfloat, 2>, 4> { {
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{ { -dleft, 1.f + dtop } },
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{ { dright, 1.f + dtop } },
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{ { dright, 1.f - dbottom } },
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{ { -dleft, 1.f - dbottom } },
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} };
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if (data.rotation > 0) {
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std::rotate(
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texCoord.begin(),
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texCoord.begin() + (data.rotation / 90),
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texCoord.end());
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}
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const GLfloat coords[] = {
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float(x), float(y), texCoord[0][0], texCoord[0][1],
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float(x + width), float(y), texCoord[1][0], texCoord[1][1],
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float(x + width), float(y + height), texCoord[2][0], texCoord[2][1],
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float(x), float(y + height), texCoord[3][0], texCoord[3][1],
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};
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tile->ensureTexturesCreated(f);
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const auto &textures = tile->textures();
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const auto upload = (textures.trackIndex != data.index);
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if (upload) {
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textures.textureIndex = 1 - textures.textureIndex;
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}
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const auto texture = textures.values[textures.textureIndex];
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f->glUseProgram(_frameProgram->programId());
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f->glActiveTexture(GL_TEXTURE0);
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f->glBindTexture(GL_TEXTURE_2D, texture);
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if (upload) {
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f->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.bytesPerLine() / 4);
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f->glTexImage2D(
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GL_TEXTURE_2D,
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0,
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GL_RGB,
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image.width(),
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image.height(),
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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image.constBits());
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f->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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tile->track()->markFrameShown();
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_frameBuffer->bind();
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_frameBuffer->allocate(coords, sizeof(coords));
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_frameProgram->setUniformValue("viewport", QSizeF(_viewport));
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_frameProgram->setUniformValue("s_texture", GLint(0));
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_frameProgram->setUniformValue(
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"frameBg",
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Uniform(st::groupCallMembersBg->c));
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_frameProgram->setUniformValue("roundRadius", radius);
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_frameProgram->setUniformValue("roundRect", Uniform(geometry));
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_frameProgram->setUniformValue("roundBg", Uniform(st::groupCallBg->c));
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GLint position = _frameProgram->attributeLocation("position");
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f->glVertexAttribPointer(
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position,
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2,
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GL_FLOAT,
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GL_FALSE,
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4 * sizeof(GLfloat),
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nullptr);
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f->glEnableVertexAttribArray(position);
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GLint texcoord = _frameProgram->attributeLocation("texcoord");
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f->glVertexAttribPointer(
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texcoord,
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2,
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GL_FLOAT,
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GL_FALSE,
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4 * sizeof(GLfloat),
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reinterpret_cast<const void*>(2 * sizeof(GLfloat)));
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f->glEnableVertexAttribArray(texcoord);
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f->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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f->glDisableVertexAttribArray(position);
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}
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QRect Viewport::RendererGL::tileGeometry(not_null<VideoTile*> tile) const {
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const auto raster = tile->geometry();
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return {
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raster.x(),
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_viewport.height() - raster.y() - raster.height(),
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raster.width(),
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raster.height(),
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};
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}
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void Viewport::RendererGL::freeTextures(not_null<QOpenGLFunctions*> f) {
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for (const auto &textures : base::take(_texturesToFree)) {
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f->glDeleteTextures(textures.values.size(), textures.values.data());
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}
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}
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} // namespace Calls::Group
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