AyuGramDesktop/Telegram/SourceFiles/calls/group/calls_group_viewport_opengl.h
2021-05-25 16:26:41 +04:00

97 lines
2.3 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "calls/group/calls_group_viewport.h"
#include "ui/round_rect.h"
#include "ui/effects/cross_line.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_image.h"
#include <QtGui/QOpenGLBuffer>
#include <QtGui/QOpenGLShaderProgram>
namespace Calls::Group {
class Viewport::RendererGL final : public Ui::GL::Renderer {
public:
explicit RendererGL(not_null<Viewport*> owner);
void free(const Textures &textures);
void init(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f) override;
void deinit(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f) override;
void resize(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f,
int w,
int h) override;
void paint(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f) override;
private:
struct NameData {
not_null<PeerData*> peer;
int nameVersion = 0;
QRect rect;
bool stale = false;
};
void fillBackground(QOpenGLFunctions &f);
void paintTile(
QOpenGLFunctions &f,
not_null<VideoTile*> tile,
const NameData &nameData);
void freeTextures(QOpenGLFunctions &f);
[[nodiscard]] Ui::GL::Rect transformRect(const QRect &raster) const;
[[nodiscard]] Ui::GL::Rect transformRect(const Ui::GL::Rect &raster) const;
void ensureARGB32Program();
void ensureButtonsImage();
void validateNames();
const not_null<Viewport*> _owner;
GLfloat _factor = 1.;
QSize _viewport;
std::optional<QOpenGLBuffer> _frameBuffer;
std::optional<QOpenGLBuffer> _bgBuffer;
std::optional<QOpenGLShaderProgram> _argb32Program;
std::optional<QOpenGLShaderProgram> _yuv420Program;
std::optional<QOpenGLShaderProgram> _imageProgram;
std::optional<QOpenGLShaderProgram> _bgProgram;
QOpenGLShader *_frameVertexShader = nullptr;
Ui::GL::Image _buttons;
QRect _pinOn;
QRect _pinOff;
QRect _muteOn;
QRect _muteOff;
Ui::GL::Image _names;
std::vector<NameData> _nameData;
std::vector<int> _nameDataIndices;
std::vector<GLfloat> _bgTriangles;
std::vector<Textures> _texturesToFree;
Ui::CrossLineAnimation _pinIcon;
Ui::CrossLineAnimation _muteIcon;
Ui::RoundRect _pinBackground;
rpl::lifetime _lifetime;
};
} // namespace Calls::Group