mirror of
https://github.com/zerotier/ZeroTierOne.git
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finished implementing ratchet count salting
This commit is contained in:
parent
c90faab4c0
commit
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1 changed files with 62 additions and 42 deletions
104
zssp/src/zssp.rs
104
zssp/src/zssp.rs
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@ -3,6 +3,7 @@
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// ZSSP: ZeroTier Secure Session Protocol
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// FIPS compliant Noise_IK with Jedi powers and built-in attack-resistant large payload (fragmentation) support.
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use std::sync::atomic::{AtomicU64, Ordering};
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use std::sync::{Mutex, RwLock};
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use zerotier_crypto::aes::{Aes, AesGcm};
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@ -113,6 +114,7 @@ pub struct Session<Application: ApplicationLayer> {
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/// An arbitrary application defined object associated with each session
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pub application_data: Application::Data,
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ratchet_counts: [AtomicU64; 2], // Number of preceding session keys in ratchet
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header_check_cipher: Aes, // Cipher used for header check codes (not Noise related)
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receive_windows: [CounterWindow; 2], // Receive window for anti-replay and deduplication
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state: RwLock<SessionMutableState>, // Mutable parts of state (other than defrag buffers)
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@ -144,7 +146,6 @@ struct SessionKey {
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send_key: Secret<AES_KEY_SIZE>, // Send side AES-GCM key
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receive_cipher_pool: Mutex<Vec<Box<AesGcm>>>, // Pool of reusable sending ciphers
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send_cipher_pool: Mutex<Vec<Box<AesGcm>>>, // Pool of reusable receiving ciphers
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ratchet_count: u64, // Number of preceding session keys in ratchet
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jedi: bool, // True if Kyber1024 was used (both sides enabled)
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}
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@ -246,6 +247,7 @@ impl<Application: ApplicationLayer> Session<Application> {
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&bob_s_public_blob_hash,
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&noise_ss,
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None,
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1,
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None,
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mtu,
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current_time,
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@ -256,6 +258,7 @@ impl<Application: ApplicationLayer> Session<Application> {
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return Ok(Self {
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id: local_session_id,
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application_data,
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ratchet_counts: [AtomicU64::new(1), AtomicU64::new(0)],
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header_check_cipher,
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receive_windows: [CounterWindow::new(), CounterWindow::new_invalid()],
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state: RwLock::new(SessionMutableState {
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@ -293,12 +296,14 @@ impl<Application: ApplicationLayer> Session<Application> {
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debug_assert!(mtu_sized_buffer.len() >= MIN_TRANSPORT_MTU);
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let state = self.state.read().unwrap();
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if let Some(remote_session_id) = state.remote_session_id {
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if let Some(session_key) = state.session_keys[state.cur_session_key_id as usize].as_ref() {
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let key_id = state.cur_session_key_id;
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if let Some(session_key) = state.session_keys[key_id as usize].as_ref() {
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// Total size of the armored packet we are going to send (may end up being fragmented)
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let packet_len = data.len() + HEADER_SIZE + AES_GCM_TAG_SIZE;
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//key ratchet count to be used for salting
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let ratchet_count = self.ratchet_counts[key_id as usize].load(Ordering::Relaxed);
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// This outgoing packet's nonce counter value.
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let counter = state.send_counters[state.cur_session_key_id as usize].next();
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let counter = state.send_counters[key_id as usize].next();
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////////////////////////////////////////////////////////////////
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// packet encoding for post-noise transport
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@ -312,7 +317,7 @@ impl<Application: ApplicationLayer> Session<Application> {
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PACKET_TYPE_DATA,
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remote_session_id.into(),
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counter,
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state.cur_session_key_id
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key_id
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)?;
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// Get an initialized AES-GCM cipher and re-initialize with a 96-bit IV built from remote session ID,
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@ -331,7 +336,7 @@ impl<Application: ApplicationLayer> Session<Application> {
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let fragment_size = fragment_data_size + HEADER_SIZE;
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c.crypt(&data[..fragment_data_size], &mut mtu_sized_buffer[HEADER_SIZE..fragment_size]);
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data = &data[fragment_data_size..];
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set_header_check_code(mtu_sized_buffer, &self.header_check_cipher);
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set_header_check_code(mtu_sized_buffer, ratchet_count, &self.header_check_cipher);
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send(&mut mtu_sized_buffer[..fragment_size]);
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debug_assert!(header[15].wrapping_shr(2) < 63);
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@ -352,7 +357,7 @@ impl<Application: ApplicationLayer> Session<Application> {
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c.crypt(data, &mut mtu_sized_buffer[HEADER_SIZE..payload_end]);
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let gcm_tag = c.finish_encrypt();
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mtu_sized_buffer[payload_end..last_fragment_size].copy_from_slice(&gcm_tag);
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set_header_check_code(mtu_sized_buffer, &self.header_check_cipher);
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set_header_check_code(mtu_sized_buffer, ratchet_count, &self.header_check_cipher);
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send(&mut mtu_sized_buffer[..last_fragment_size]);
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// Check reusable AES-GCM instance back into pool.
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@ -380,8 +385,9 @@ impl<Application: ApplicationLayer> Session<Application> {
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/// and whether Kyber1024 was used. None is returned if the session isn't established.
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pub fn status(&self) -> Option<([u8; 16], i64, u64, bool)> {
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let state = self.state.read().unwrap();
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if let Some(key) = state.session_keys[state.cur_session_key_id as usize].as_ref() {
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Some((key.secret_fingerprint, key.creation_time, key.ratchet_count, key.jedi))
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let key_id = state.cur_session_key_id;
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if let Some(key) = state.session_keys[key_id as usize].as_ref() {
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Some((key.secret_fingerprint, key.creation_time, self.ratchet_counts[key_id as usize].load(Ordering::Relaxed), key.jedi))
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} else {
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None
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}
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@ -419,6 +425,7 @@ impl<Application: ApplicationLayer> Session<Application> {
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//mark the previous key as no longer being supported because it is about to be overwritten
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self.receive_windows[(!current_key_id) as usize].invalidate();
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let mut offer = None;
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//TODO: what happens here if the session is in a limbo state due to dropped packets?
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if send_ephemeral_offer(
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&mut send,
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state.send_counters[current_key_id as usize].next(),
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@ -432,6 +439,7 @@ impl<Application: ApplicationLayer> Session<Application> {
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&self.remote_s_public_blob_hash,
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&self.noise_ss,
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state.session_keys[current_key_id as usize].as_ref(),
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self.ratchet_counts[current_key_id as usize].load(Ordering::Relaxed),
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if state.remote_session_id.is_some() {
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Some(&self.header_check_cipher)
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} else {
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@ -497,7 +505,10 @@ impl<Application: ApplicationLayer> ReceiveContext<Application> {
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if let Some(local_session_id) = SessionId::new_from_u64(u64::from_le(memory::load_raw(&incoming_packet[8..16])) & 0xffffffffffffu64)
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{
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if let Some(session) = app.lookup_session(local_session_id) {
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if verify_header_check_code(incoming_packet, &session.header_check_cipher) {
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//this is the only time ratchet_counts is ever accessed outside of a lock
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//as such this read can be wrong, but that is incredibly unlikely since we are tracking the last two ratchet counts, and if it's wrong it just means we drop a packet that would have been dropped anyways for being too old or too new
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let ratchet_count = session.ratchet_counts[key_id as usize].load(Ordering::SeqCst);
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if verify_header_check_code(incoming_packet, ratchet_count, &session.header_check_cipher) {
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if session.receive_windows[key_id as usize].message_received(counter) {
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let canonical_header = CanonicalHeader::make(local_session_id, packet_type, counter);
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if fragment_count > 1 {
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@ -556,8 +567,8 @@ impl<Application: ApplicationLayer> ReceiveContext<Application> {
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}
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} else {
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unlikely_branch(); // we want data receive to be the priority branch, this is only occasionally used
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if verify_header_check_code(incoming_packet, &self.incoming_init_header_check_cipher) {
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//salt with a known value so new sessions can be established
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if verify_header_check_code(incoming_packet, 1u64, &self.incoming_init_header_check_cipher) {
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let canonical_header = CanonicalHeader::make(SessionId::NIL, packet_type, counter);
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if fragment_count > 1 {
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let mut defrag = self.initial_offer_defrag.lock().unwrap();
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@ -839,7 +850,7 @@ impl<Application: ApplicationLayer> ReceiveContext<Application> {
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// Perform checks and match ratchet key if there's an existing session, or gate (via host) and
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// then create new sessions.
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let (new_session, reply_counter, new_key_id, ratchet_key, last_ratchet_count) = if let Some(session) = session.as_ref() {
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let (new_session, reply_counter, new_key_id, ratchet_key) = if let Some(session) = session.as_ref() {
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// Existing session identity must match the one in this offer.
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if !secure_eq(&session.remote_s_public_blob_hash, &SHA384::hash(&alice_s_public_blob)) {
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return Err(Error::FailedAuthentication);
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@ -848,7 +859,6 @@ impl<Application: ApplicationLayer> ReceiveContext<Application> {
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// Match ratchet key fingerprint and fail if no match, which likely indicates an old offer packet.
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let alice_ratchet_key_fingerprint = alice_ratchet_key_fingerprint.unwrap();
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let mut ratchet_key = None;
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let mut last_ratchet_count = 0;
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let state = session.state.read().unwrap();
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//key_id here is the key id of the key being rekeyed and replaced
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//it must be equal to the current session key, and not the previous session key
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@ -858,14 +868,13 @@ impl<Application: ApplicationLayer> ReceiveContext<Application> {
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if let Some(k) = state.session_keys[key_id as usize].as_ref() {
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if public_fingerprint_of_secret(k.ratchet_key.as_bytes())[..16].eq(alice_ratchet_key_fingerprint) {
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ratchet_key = Some(k.ratchet_key.clone());
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last_ratchet_count = k.ratchet_count;
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}
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}
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if ratchet_key.is_none() {
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return Ok(ReceiveResult::Ignored); // old packet?
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}
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(None, state.send_counters[state.cur_session_key_id as usize].next(), !key_id, ratchet_key, last_ratchet_count)
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(None, state.send_counters[state.cur_session_key_id as usize].next(), !key_id, ratchet_key)
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} else {
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if key_id != false {
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return Ok(ReceiveResult::Ignored);
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@ -882,6 +891,7 @@ impl<Application: ApplicationLayer> ReceiveContext<Application> {
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Some(Session::<Application> {
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id: new_session_id,
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application_data: associated_object,
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ratchet_counts: [AtomicU64::new(1), AtomicU64::new(0)],
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header_check_cipher,
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receive_windows: [CounterWindow::new(), CounterWindow::new_invalid()],
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state: RwLock::new(SessionMutableState {
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@ -900,8 +910,7 @@ impl<Application: ApplicationLayer> ReceiveContext<Application> {
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}),
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reply_counter,
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false,
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None,
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0,
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None
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)
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} else {
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return Err(Error::NewSessionRejected);
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@ -1037,32 +1046,34 @@ impl<Application: ApplicationLayer> ReceiveContext<Application> {
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session_key,
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Role::Bob,
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current_time,
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last_ratchet_count + 1,
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hybrid_kk.is_some(),
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);
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//TODO: check for correct orderings
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let ratchet_count;
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let mut state = session.state.write().unwrap();
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let _ = state.session_keys[new_key_id as usize].replace(session_key);
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if existing_session.is_some() {
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debug_assert!(new_key_id != key_id);
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// receive_windows only has race conditions with the counter of the remote party. It is theoretically possible that the local host receives counters under new_key_id while the receive_window is still in the process of resetting, but this is very unlikely. If it does happen, two things could happen:
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// 1) The received counter is less than what is currently stored in the window, so a valid packet is rejected
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// 2) The received counter is greater than what is currently stored in the window, so a valid packet is accepted *but* its counter is deleted from the window so it can be replayed
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// 1 is completely acceptable behavior; 2 is unacceptable, but extremely extremely unlikely. Since it is utterly impractical for an adversary to trigger 2 intentionally, and preventing 2 is expensive, we do not currently plan to prevent it.
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// if receive_window is ever reimplemented, double check it maintains the above properties.
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// To prevent these race conditions, we only update the ratchet_count for salting the check code after the window has reset. So if a counter passes the initial check code: it either means the thread sees ratchet count has been update, therefore it either sees receive_window has been reset (due to memory orderings), or it means a rare accidental check forge has occurred.
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session.receive_windows[new_key_id as usize].reset_for_initial_offer();
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ratchet_count = session.ratchet_counts[new_key_id as usize].fetch_add(2, Ordering::SeqCst) + 1;
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let _ = state.remote_session_id.replace(alice_session_id);
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// if this wasn't done inside a lock, a theoretical race condition exists where a thread uses the new key id before the counter is reset, or worse: a thread has held onto the previous key_id == new_key_id, and attempts to use the reset counter
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// if the following wasn't done inside a lock, a theoretical race condition exists where a thread uses the new key id before the counter is reset, or worse: a thread has held onto the previous key_id == new_key_id, and attempts to use the reset counter
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// for this reason do not access send_counters without holding the read lock
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state.cur_session_key_id = new_key_id;
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state.send_counters[new_key_id as usize].reset_for_initial_offer();
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} else {
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ratchet_count = 1;
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}
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drop(state);
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// Bob now has final key state for this exchange. Yay! Now reply to Alice so she can construct it.
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send_with_fragmentation(send, &mut reply_buf[..packet_end], mtu, &session.header_check_cipher);
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send_with_fragmentation(send, &mut reply_buf[..packet_end], mtu, ratchet_count, &session.header_check_cipher);
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if let Some(new_session) = new_session {
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return Ok(ReceiveResult::OkNewSession(new_session));
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@ -1176,21 +1187,20 @@ impl<Application: ApplicationLayer> ReceiveContext<Application> {
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session_key,
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Role::Alice,
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current_time,
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last_ratchet_count + 1,
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hybrid_kk.is_some(),
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);
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let new_key_id = offer.key_id;
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let is_new_session = offer.ratchet_count == 0;
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drop(state);
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//TODO: check for correct orderings
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let mut state = session.state.write().unwrap();
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let _ = state.remote_session_id.replace(bob_session_id);
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let _ = state.session_keys[new_key_id as usize].replace(session_key);
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if !is_new_session {
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if last_ratchet_count > 0 {
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//when an brand new key offer is sent, it is sent using the new_key_id==false counter, we cannot reset it in that case.
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//NOTE: the following code should be properly threadsafe, see the large comment above at the end of KEY_OFFER decoding for more info
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session.receive_windows[new_key_id as usize].reset_for_initial_offer();
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let _ = session.ratchet_counts[new_key_id as usize].fetch_add(2, Ordering::SeqCst).wrapping_add(2);
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state.cur_session_key_id = new_key_id;
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state.send_counters[new_key_id as usize].reset_for_initial_offer();
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}
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@ -1229,6 +1239,7 @@ fn send_ephemeral_offer<SendFunction: FnMut(&mut [u8])>(
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bob_s_public_blob_hash: &[u8],
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noise_ss: &Secret<48>,
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current_key: Option<&SessionKey>,
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ratchet_count: u64,
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header_check_cipher: Option<&Aes>, // None to use one based on the recipient's public key for initial contact
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mtu: usize,
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current_time: i64,
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@ -1248,10 +1259,10 @@ fn send_ephemeral_offer<SendFunction: FnMut(&mut [u8])>(
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};
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// Get ratchet key for current key if one exists.
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let (ratchet_key, ratchet_count) = if let Some(current_key) = current_key {
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(Some(current_key.ratchet_key.clone()), current_key.ratchet_count)
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let ratchet_key = if let Some(current_key) = current_key {
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Some(current_key.ratchet_key.clone())
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} else {
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(None, 0)
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None
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};
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// Random ephemeral offer ID
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@ -1348,12 +1359,13 @@ fn send_ephemeral_offer<SendFunction: FnMut(&mut [u8])>(
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let packet_end = idx;
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if let Some(header_check_cipher) = header_check_cipher {
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send_with_fragmentation(send, &mut packet_buf[..packet_end], mtu, header_check_cipher);
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send_with_fragmentation(send, &mut packet_buf[..packet_end], mtu, ratchet_count, header_check_cipher);
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} else {
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send_with_fragmentation(
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send,
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&mut packet_buf[..packet_end],
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mtu,
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ratchet_count,
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&Aes::new(kbkdf512(&bob_s_public_blob_hash, KBKDF_KEY_USAGE_LABEL_HEADER_CHECK).first_n::<HEADER_CHECK_AES_KEY_SIZE>()),
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);
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}
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@ -1418,6 +1430,7 @@ fn send_with_fragmentation<SendFunction: FnMut(&mut [u8])>(
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send: &mut SendFunction,
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packet: &mut [u8],
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mtu: usize,
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ratchet_count: u64,
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header_check_cipher: &Aes,
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) {
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let packet_len = packet.len();
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@ -1426,7 +1439,7 @@ fn send_with_fragmentation<SendFunction: FnMut(&mut [u8])>(
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let mut header: [u8; 16] = packet[..HEADER_SIZE].try_into().unwrap();
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loop {
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let fragment = &mut packet[fragment_start..fragment_end];
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set_header_check_code(fragment, header_check_cipher);
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set_header_check_code(fragment, ratchet_count, header_check_cipher);
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send(fragment);
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if fragment_end < packet_len {
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debug_assert!(header[15].wrapping_shr(2) < 63);
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@ -1442,19 +1455,28 @@ fn send_with_fragmentation<SendFunction: FnMut(&mut [u8])>(
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}
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/// Set 32-bit header check code, used to make fragmentation mechanism robust.
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fn set_header_check_code(packet: &mut [u8], header_check_cipher: &Aes) {
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fn set_header_check_code(packet: &mut [u8], ratchet_count: u64, header_check_cipher: &Aes) {
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debug_assert!(packet.len() >= MIN_PACKET_SIZE);
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let mut check_code = 0u128.to_ne_bytes();
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header_check_cipher.encrypt_block(&packet[4..20], &mut check_code);
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packet[..4].copy_from_slice(&check_code[..4]);
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let mut header_mac = 0u128.to_le_bytes();
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memory::store_raw((ratchet_count as u16).to_le_bytes(), &mut header_mac[0..2]);
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header_mac[2..16].copy_from_slice(&packet[4..18]);
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header_check_cipher.encrypt_block_in_place(&mut header_mac);
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packet[..4].copy_from_slice(&header_mac[..4]);
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}
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/// Verify 32-bit header check code.
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fn verify_header_check_code(packet: &[u8], header_check_cipher: &Aes) -> bool {
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/// This is not nearly enough entropy to be cryptographically secure, it only is meant for making DOS attacks very hard
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fn verify_header_check_code(packet: &[u8], ratchet_count: u64, header_check_cipher: &Aes) -> bool {
|
||||
debug_assert!(packet.len() >= MIN_PACKET_SIZE);
|
||||
let mut header_mac = 0u128.to_ne_bytes();
|
||||
header_check_cipher.encrypt_block(&packet[4..20], &mut header_mac);
|
||||
memory::load_raw::<u32>(&packet[..4]) == memory::load_raw::<u32>(&header_mac)
|
||||
//2 bytes is the ratchet key
|
||||
//12 bytes is the header we want to verify
|
||||
//2 bytes is random salt from the encrypted message
|
||||
let mut header_mac = 0u128.to_le_bytes();
|
||||
memory::store_raw((ratchet_count as u16).to_le_bytes(), &mut header_mac[0..2]);
|
||||
header_mac[2..16].copy_from_slice(&packet[4..18]);
|
||||
header_check_cipher.encrypt_block_in_place(&mut header_mac);
|
||||
memory::load_raw::<u32>(&packet[..4]) == memory::load_raw::<u32>(&header_mac[..4])
|
||||
}
|
||||
|
||||
/// Parse KEY_OFFER and KEY_COUNTER_OFFER starting after the unencrypted public key part.
|
||||
|
@ -1511,7 +1533,6 @@ impl SessionKey {
|
|||
key: Secret<64>,
|
||||
role: Role,
|
||||
current_time: i64,
|
||||
ratchet_count: u64,
|
||||
jedi: bool,
|
||||
) -> Self {
|
||||
let a2b: Secret<AES_KEY_SIZE> = kbkdf512(key.as_bytes(), KBKDF_KEY_USAGE_LABEL_AES_GCM_ALICE_TO_BOB).first_n_clone();
|
||||
|
@ -1529,7 +1550,6 @@ impl SessionKey {
|
|||
send_key,
|
||||
receive_cipher_pool: Mutex::new(Vec::with_capacity(2)),
|
||||
send_cipher_pool: Mutex::new(Vec::with_capacity(2)),
|
||||
ratchet_count,
|
||||
jedi,
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue