Use bigger UDP buffer on bigger x64 machines. Keep old value elsewhere since these are likely to be smaller boxes.

This commit is contained in:
Adam Ierymenko 2015-11-05 17:41:07 -08:00
parent ba5008c370
commit 83c6b7ab3d

View file

@ -422,6 +422,15 @@ struct TcpConnection
Mutex writeBuf_m;
};
// Use a bigger buffer on AMD64 since these are likely to be bigger and
// servers. Otherwise use a smaller buffer. This makes no difference
// except under very high load.
#if (defined(__amd64) || defined(__amd64__) || defined(__x86_64) || defined(__x86_64__) || defined(__AMD64) || defined(__AMD64__))
#define ZT_UDP_DESIRED_BUF_SIZE 1048576
#else
#define ZT_UDP_DESIRED_BUF_SIZE 131072
#endif
class OneServiceImpl : public OneService
{
public:
@ -462,7 +471,7 @@ public:
}
_v4LocalAddress = InetAddress((uint32_t)0,port);
_v4UdpSocket = _phy.udpBind((const struct sockaddr *)&_v4LocalAddress,reinterpret_cast<void *>(&_v4LocalAddress),131072);
_v4UdpSocket = _phy.udpBind((const struct sockaddr *)&_v4LocalAddress,reinterpret_cast<void *>(&_v4LocalAddress),ZT_UDP_DESIRED_BUF_SIZE);
if (_v4UdpSocket) {
struct sockaddr_in in4;
@ -474,7 +483,7 @@ public:
if (_v4TcpListenSocket) {
_v6LocalAddress = InetAddress("\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0",16,port);
_v6UdpSocket = _phy.udpBind((const struct sockaddr *)&_v6LocalAddress,reinterpret_cast<void *>(&_v6LocalAddress),131072);
_v6UdpSocket = _phy.udpBind((const struct sockaddr *)&_v6LocalAddress,reinterpret_cast<void *>(&_v6LocalAddress),ZT_UDP_DESIRED_BUF_SIZE);
struct sockaddr_in6 in6;
memset((void *)&in6,0,sizeof(in6));