mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2025-04-25 16:36:54 +02:00
393 lines
13 KiB
C++
393 lines
13 KiB
C++
/*
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* Copyright (c)2013-2020 ZeroTier, Inc.
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*
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* Use of this software is governed by the Business Source License included
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* in the LICENSE.TXT file in the project's root directory.
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*
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* Change Date: 2024-01-01
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*
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* On the date above, in accordance with the Business Source License, use
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* of this software will be governed by version 2.0 of the Apache License.
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*/
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/****/
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#ifndef ZT_NODE_HPP
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#define ZT_NODE_HPP
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#include "Constants.hpp"
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#include "RuntimeEnvironment.hpp"
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#include "InetAddress.hpp"
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#include "Mutex.hpp"
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#include "MAC.hpp"
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#include "Network.hpp"
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#include "Path.hpp"
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#include "Salsa20.hpp"
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#include "NetworkController.hpp"
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#include "Buf.hpp"
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#include "Map.hpp"
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <vector>
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#include <map>
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// Bit mask for "expecting reply" hash
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#define ZT_EXPECTING_REPLIES_BUCKET_MASK1 255
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#define ZT_EXPECTING_REPLIES_BUCKET_MASK2 31
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namespace ZeroTier {
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class Locator;
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/**
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* Implementation of Node object as defined in CAPI
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*
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* The pointer returned by ZT_Node_new() is an instance of this class.
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*/
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class Node : public NetworkController::Sender
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{
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public:
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Node(void *uPtr,void *tPtr,const struct ZT_Node_Callbacks *callbacks,int64_t now);
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virtual ~Node();
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/**
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* Perform any operations that should be done prior to deleting a Node
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*
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* This is technically optional but recommended.
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*
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* @param tPtr Thread pointer to pass through to callbacks
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*/
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void shutdown(void *tPtr);
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// Get rid of alignment warnings on 32-bit Windows and possibly improve performance
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#ifdef __WINDOWS__
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void * operator new(size_t i) { return _mm_malloc(i,16); }
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void operator delete(void* p) { _mm_free(p); }
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#endif
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// Public API Functions ---------------------------------------------------------------------------------------------
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ZT_ResultCode processWirePacket(
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void *tPtr,
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int64_t now,
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int64_t localSocket,
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const struct sockaddr_storage *remoteAddress,
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SharedPtr<Buf> &packetData,
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unsigned int packetLength,
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volatile int64_t *nextBackgroundTaskDeadline);
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ZT_ResultCode processVirtualNetworkFrame(
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void *tPtr,
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int64_t now,
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uint64_t nwid,
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uint64_t sourceMac,
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uint64_t destMac,
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unsigned int etherType,
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unsigned int vlanId,
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SharedPtr<Buf> &frameData,
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unsigned int frameLength,
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volatile int64_t *nextBackgroundTaskDeadline);
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ZT_ResultCode processBackgroundTasks(void *tPtr, int64_t now, volatile int64_t *nextBackgroundTaskDeadline);
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ZT_ResultCode join(uint64_t nwid,const ZT_Fingerprint *controllerFingerprint,void *uptr,void *tptr);
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ZT_ResultCode leave(uint64_t nwid,void **uptr,void *tptr);
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ZT_ResultCode multicastSubscribe(void *tPtr,uint64_t nwid,uint64_t multicastGroup,unsigned long multicastAdi);
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ZT_ResultCode multicastUnsubscribe(uint64_t nwid,uint64_t multicastGroup,unsigned long multicastAdi);
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ZT_ResultCode addRoot(void *tPtr,const ZT_Identity *identity,const sockaddr_storage *bootstrap);
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ZT_ResultCode removeRoot(void *tPtr,const ZT_Identity *identity);
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uint64_t address() const;
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void status(ZT_NodeStatus *status) const;
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ZT_PeerList *peers() const;
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ZT_VirtualNetworkConfig *networkConfig(uint64_t nwid) const;
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ZT_VirtualNetworkList *networks() const;
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void setNetworkUserPtr(uint64_t nwid,void *ptr);
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void freeQueryResult(void *qr);
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void setInterfaceAddresses(const ZT_InterfaceAddress *addrs,unsigned int addrCount);
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int sendUserMessage(void *tptr,uint64_t dest,uint64_t typeId,const void *data,unsigned int len);
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void setController(void *networkControllerInstance);
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// Internal functions -----------------------------------------------------------------------------------------------
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/**
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* @return Most recent time value supplied to core via API
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*/
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ZT_INLINE int64_t now() const noexcept { return _now; }
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/**
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* Send packet to to the physical wire via callback
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*
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* @param tPtr Thread pointer
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* @param localSocket Local socket or -1 to use all/any
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* @param addr Destination address
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* @param data Data to send
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* @param len Length in bytes
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* @param ttl TTL or 0 for default/max
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* @return True if send appears successful
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*/
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ZT_INLINE bool putPacket(void *tPtr,const int64_t localSocket,const InetAddress &addr,const void *data,unsigned int len,unsigned int ttl = 0) noexcept
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{
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return (_cb.wirePacketSendFunction(
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reinterpret_cast<ZT_Node *>(this),
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_uPtr,
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tPtr,
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localSocket,
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reinterpret_cast<const struct sockaddr_storage *>(&addr),
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data,
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len,
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ttl) == 0);
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}
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/**
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* Inject frame into virtual Ethernet tap
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*
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* @param tPtr Thread pointer
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* @param nwid Network ID
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* @param nuptr Network-associated user pointer
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* @param source Source MAC address
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* @param dest Destination MAC address
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* @param etherType 16-bit Ethernet type
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* @param vlanId Ethernet VLAN ID (currently unused)
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* @param data Ethernet frame data
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* @param len Ethernet frame length in bytes
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*/
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ZT_INLINE void putFrame(void *tPtr,uint64_t nwid,void **nuptr,const MAC &source,const MAC &dest,unsigned int etherType,unsigned int vlanId,const void *data,unsigned int len) noexcept
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{
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_cb.virtualNetworkFrameFunction(
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reinterpret_cast<ZT_Node *>(this),
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_uPtr,
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tPtr,
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nwid,
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nuptr,
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source.toInt(),
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dest.toInt(),
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etherType,
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vlanId,
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data,
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len);
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}
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/**
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* @param nwid Network ID
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* @return Network associated with ID
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*/
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ZT_INLINE SharedPtr<Network> network(uint64_t nwid) const noexcept
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{
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RWMutex::RLock l(_networks_m);
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const SharedPtr<Network> *const n = _networks.get(nwid);
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if (n)
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return *n;
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return SharedPtr<Network>();
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}
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/**
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* @return Known local interface addresses for this node
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*/
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ZT_INLINE std::vector<ZT_InterfaceAddress> localInterfaceAddresses() const
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{
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Mutex::Lock _l(_localInterfaceAddresses_m);
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return _localInterfaceAddresses;
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}
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/**
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* Post an event via external callback
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*
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* @param tPtr Thread pointer
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* @param ev Event object
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* @param md Event data or NULL if none
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*/
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ZT_INLINE void postEvent(void *tPtr,ZT_Event ev,const void *md = nullptr) noexcept
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{
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_cb.eventCallback(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,ev,md);
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}
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/**
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* Post network port configuration via external callback
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*
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* @param tPtr Thread pointer
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* @param nwid Network ID
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* @param nuptr Network-associated user pointer
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* @param op Config operation or event type
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* @param nc Network config info
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*/
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ZT_INLINE void configureVirtualNetworkPort(void *tPtr,uint64_t nwid,void **nuptr,ZT_VirtualNetworkConfigOperation op,const ZT_VirtualNetworkConfig *nc) noexcept
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{
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_cb.virtualNetworkConfigFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,nwid,nuptr,op,nc);
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}
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/**
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* @return True if node appears online
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*/
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ZT_INLINE bool online() const noexcept { return _online; }
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/**
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* Get a state object
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*
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* @param tPtr Thread pointer
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* @param type Object type to get
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* @param id Object ID
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* @return Vector containing data or empty vector if not found or empty
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*/
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std::vector<uint8_t> stateObjectGet(void *const tPtr,ZT_StateObjectType type,const uint64_t id[2]);
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/**
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* Store a state object
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*
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* @param tPtr Thread pointer
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* @param type Object type to get
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* @param id Object ID
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* @param data Data to store
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* @param len Length of data
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*/
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ZT_INLINE void stateObjectPut(void *const tPtr,ZT_StateObjectType type,const uint64_t id[2],const void *const data,const unsigned int len) noexcept
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{
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if (_cb.statePutFunction)
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_cb.statePutFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,type,id,data,(int)len);
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}
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/**
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* Delete a state object
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*
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* @param tPtr Thread pointer
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* @param type Object type to delete
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* @param id Object ID
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*/
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ZT_INLINE void stateObjectDelete(void *const tPtr,ZT_StateObjectType type,const uint64_t id[2]) noexcept
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{
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if (_cb.statePutFunction)
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_cb.statePutFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,type,id,(const void *)0,-1);
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}
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/**
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* Check whether a path should be used for ZeroTier traffic
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*
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* This performs internal checks and also calls out to an external callback if one is defined.
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*
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* @param tPtr Thread pointer
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* @param id Identity of peer
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* @param localSocket Local socket or -1 if unknown
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* @param remoteAddress Remote address
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* @return True if path should be used
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*/
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bool shouldUsePathForZeroTierTraffic(void *tPtr,const Identity &id,int64_t localSocket,const InetAddress &remoteAddress);
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/**
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* Query callback for a physical address for a peer
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*
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* @param tPtr Thread pointer
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* @param id Full identity of ZeroTier node
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* @param family Desired address family or -1 for any
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* @param addr Buffer to store address (result paramter)
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* @return True if addr was filled with something
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*/
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bool externalPathLookup(void *tPtr,const Identity &id,int family,InetAddress &addr);
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/**
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* Set physical path configuration
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*
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* @param pathNetwork Physical path network/netmask bits (CIDR notation)
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* @param pathConfig Path configuration
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* @return Return to pass through to external API
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*/
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ZT_ResultCode setPhysicalPathConfiguration(const struct sockaddr_storage *pathNetwork,const ZT_PhysicalPathConfiguration *pathConfig);
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/**
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* @return This node's identity
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*/
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ZT_INLINE const Identity &identity() const noexcept { return _RR.identity; }
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/**
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* @return True if aggressive NAT-traversal mechanisms like scanning of <1024 ports are enabled
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*/
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ZT_INLINE bool natMustDie() const noexcept { return _natMustDie; }
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/**
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* Wake any peers with the given address by calling their alarm() methods at or after the specified time
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*
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* @param peerAddress Peer address
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* @param triggerTime Time alarm should go off
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*/
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ZT_INLINE void setPeerAlarm(const Address &peerAddress,const int64_t triggerTime)
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{
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RWMutex::Lock l(_peerAlarms_l);
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int64_t &t = _peerAlarms[peerAddress];
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if ((t <= 0)||(t > triggerTime))
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t = triggerTime;
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}
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/**
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* Check whether a local controller has authorized a member on a network
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*
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* This is used by controllers to avoid needless certificate checks when we already
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* know if this has occurred. It's a bit of a hack but saves a massive amount of
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* controller CPU. It's easiest to put this here, and it imposes no overhead on
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* non-controllers.
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*
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* @param now Current time
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* @param nwid Network ID
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* @param addr Member address to check
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* @return True if member has been authorized
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*/
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bool localControllerHasAuthorized(int64_t now,uint64_t nwid,const Address &addr) const;
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// Implementation of NetworkController::Sender interface
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virtual void ncSendConfig(uint64_t nwid,uint64_t requestPacketId,const Address &destination,const NetworkConfig &nc,bool sendLegacyFormatConfig);
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virtual void ncSendRevocation(const Address &destination,const Revocation &rev);
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virtual void ncSendError(uint64_t nwid,uint64_t requestPacketId,const Address &destination,NetworkController::ErrorCode errorCode);
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private:
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RuntimeEnvironment _RR;
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void *_objects;
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RuntimeEnvironment *RR;
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ZT_Node_Callbacks _cb;
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void *_uPtr; // _uptr (lower case) is reserved in Visual Studio :P
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// Addresses of peers that want to have their alarm() function called at some point in the future.
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// These behave like weak references in that the node looks them up in Topology and calls alarm()
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// in each peer if that peer object is still held in memory. Calling alarm() unnecessarily on a peer
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// is harmless. This just exists as an optimization to prevent having to iterate through all peers
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// on every processBackgroundTasks call. A simple map<> is used here because there are usually only
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// a few of these, if any.
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std::map<Address,int64_t> _peerAlarms;
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RWMutex _peerAlarms_l;
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// Map that remembers if we have recently sent a network config to someone
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// querying us as a controller. This is an optimization to allow network
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// controllers to know whether to treat things like multicast queries the
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// way authorized members would be treated without requiring an extra cert
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// validation.
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struct _LocalControllerAuth
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{
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uint64_t nwid,address;
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ZT_INLINE _LocalControllerAuth(const uint64_t nwid_,const Address &address_) noexcept: nwid(nwid_),address(address_.toInt()) {}
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ZT_INLINE unsigned long hashCode() const noexcept { return (unsigned long)(nwid + address); }
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ZT_INLINE bool operator==(const _LocalControllerAuth &a) const noexcept { return ((a.nwid == nwid) && (a.address == address)); }
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ZT_INLINE bool operator!=(const _LocalControllerAuth &a) const noexcept { return ((a.nwid != nwid) || (a.address != address)); }
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ZT_INLINE bool operator<(const _LocalControllerAuth &a) const noexcept { return ((a.nwid < nwid) || ((a.nwid == nwid)&&(a.address < address))); }
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};
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Map<_LocalControllerAuth,int64_t> _localControllerAuthorizations;
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Mutex _localControllerAuthorizations_m;
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// Networks are stored in a flat hash table that is resized on any network ID collision. This makes
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// network lookup by network ID a few bitwise ops and an array index.
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Map< uint64_t,SharedPtr<Network> > _networks;
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RWMutex _networks_m;
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// These are local interface addresses that have been configured via the API
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// and can be pushed to other nodes.
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std::vector< ZT_InterfaceAddress > _localInterfaceAddresses;
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Mutex _localInterfaceAddresses_m;
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// This is locked while running processBackgroundTasks to ensure that calls to it are not concurrent.
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Mutex _backgroundTasksLock;
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volatile int64_t _now;
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volatile int64_t _lastPing;
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volatile int64_t _lastHousekeepingRun;
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volatile int64_t _lastNetworkHousekeepingRun;
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volatile int64_t _lastPathKeepaliveCheck;
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volatile bool _natMustDie;
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volatile bool _online;
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};
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} // namespace ZeroTier
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#endif
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