always assign lua_codec in postConfig

This commit is contained in:
Mark Puha 2025-02-11 08:08:22 +01:00
parent d03bddd7c7
commit 02462a0e2f

View file

@ -596,6 +596,8 @@ func (device *Device) resetProtocol() {
} }
func (device *Device) handlePostConfig(tempAwgType *awgType) (err error) { func (device *Device) handlePostConfig(tempAwgType *awgType) (err error) {
device.awg.codec = tempAwgType.codec
if !tempAwgType.aSecCfg.isSet { if !tempAwgType.aSecCfg.isSet {
return nil return nil
} }
@ -828,7 +830,6 @@ func (device *Device) handlePostConfig(tempAwgType *awgType) (err error) {
if device.awg.isASecOn.IsSet() { if device.awg.isASecOn.IsSet() {
device.awg.junkCreator, err = NewJunkCreator(device) device.awg.junkCreator, err = NewJunkCreator(device)
} }
device.awg.codec = tempAwgType.codec
device.awg.mutex.Unlock() device.awg.mutex.Unlock()
return err return err