mirror of
https://github.imc.re/void-land/hyprland-void-dots
synced 2025-06-06 18:23:45 +02:00
feat: mpv player config
This commit is contained in:
parent
19b5bb9196
commit
d9ec9cc071
7 changed files with 852 additions and 1 deletions
1
configs/dotfiles/mpv/conf/mpv-amd.conf
Normal file
1
configs/dotfiles/mpv/conf/mpv-amd.conf
Normal file
|
@ -0,0 +1 @@
|
|||
glsl-shaders-append="~/.config/mpv/shader/fsr.glsl"
|
17
configs/dotfiles/mpv/conf/mpv-file.conf
Normal file
17
configs/dotfiles/mpv/conf/mpv-file.conf
Normal file
|
@ -0,0 +1,17 @@
|
|||
[extension.gif]
|
||||
profile-desc=GIF
|
||||
cache=no
|
||||
no-pause
|
||||
loop-file=yes
|
||||
[extension.png]
|
||||
profile-desc=PNG
|
||||
video-aspect-override=no
|
||||
loop-file=yes
|
||||
[extension.jpg]
|
||||
profile-desc=JPG
|
||||
video-aspect-override=no
|
||||
loop-file=yes
|
||||
[extension.jpeg]
|
||||
profile-desc=JPEG
|
||||
profile=extension.jpg
|
||||
loop-file=yes
|
21
configs/dotfiles/mpv/conf/mpv-osd.conf
Normal file
21
configs/dotfiles/mpv/conf/mpv-osd.conf
Normal file
|
@ -0,0 +1,21 @@
|
|||
osd-bar-align-y=-1 # progress bar y alignment (-1 top, 0 centered, 1 bottom)
|
||||
osd-bar-h=2 # height of osd bar as a fractional percentage of your screen height
|
||||
osd-bar-w=99 # width of " " "
|
||||
osd-border-color='#DD322640' # ARGB format
|
||||
osd-border-size=2 # size for osd text and progress bar
|
||||
osd-color='#FFFFFFFF' # ARGB format
|
||||
osd-duration=1000 # hide the osd after x ms
|
||||
osd-font-size=32
|
||||
#osd-font='Arial' # sets a custom font (comment out line if font change is undesired)
|
||||
osd-status-msg='${time-pos} / ${duration}${?percent-pos: (${percent-pos}%)}${?frame-drop-count:${!frame-drop-count==0: Dropped: ${frame-drop-count}}}\n${?chapter:Chapter: ${chapter}}'
|
||||
|
||||
# UOSC OSD: https://github.com/tomasklaen/uosc
|
||||
|
||||
video-sync=display-resample
|
||||
|
||||
# uosc provides seeking & volume indicators (via flash-timeline and flash-volume commands)
|
||||
# if you decide to use them, you don't need osd-bar
|
||||
#osd-bar=no
|
||||
|
||||
# uosc will draw its own window controls and border if you disable window border
|
||||
#border=no
|
274
configs/dotfiles/mpv/input.conf
Normal file
274
configs/dotfiles/mpv/input.conf
Normal file
|
@ -0,0 +1,274 @@
|
|||
|
||||
# MPV v3 Input Configuration - version 1.3
|
||||
# Date: 2023-11-21 09:20:23PM
|
||||
|
||||
# MPV Keys: https://mpv.io/manual/stable/#key-names
|
||||
|
||||
# Mouse
|
||||
|
||||
MOUSE_BTN0 ignore
|
||||
MOUSE_BTN0_DBL cycle fullscreen
|
||||
MOUSE_BTN2 cycle pause
|
||||
#MOUSE_BTN3 ignore
|
||||
#MOUSE_BTN4 ignore
|
||||
#MOUSE_BTN5 ignore
|
||||
#MOUSE_BTN6 ignore
|
||||
|
||||
|
||||
|
||||
# Trackpad
|
||||
|
||||
AXIS_UP ignore
|
||||
AXIS_DOWN ignore
|
||||
AXIS_LEFT ignore
|
||||
AXIS_RIGHT ignore
|
||||
|
||||
|
||||
|
||||
# Arrow/navigation keys
|
||||
|
||||
RIGHT osd-msg-bar seek +5 relative+keyframes
|
||||
LEFT osd-msg-bar seek -5 relative+keyframes
|
||||
SHIFT+RIGHT osd-msg-bar seek +1 relative+exact
|
||||
SHIFT+LEFT osd-msg-bar seek -1 relative+exact
|
||||
CTRL+RIGHT frame-step ; show-text "Frame: ${estimated-frame-number} / ${estimated-frame-count}"
|
||||
CTRL+LEFT frame-back-step ; show-text "Frame: ${estimated-frame-number} / ${estimated-frame-count}"
|
||||
|
||||
UP osd-msg-bar seek +30 relative+keyframes
|
||||
DOWN osd-msg-bar seek -30 relative+keyframes
|
||||
SHIFT+UP osd-msg-bar seek +120 relative+keyframes
|
||||
SHIFT+DOWN osd-msg-bar seek -120 relative+keyframes
|
||||
|
||||
PGUP osd-msg-bar seek +600 relative+keyframes
|
||||
PGDWN osd-msg-bar seek -600 relative+keyframes
|
||||
|
||||
SHIFT+PGUP osd-msg-bar seek +1200 relative+keyframes
|
||||
SHIFT+PGDWN osd-msg-bar seek +1200 relative+keyframes
|
||||
|
||||
ALT+RIGHT sub-seek +1 ; show-text "Sub Seek +1"
|
||||
ALT+LEFT sub-seek -1 ; show-text "Sub Seek -1"
|
||||
|
||||
#ALT+RIGHT add video-pan-x -0.01
|
||||
#ALT+LEFT add video-pan-x +0.01
|
||||
#ALT+UP add video-pan-y +0.01
|
||||
#ALT+DOWN add video-pan-y -0.01
|
||||
|
||||
#META+RIGHT add video-zoom +0.05
|
||||
#META+LEFT add video-zoom -0.05
|
||||
#META+UP add video-zoom +0.05
|
||||
#META+DOWN add video-zoom -0.05
|
||||
|
||||
|
||||
|
||||
# ` [1] [2] [3] [4] [5] [6] [7] [8] [9] [0] - =
|
||||
# ~ [!] @ # $ % ^ & * ( ) _ +
|
||||
|
||||
1 add contrast -1 ; show-text "Contrast: ${contrast}"
|
||||
2 add contrast +1 ; show-text "Contrast: ${contrast}"
|
||||
3 add brightness -1 ; show-text "Brightness: ${brightness}"
|
||||
4 add brightness +1 ; show-text "Brightness: ${brightness}"
|
||||
5 add gamma -1 ; show-text "Gamma: ${gamma}"
|
||||
6 add gamma +1 ; show-text "Gamma: ${gamma}"
|
||||
7 add saturation -1 ; show-text "Saturation: ${saturation}"
|
||||
8 add saturation +1 ; show-text "Saturation: ${saturation}"
|
||||
|
||||
9 add volume -2 ; show-text "Volume: ${volume}"
|
||||
0 add volume +2 ; show-text "Volume: ${volume}"
|
||||
|
||||
! cycle ontop
|
||||
|
||||
` ignore
|
||||
~ ignore
|
||||
# ignore
|
||||
$ ignore
|
||||
% ignore
|
||||
^ ignore
|
||||
& ignore
|
||||
* ignore
|
||||
§ ignore
|
||||
± ignore
|
||||
|
||||
|
||||
|
||||
# [q] [w] [e] [r] [t] [y] [u] [i] [o] [p] [ ]
|
||||
# [Q] [W] E R [T] [Y] [U] [I] O [P] { }
|
||||
|
||||
Q quit
|
||||
# q script-binding auto_save_state/quit-watch-later-conditional
|
||||
|
||||
w script-message osc-playlist
|
||||
W playlist-shuffle
|
||||
e playlist-prev ; show-text "${playlist-pos-1}/${playlist-count}"
|
||||
E ignore
|
||||
|
||||
r playlist-next ; show-text "${playlist-pos-1}/${playlist-count}"
|
||||
R ignore
|
||||
|
||||
t cycle-values sub-use-margins "yes" "no"
|
||||
T cycle-values ass-force-margins "yes" "no" # does not work with :blend-subtitles
|
||||
CTRL+t cycle-values blend-subtitles "yes" "video" "no"
|
||||
|
||||
y cycle-values stretch-image-subs-to-screen "yes" "no"
|
||||
Y cycle-values stretch-dvd-subs "yes" "no"
|
||||
|
||||
u cycle-values hwdec "auto" "no"
|
||||
U cycle-values vf "format=colorlevels=full" "format=colorlevels=auto" "format=colorlevels=limited"
|
||||
|
||||
i script-binding stats/display-stats
|
||||
I script-binding stats/display-stats-toggle
|
||||
o cycle-values osd-level 3 1
|
||||
O ignore
|
||||
p cycle-values video-rotate 90 180 270 0
|
||||
P cycle-values video-aspect "16:9" "4:3" "2.35:1" "16:10"
|
||||
|
||||
[ ignore
|
||||
] ignore
|
||||
{ ignore
|
||||
} ignore
|
||||
|
||||
|
||||
|
||||
# [a] [s] [d] [f] [g] [h] [j] [k] [l]
|
||||
# [A] [S] [D] [F] [G] [H] [J] [K] [L]
|
||||
|
||||
a cycle audio # switch audio streams
|
||||
A cycle-values af "lavfi=[dynaudnorm=f=200:g=5:r=0.1]" "" # dynamic range compression
|
||||
CTRL+a script-binding auto_audio_device/toggle-switching # toggle automatic audio device switching
|
||||
|
||||
s cycle sub # cycle through subtitles
|
||||
S cycle sub-visibility
|
||||
CTRL+s cycle secondary-sid
|
||||
|
||||
d cycle-values window-scale "1.5" "2.0" "3.0" "0.5" "1.0" ; show-text "Scale: ${window-scale}"
|
||||
D cycle edition
|
||||
CTRL+d cycle video
|
||||
|
||||
f cycle fullscreen ; show-text "Scale: ${window-scale}"
|
||||
F vf clr "" ; show-text "Filters cleared"
|
||||
|
||||
g cycle-values video-sync display-resample audio ; cycle-values interpolation yes no ; show-text "Interpolation: ${interpolation} (${tscale})"
|
||||
G cycle-values tscale "linear" "catmull_rom" "mitchell" "bicubic" "oversample" ; show-text "Interpolation: ${interpolation} (${tscale})"
|
||||
CTRL+g cycle-values interpolation no yes ; show-text "Interpolation: ${interpolation} (${tscale})"
|
||||
|
||||
h cycle deinterlace
|
||||
H script-binding autodeint
|
||||
|
||||
j cycle deband
|
||||
J vf toggle "lavfi=[hqdn3d=2.0]"
|
||||
|
||||
K ignore
|
||||
|
||||
l cycle-values loop-file yes no ; show-text "${?=loop-file==inf:Looping enabled (file)}${?=loop-file==no:Looping disabled (file)}"
|
||||
L cycle-values loop-playlist yes no ; show-text "${?=loop-playlist==inf:Looping enabled}${?=loop-playlist==no:Looping disabled}"
|
||||
CTRL+l ab-loop
|
||||
|
||||
|
||||
|
||||
# [z] [x] [c] [v] [b] [n] [m] [,] [.]
|
||||
# [Z] X C V [B] [N] [M] [<] [>]
|
||||
|
||||
x script-message osc-chapterlist
|
||||
X ignore
|
||||
c script-message osc-playlist
|
||||
C ignore
|
||||
v script-message osc-tracklist
|
||||
V ignore
|
||||
|
||||
b add speed +0.05
|
||||
B add speed -0.05
|
||||
CTRL+b set speed 1.0
|
||||
|
||||
n add audio-delay +0.10
|
||||
N add audio-delay -0.10
|
||||
CTRL+n set audio-delay 0
|
||||
|
||||
m add sub-delay +0.10
|
||||
M add sub-delay -0.10
|
||||
CTRL+m set sub-delay 0
|
||||
|
||||
, add sub-scale -0.05 # decrease subtitle font size
|
||||
< add sub-scale +0.05 # increase subtitle font size
|
||||
. add sub-pos -1 # move subtitles up
|
||||
> add sub-pos +1 # move subtitles down
|
||||
|
||||
# Adjust timing so that next/prev subtitle is displayed now
|
||||
/ sub-step +1 ; show-text "Sub Step +1 (timing adjustment)"
|
||||
? sub-step -1 ; show-text "Sub Step -1 (timing adjustment)"
|
||||
|
||||
|
||||
|
||||
# [esc] [space] [backspace]
|
||||
# [tab] [enter]
|
||||
|
||||
|
||||
ESC cycle fullscreen
|
||||
SPACE cycle pause
|
||||
IDEOGRAPHIC_SPACE cycle pause
|
||||
TAB cycle mute
|
||||
ENTER show-progress
|
||||
|
||||
BS revert-seek
|
||||
SHIFT+BS set speed 1.0 ; set gamma 0 ; set brightness 0 ; set contrast 0 ; set saturation 0 ; set hue 0 ; show-text "Speed/Gamma/Brightness/Contrast/Saturation/Hue resetted"
|
||||
ALT+BS set video-pan-x 0 ; set video-pan-y 0 ; show-text "Pan resetted"
|
||||
META+BS set video-zoom 0 ; show-text "Zoom resetted"
|
||||
|
||||
|
||||
|
||||
# [F1] F2 F3 F4 F5 F6 F7 [F8] [F9] [F10] [F11] [F12]
|
||||
|
||||
F1 script-binding console/enable
|
||||
F8 vf toggle "interpolation=yes,tscale=oversample" ; show-text "Toggled Realtime Motion Interpolation (native) [interpolation=yes,tscale=oversample]" # Soap-opera effect for frame smoothing
|
||||
F9 apply-profile "upscale-lowres-using-GPU-shaders" ; show-text "Applied GPU upscaler shaders"
|
||||
F10 cycle-values speed 0.8 0.6 0.4 0.2 1 # Slow speed
|
||||
F11 cycle-values speed 1.2 1.4 1.6 1.8 2 1 # Faster speed
|
||||
F12 af toggle "lavfi=[loudnorm=I=-22:TP=-1.5:LRA=2]" # Useful audio normalization for low-audio or whispering scenes (can cause annoying background noise amplification)
|
||||
|
||||
# Numpad
|
||||
|
||||
KP0 ignore
|
||||
KP1 ignore
|
||||
KP2 ignore
|
||||
KP3 ignore
|
||||
KP4 ignore
|
||||
KP5 ignore
|
||||
KP6 ignore
|
||||
KP7 ignore
|
||||
KP8 ignore
|
||||
KP9 ignore
|
||||
KP_DEC ignore
|
||||
KP_ENTER ignore
|
||||
|
||||
# Testing at 2023-11-21 09:19:09PM
|
||||
|
||||
# Show Loaded Shaders (for dev testing)
|
||||
` script-binding sview/shader-view
|
||||
|
||||
# Show progress bar on MOUSE BUTTON 2 double-click
|
||||
# MOUSE_BTN2_DBL show-progress
|
||||
|
||||
# Seek using mouse wheel
|
||||
# Quieter alternative for video playback seeking
|
||||
# (Mechanical keyboard are common these days so this can mindful of other people
|
||||
# living in the same house)
|
||||
SHIFT+WHEEL_UP osd-msg-bar seek +120 relative+keyframes
|
||||
SHIFT+WHEEL_DOWN osd-msg-bar seek -120 relative+keyframes
|
||||
ALT+WHEEL_UP osd-msg-bar seek +30 relative+keyframes
|
||||
ALT+WHEEL_DOWN osd-msg-bar seek -30 relative+keyframes
|
||||
WHEEL_UP osd-msg-bar seek +1 relative+keyframes
|
||||
WHEEL_DOWN osd-msg-bar seek -1 relative+keyframes
|
||||
CTRL+WHEEL_UP frame-step
|
||||
CTRL+WHEEL_DOWN frame-back-step
|
||||
|
||||
# Seek using numbers
|
||||
CTRL+1 osd-msg-bar seek -1 relative+exact
|
||||
ALT+1 osd-msg-bar seek +1 relative+exact
|
||||
CTRL+2 osd-msg-bar seek -2 relative+keyframes
|
||||
ALT+2 osd-msg-bar seek +2 relative+keyframes
|
||||
CTRL+3 osd-msg-bar seek -3 relative+keyframes
|
||||
ALT+3 osd-msg-bar seek +3 relative+keyframes
|
||||
CTRL+4 osd-msg-bar seek -4 relative+keyframes
|
||||
ALT+4 osd-msg-bar seek +4 relative+keyframes
|
||||
CTRL+5 osd-msg-bar seek -5 relative+keyframes
|
||||
ALT+5 osd-msg-bar seek +5 relative+keyframes
|
||||
CTRL+6 osd-msg-bar seek -6 relative+keyframes
|
||||
ALT+6 osd-msg-bar seek +6 relative+keyframes
|
85
configs/dotfiles/mpv/mpv.conf
Normal file
85
configs/dotfiles/mpv/mpv.conf
Normal file
|
@ -0,0 +1,85 @@
|
|||
|
||||
# MPV v3 Config - version 1.3
|
||||
# Date: 2023-11-21 09:26:48PM
|
||||
|
||||
# REF: https://github.com/Argon-/mpv-config/blob/master/mpv.conf
|
||||
# REF: https://github.com/Zabooby/mpv-config
|
||||
# REF: https://gist.github.com/igv
|
||||
|
||||
# Specify fast video rendering preset (for --vo=<gpu|gpu-next> only)
|
||||
# Recommended for mobile devices or older hardware with limited processing power
|
||||
#profile=fast
|
||||
|
||||
# Specify high quality video rendering preset (for --vo=<gpu|gpu-next> only)
|
||||
# Offers superior image fidelity and visual quality for an enhanced viewing
|
||||
# experience on capable hardware
|
||||
#profile=high-quality
|
||||
|
||||
hwdec=auto-safe # Sets auto HW profile
|
||||
# hwdec=no # Sets decoder to use software decoding (CPU)
|
||||
|
||||
# ===== Seeking =====
|
||||
|
||||
save-position-on-quit=yes # saves the seekbar position on exit
|
||||
force-seekable=yes # forces videos to be seekable
|
||||
|
||||
# ===== RAM =====
|
||||
|
||||
cache=yes # uses a large seekable RAM cache even for local input.
|
||||
# cache-secs=300 # uses extra large RAM cache (needs cache=yes to make it useful).
|
||||
demuxer-max-back-bytes=20M # sets fast seeking
|
||||
demuxer-max-bytes=20M # sets fast seeking
|
||||
|
||||
# ===== Video =====
|
||||
|
||||
vlang=en,eng # Sets the video language
|
||||
vo=gpu-next # Sets the video out to an experimental video renderer based on libplacebo
|
||||
|
||||
# ===== Audio =====
|
||||
|
||||
volume-max=100 # maximum volume in %, everything above 100 results in amplification
|
||||
volume=70 # default volume, 100 = unchanged
|
||||
|
||||
# ===== General =====
|
||||
|
||||
keep-open=yes # keeps the player open after a video/playlist ends
|
||||
hls-bitrate=max # uses max quality for HLS streams
|
||||
prefetch-playlist=yes # prefetches the playlist
|
||||
|
||||
# ===== Terminal =====
|
||||
|
||||
# include="~~/configs/mpv_terminal.conf"
|
||||
|
||||
# ===== OSD =====
|
||||
|
||||
include="~/.config/mpv/conf/mpv-osd.conf"
|
||||
|
||||
# ===== Subtitles =====
|
||||
|
||||
# include="~~/configs/mpv_subtitles.conf"
|
||||
|
||||
# ===== Shaders =====
|
||||
|
||||
#include="~~/configs/mpv_shaders.conf"
|
||||
|
||||
# ===== File Extensions =====
|
||||
|
||||
include="~/.config/mpv/conf/mpv-file.conf"
|
||||
|
||||
# TESTING - Hardware Decoder Setttings
|
||||
|
||||
# default safe list of auto Hardware Decoder profiles
|
||||
# (actively supported by the development team)
|
||||
|
||||
|
||||
# ===== NVidia GPU =====
|
||||
|
||||
# include="~~/configs/mpv_nvidia_gpu.conf"
|
||||
|
||||
# ===== AMD or Intel GPU =====
|
||||
|
||||
include="~/.config/mpv/conf/mpv-amd.conf"
|
||||
|
||||
|
||||
# ===========================================================================================================
|
||||
|
453
configs/dotfiles/mpv/shader/fsr.glsl
Normal file
453
configs/dotfiles/mpv/shader/fsr.glsl
Normal file
|
@ -0,0 +1,453 @@
|
|||
// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
// FidelityFX FSR v1.0.2 by AMD
|
||||
// ported to mpv by agyild
|
||||
|
||||
// Changelog
|
||||
// Made it compatible with pre-OpenGL 4.0 renderers
|
||||
// Made it directly operate on LUMA plane, since the original shader was operating on LUMA by deriving it from RGB. This should cause a major increase in performance, especially on OpenGL 4.0+ renderers (4+2 texture lookups vs. 12+5)
|
||||
// Removed transparency preservation mechanism since the alpha channel is a separate source plane than LUMA
|
||||
// Added optional performance-saving lossy optimizations to EASU (Credit: atyuwen, https://atyuwen.github.io/posts/optimizing-fsr/)
|
||||
//
|
||||
// Notes
|
||||
// Per AMD's guidelines only upscales content up to 4x (e.g., 1080p -> 2160p, 720p -> 1440p etc.) and everything else in between,
|
||||
// that means FSR will scale up to 4x at maximum, and any further scaling will be processed by mpv's scalers
|
||||
|
||||
//!HOOK LUMA
|
||||
//!BIND HOOKED
|
||||
//!SAVE EASUTEX
|
||||
//!DESC FidelityFX Super Resolution v1.0.2 (EASU)
|
||||
//!WHEN OUTPUT.w OUTPUT.h * LUMA.w LUMA.h * / 1.0 >
|
||||
//!WIDTH OUTPUT.w OUTPUT.w LUMA.w 2 * < * LUMA.w 2 * OUTPUT.w LUMA.w 2 * > * + OUTPUT.w OUTPUT.w LUMA.w 2 * = * +
|
||||
//!HEIGHT OUTPUT.h OUTPUT.h LUMA.h 2 * < * LUMA.h 2 * OUTPUT.h LUMA.h 2 * > * + OUTPUT.h OUTPUT.h LUMA.h 2 * = * +
|
||||
//!COMPONENTS 1
|
||||
|
||||
// User variables - EASU
|
||||
#define FSR_PQ 0 // Whether the source content has PQ gamma or not. Needs to be set to the same value for both passes. 0 or 1.
|
||||
#define FSR_EASU_DERING 1 // If set to 0, disables deringing for a small increase in performance. 0 or 1.
|
||||
#define FSR_EASU_SIMPLE_ANALYSIS 0 // If set to 1, uses a simpler single-pass direction and length analysis for an increase in performance. 0 or 1.
|
||||
#define FSR_EASU_QUIT_EARLY 0 // If set to 1, uses bilinear filtering for non-edge pixels and skips EASU on those regions for an increase in performance. 0 or 1.
|
||||
|
||||
// Shader code
|
||||
|
||||
#ifndef FSR_EASU_DIR_THRESHOLD
|
||||
#if (FSR_EASU_QUIT_EARLY == 1)
|
||||
#define FSR_EASU_DIR_THRESHOLD 64.0
|
||||
#elif (FSR_EASU_QUIT_EARLY == 0)
|
||||
#define FSR_EASU_DIR_THRESHOLD 32768.0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
float APrxLoRcpF1(float a) {
|
||||
return uintBitsToFloat(uint(0x7ef07ebb) - floatBitsToUint(a));
|
||||
}
|
||||
|
||||
float APrxLoRsqF1(float a) {
|
||||
return uintBitsToFloat(uint(0x5f347d74) - (floatBitsToUint(a) >> uint(1)));
|
||||
}
|
||||
|
||||
float AMin3F1(float x, float y, float z) {
|
||||
return min(x, min(y, z));
|
||||
}
|
||||
|
||||
float AMax3F1(float x, float y, float z) {
|
||||
return max(x, max(y, z));
|
||||
}
|
||||
|
||||
#if (FSR_PQ == 1)
|
||||
|
||||
float ToGamma2(float a) {
|
||||
return pow(a, 4.0);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// Filtering for a given tap for the scalar.
|
||||
void FsrEasuTap(
|
||||
inout float aC, // Accumulated color, with negative lobe.
|
||||
inout float aW, // Accumulated weight.
|
||||
vec2 off, // Pixel offset from resolve position to tap.
|
||||
vec2 dir, // Gradient direction.
|
||||
vec2 len, // Length.
|
||||
float lob, // Negative lobe strength.
|
||||
float clp, // Clipping point.
|
||||
float c){ // Tap color.
|
||||
// Rotate offset by direction.
|
||||
vec2 v;
|
||||
v.x = (off.x * ( dir.x)) + (off.y * dir.y);
|
||||
v.y = (off.x * (-dir.y)) + (off.y * dir.x);
|
||||
// Anisotropy.
|
||||
v *= len;
|
||||
// Compute distance^2.
|
||||
float d2 = v.x * v.x + v.y * v.y;
|
||||
// Limit to the window as at corner, 2 taps can easily be outside.
|
||||
d2 = min(d2, clp);
|
||||
// Approximation of lancos2 without sin() or rcp(), or sqrt() to get x.
|
||||
// (25/16 * (2/5 * x^2 - 1)^2 - (25/16 - 1)) * (1/4 * x^2 - 1)^2
|
||||
// |_______________________________________| |_______________|
|
||||
// base window
|
||||
// The general form of the 'base' is,
|
||||
// (a*(b*x^2-1)^2-(a-1))
|
||||
// Where 'a=1/(2*b-b^2)' and 'b' moves around the negative lobe.
|
||||
float wB = float(2.0 / 5.0) * d2 + -1.0;
|
||||
float wA = lob * d2 + -1.0;
|
||||
wB *= wB;
|
||||
wA *= wA;
|
||||
wB = float(25.0 / 16.0) * wB + float(-(25.0 / 16.0 - 1.0));
|
||||
float w = wB * wA;
|
||||
// Do weighted average.
|
||||
aC += c * w;
|
||||
aW += w;
|
||||
}
|
||||
|
||||
// Accumulate direction and length.
|
||||
void FsrEasuSet(
|
||||
inout vec2 dir,
|
||||
inout float len,
|
||||
vec2 pp,
|
||||
#if (FSR_EASU_SIMPLE_ANALYSIS == 1)
|
||||
float b, float c,
|
||||
float i, float j, float f, float e,
|
||||
float k, float l, float h, float g,
|
||||
float o, float n
|
||||
#elif (FSR_EASU_SIMPLE_ANALYSIS == 0)
|
||||
bool biS, bool biT, bool biU, bool biV,
|
||||
float lA, float lB, float lC, float lD, float lE
|
||||
#endif
|
||||
){
|
||||
// Compute bilinear weight, branches factor out as predicates are compiler time immediates.
|
||||
// s t
|
||||
// u v
|
||||
#if (FSR_EASU_SIMPLE_ANALYSIS == 1)
|
||||
vec4 w = vec4(0.0);
|
||||
w.x = (1.0 - pp.x) * (1.0 - pp.y);
|
||||
w.y = pp.x * (1.0 - pp.y);
|
||||
w.z = (1.0 - pp.x) * pp.y;
|
||||
w.w = pp.x * pp.y;
|
||||
|
||||
float lA = dot(w, vec4(b, c, f, g));
|
||||
float lB = dot(w, vec4(e, f, i, j));
|
||||
float lC = dot(w, vec4(f, g, j, k));
|
||||
float lD = dot(w, vec4(g, h, k, l));
|
||||
float lE = dot(w, vec4(j, k, n, o));
|
||||
#elif (FSR_EASU_SIMPLE_ANALYSIS == 0)
|
||||
float w = 0.0;
|
||||
if (biS)
|
||||
w = (1.0 - pp.x) * (1.0 - pp.y);
|
||||
if (biT)
|
||||
w = pp.x * (1.0 - pp.y);
|
||||
if (biU)
|
||||
w = (1.0 - pp.x) * pp.y;
|
||||
if (biV)
|
||||
w = pp.x * pp.y;
|
||||
#endif
|
||||
// Direction is the '+' diff.
|
||||
// a
|
||||
// b c d
|
||||
// e
|
||||
// Then takes magnitude from abs average of both sides of 'c'.
|
||||
// Length converts gradient reversal to 0, smoothly to non-reversal at 1, shaped, then adding horz and vert terms.
|
||||
float dc = lD - lC;
|
||||
float cb = lC - lB;
|
||||
float lenX = max(abs(dc), abs(cb));
|
||||
lenX = APrxLoRcpF1(lenX);
|
||||
float dirX = lD - lB;
|
||||
lenX = clamp(abs(dirX) * lenX, 0.0, 1.0);
|
||||
lenX *= lenX;
|
||||
// Repeat for the y axis.
|
||||
float ec = lE - lC;
|
||||
float ca = lC - lA;
|
||||
float lenY = max(abs(ec), abs(ca));
|
||||
lenY = APrxLoRcpF1(lenY);
|
||||
float dirY = lE - lA;
|
||||
lenY = clamp(abs(dirY) * lenY, 0.0, 1.0);
|
||||
lenY *= lenY;
|
||||
#if (FSR_EASU_SIMPLE_ANALYSIS == 1)
|
||||
len = lenX + lenY;
|
||||
dir = vec2(dirX, dirY);
|
||||
#elif (FSR_EASU_SIMPLE_ANALYSIS == 0)
|
||||
dir += vec2(dirX, dirY) * w;
|
||||
len += dot(vec2(w), vec2(lenX, lenY));
|
||||
#endif
|
||||
}
|
||||
|
||||
vec4 hook() {
|
||||
// Result
|
||||
vec4 pix = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------------------------
|
||||
// +---+---+
|
||||
// | | |
|
||||
// +--(0)--+
|
||||
// | b | c |
|
||||
// +---F---+---+---+
|
||||
// | e | f | g | h |
|
||||
// +--(1)--+--(2)--+
|
||||
// | i | j | k | l |
|
||||
// +---+---+---+---+
|
||||
// | n | o |
|
||||
// +--(3)--+
|
||||
// | | |
|
||||
// +---+---+
|
||||
// Get position of 'F'.
|
||||
vec2 pp = HOOKED_pos * HOOKED_size - vec2(0.5);
|
||||
vec2 fp = floor(pp);
|
||||
pp -= fp;
|
||||
//------------------------------------------------------------------------------------------------------------------------------
|
||||
// 12-tap kernel.
|
||||
// b c
|
||||
// e f g h
|
||||
// i j k l
|
||||
// n o
|
||||
// Gather 4 ordering.
|
||||
// a b
|
||||
// r g
|
||||
// Allowing dead-code removal to remove the 'z's.
|
||||
#if (defined(HOOKED_gather) && (__VERSION__ >= 400 || (GL_ES && __VERSION__ >= 310)))
|
||||
vec4 bczzL = HOOKED_gather(vec2((fp + vec2(1.0, -1.0)) * HOOKED_pt), 0);
|
||||
vec4 ijfeL = HOOKED_gather(vec2((fp + vec2(0.0, 1.0)) * HOOKED_pt), 0);
|
||||
vec4 klhgL = HOOKED_gather(vec2((fp + vec2(2.0, 1.0)) * HOOKED_pt), 0);
|
||||
vec4 zzonL = HOOKED_gather(vec2((fp + vec2(1.0, 3.0)) * HOOKED_pt), 0);
|
||||
#else
|
||||
// pre-OpenGL 4.0 compatibility
|
||||
float b = HOOKED_tex(vec2((fp + vec2(0.5, -0.5)) * HOOKED_pt)).r;
|
||||
float c = HOOKED_tex(vec2((fp + vec2(1.5, -0.5)) * HOOKED_pt)).r;
|
||||
|
||||
float e = HOOKED_tex(vec2((fp + vec2(-0.5, 0.5)) * HOOKED_pt)).r;
|
||||
float f = HOOKED_tex(vec2((fp + vec2( 0.5, 0.5)) * HOOKED_pt)).r;
|
||||
float g = HOOKED_tex(vec2((fp + vec2( 1.5, 0.5)) * HOOKED_pt)).r;
|
||||
float h = HOOKED_tex(vec2((fp + vec2( 2.5, 0.5)) * HOOKED_pt)).r;
|
||||
|
||||
float i = HOOKED_tex(vec2((fp + vec2(-0.5, 1.5)) * HOOKED_pt)).r;
|
||||
float j = HOOKED_tex(vec2((fp + vec2( 0.5, 1.5)) * HOOKED_pt)).r;
|
||||
float k = HOOKED_tex(vec2((fp + vec2( 1.5, 1.5)) * HOOKED_pt)).r;
|
||||
float l = HOOKED_tex(vec2((fp + vec2( 2.5, 1.5)) * HOOKED_pt)).r;
|
||||
|
||||
float n = HOOKED_tex(vec2((fp + vec2(0.5, 2.5) ) * HOOKED_pt)).r;
|
||||
float o = HOOKED_tex(vec2((fp + vec2(1.5, 2.5) ) * HOOKED_pt)).r;
|
||||
|
||||
vec4 bczzL = vec4(b, c, 0.0, 0.0);
|
||||
vec4 ijfeL = vec4(i, j, f, e);
|
||||
vec4 klhgL = vec4(k, l, h, g);
|
||||
vec4 zzonL = vec4(0.0, 0.0, o, n);
|
||||
#endif
|
||||
//------------------------------------------------------------------------------------------------------------------------------
|
||||
// Rename.
|
||||
float bL = bczzL.x;
|
||||
float cL = bczzL.y;
|
||||
float iL = ijfeL.x;
|
||||
float jL = ijfeL.y;
|
||||
float fL = ijfeL.z;
|
||||
float eL = ijfeL.w;
|
||||
float kL = klhgL.x;
|
||||
float lL = klhgL.y;
|
||||
float hL = klhgL.z;
|
||||
float gL = klhgL.w;
|
||||
float oL = zzonL.z;
|
||||
float nL = zzonL.w;
|
||||
|
||||
#if (FSR_PQ == 1)
|
||||
// Not the most performance-friendly solution, but should work until mpv adds proper gamma transformation functions for shaders
|
||||
bL = ToGamma2(bL);
|
||||
cL = ToGamma2(cL);
|
||||
iL = ToGamma2(iL);
|
||||
jL = ToGamma2(jL);
|
||||
fL = ToGamma2(fL);
|
||||
eL = ToGamma2(eL);
|
||||
kL = ToGamma2(kL);
|
||||
lL = ToGamma2(lL);
|
||||
hL = ToGamma2(hL);
|
||||
gL = ToGamma2(gL);
|
||||
oL = ToGamma2(oL);
|
||||
nL = ToGamma2(nL);
|
||||
#endif
|
||||
|
||||
// Accumulate for bilinear interpolation.
|
||||
vec2 dir = vec2(0.0);
|
||||
float len = 0.0;
|
||||
#if (FSR_EASU_SIMPLE_ANALYSIS == 1)
|
||||
FsrEasuSet(dir, len, pp, bL, cL, iL, jL, fL, eL, kL, lL, hL, gL, oL, nL);
|
||||
#elif (FSR_EASU_SIMPLE_ANALYSIS == 0)
|
||||
FsrEasuSet(dir, len, pp, true, false, false, false, bL, eL, fL, gL, jL);
|
||||
FsrEasuSet(dir, len, pp, false, true, false, false, cL, fL, gL, hL, kL);
|
||||
FsrEasuSet(dir, len, pp, false, false, true, false, fL, iL, jL, kL, nL);
|
||||
FsrEasuSet(dir, len, pp, false, false, false, true, gL, jL, kL, lL, oL);
|
||||
#endif
|
||||
//------------------------------------------------------------------------------------------------------------------------------
|
||||
// Normalize with approximation, and cleanup close to zero.
|
||||
vec2 dir2 = dir * dir;
|
||||
float dirR = dir2.x + dir2.y;
|
||||
bool zro = dirR < float(1.0 / FSR_EASU_DIR_THRESHOLD);
|
||||
dirR = APrxLoRsqF1(dirR);
|
||||
#if (FSR_EASU_QUIT_EARLY == 1)
|
||||
if (zro) {
|
||||
vec4 w = vec4(0.0);
|
||||
w.x = (1.0 - pp.x) * (1.0 - pp.y);
|
||||
w.y = pp.x * (1.0 - pp.y);
|
||||
w.z = (1.0 - pp.x) * pp.y;
|
||||
w.w = pp.x * pp.y;
|
||||
|
||||
pix.r = clamp(dot(w, vec4(fL, gL, jL, kL)), 0.0, 1.0);
|
||||
return pix;
|
||||
}
|
||||
#elif (FSR_EASU_QUIT_EARLY == 0)
|
||||
dirR = zro ? 1.0 : dirR;
|
||||
dir.x = zro ? 1.0 : dir.x;
|
||||
#endif
|
||||
dir *= vec2(dirR);
|
||||
// Transform from {0 to 2} to {0 to 1} range, and shape with square.
|
||||
len = len * 0.5;
|
||||
len *= len;
|
||||
// Stretch kernel {1.0 vert|horz, to sqrt(2.0) on diagonal}.
|
||||
float stretch = (dir.x * dir.x + dir.y * dir.y) * APrxLoRcpF1(max(abs(dir.x), abs(dir.y)));
|
||||
// Anisotropic length after rotation,
|
||||
// x := 1.0 lerp to 'stretch' on edges
|
||||
// y := 1.0 lerp to 2x on edges
|
||||
vec2 len2 = vec2(1.0 + (stretch - 1.0) * len, 1.0 + -0.5 * len);
|
||||
// Based on the amount of 'edge',
|
||||
// the window shifts from +/-{sqrt(2.0) to slightly beyond 2.0}.
|
||||
float lob = 0.5 + float((1.0 / 4.0 - 0.04) - 0.5) * len;
|
||||
// Set distance^2 clipping point to the end of the adjustable window.
|
||||
float clp = APrxLoRcpF1(lob);
|
||||
//------------------------------------------------------------------------------------------------------------------------------
|
||||
// Accumulation
|
||||
// b c
|
||||
// e f g h
|
||||
// i j k l
|
||||
// n o
|
||||
float aC = 0.0;
|
||||
float aW = 0.0;
|
||||
FsrEasuTap(aC, aW, vec2( 0.0,-1.0) - pp, dir, len2, lob, clp, bL); // b
|
||||
FsrEasuTap(aC, aW, vec2( 1.0,-1.0) - pp, dir, len2, lob, clp, cL); // c
|
||||
FsrEasuTap(aC, aW, vec2(-1.0, 1.0) - pp, dir, len2, lob, clp, iL); // i
|
||||
FsrEasuTap(aC, aW, vec2( 0.0, 1.0) - pp, dir, len2, lob, clp, jL); // j
|
||||
FsrEasuTap(aC, aW, vec2( 0.0, 0.0) - pp, dir, len2, lob, clp, fL); // f
|
||||
FsrEasuTap(aC, aW, vec2(-1.0, 0.0) - pp, dir, len2, lob, clp, eL); // e
|
||||
FsrEasuTap(aC, aW, vec2( 1.0, 1.0) - pp, dir, len2, lob, clp, kL); // k
|
||||
FsrEasuTap(aC, aW, vec2( 2.0, 1.0) - pp, dir, len2, lob, clp, lL); // l
|
||||
FsrEasuTap(aC, aW, vec2( 2.0, 0.0) - pp, dir, len2, lob, clp, hL); // h
|
||||
FsrEasuTap(aC, aW, vec2( 1.0, 0.0) - pp, dir, len2, lob, clp, gL); // g
|
||||
FsrEasuTap(aC, aW, vec2( 1.0, 2.0) - pp, dir, len2, lob, clp, oL); // o
|
||||
FsrEasuTap(aC, aW, vec2( 0.0, 2.0) - pp, dir, len2, lob, clp, nL); // n
|
||||
//------------------------------------------------------------------------------------------------------------------------------
|
||||
// Normalize and dering.
|
||||
pix.r = aC / aW;
|
||||
#if (FSR_EASU_DERING == 1)
|
||||
float min1 = min(AMin3F1(fL, gL, jL), kL);
|
||||
float max1 = max(AMax3F1(fL, gL, jL), kL);
|
||||
pix.r = clamp(pix.r, min1, max1);
|
||||
#endif
|
||||
pix.r = clamp(pix.r, 0.0, 1.0);
|
||||
|
||||
return pix;
|
||||
}
|
||||
|
||||
//!HOOK LUMA
|
||||
//!BIND EASUTEX
|
||||
//!DESC FidelityFX Super Resolution v1.0.2 (RCAS)
|
||||
//!WIDTH EASUTEX.w
|
||||
//!HEIGHT EASUTEX.h
|
||||
//!COMPONENTS 1
|
||||
|
||||
// User variables - RCAS
|
||||
#define SHARPNESS 0.2 // Controls the amount of sharpening. The scale is {0.0 := maximum, to N>0, where N is the number of stops (halving) of the reduction of sharpness}. 0.0 to 2.0.
|
||||
#define FSR_RCAS_DENOISE 1 // If set to 1, lessens the sharpening on noisy areas. Can be disabled for better performance. 0 or 1.
|
||||
#define FSR_PQ 0 // Whether the source content has PQ gamma or not. Needs to be set to the same value for both passes. 0 or 1.
|
||||
|
||||
// Shader code
|
||||
|
||||
#define FSR_RCAS_LIMIT (0.25 - (1.0 / 16.0)) // This is set at the limit of providing unnatural results for sharpening.
|
||||
|
||||
float APrxMedRcpF1(float a) {
|
||||
float b = uintBitsToFloat(uint(0x7ef19fff) - floatBitsToUint(a));
|
||||
return b * (-b * a + 2.0);
|
||||
}
|
||||
|
||||
float AMax3F1(float x, float y, float z) {
|
||||
return max(x, max(y, z));
|
||||
}
|
||||
|
||||
float AMin3F1(float x, float y, float z) {
|
||||
return min(x, min(y, z));
|
||||
}
|
||||
|
||||
#if (FSR_PQ == 1)
|
||||
|
||||
float FromGamma2(float a) {
|
||||
return sqrt(sqrt(a));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
vec4 hook() {
|
||||
// Algorithm uses minimal 3x3 pixel neighborhood.
|
||||
// b
|
||||
// d e f
|
||||
// h
|
||||
#if (defined(EASUTEX_gather) && (__VERSION__ >= 400 || (GL_ES && __VERSION__ >= 310)))
|
||||
vec3 bde = EASUTEX_gather(EASUTEX_pos + EASUTEX_pt * vec2(-0.5), 0).xyz;
|
||||
float b = bde.z;
|
||||
float d = bde.x;
|
||||
float e = bde.y;
|
||||
|
||||
vec2 fh = EASUTEX_gather(EASUTEX_pos + EASUTEX_pt * vec2(0.5), 0).zx;
|
||||
float f = fh.x;
|
||||
float h = fh.y;
|
||||
#else
|
||||
float b = EASUTEX_texOff(vec2( 0.0, -1.0)).r;
|
||||
float d = EASUTEX_texOff(vec2(-1.0, 0.0)).r;
|
||||
float e = EASUTEX_tex(EASUTEX_pos).r;
|
||||
float f = EASUTEX_texOff(vec2(1.0, 0.0)).r;
|
||||
float h = EASUTEX_texOff(vec2(0.0, 1.0)).r;
|
||||
#endif
|
||||
|
||||
// Min and max of ring.
|
||||
float mn1L = min(AMin3F1(b, d, f), h);
|
||||
float mx1L = max(AMax3F1(b, d, f), h);
|
||||
|
||||
// Immediate constants for peak range.
|
||||
vec2 peakC = vec2(1.0, -1.0 * 4.0);
|
||||
|
||||
// Limiters, these need to be high precision RCPs.
|
||||
float hitMinL = min(mn1L, e) / (4.0 * mx1L);
|
||||
float hitMaxL = (peakC.x - max(mx1L, e)) / (4.0 * mn1L + peakC.y);
|
||||
float lobeL = max(-hitMinL, hitMaxL);
|
||||
float lobe = max(float(-FSR_RCAS_LIMIT), min(lobeL, 0.0)) * exp2(-clamp(float(SHARPNESS), 0.0, 2.0));
|
||||
|
||||
// Apply noise removal.
|
||||
#if (FSR_RCAS_DENOISE == 1)
|
||||
// Noise detection.
|
||||
float nz = 0.25 * b + 0.25 * d + 0.25 * f + 0.25 * h - e;
|
||||
nz = clamp(abs(nz) * APrxMedRcpF1(AMax3F1(AMax3F1(b, d, e), f, h) - AMin3F1(AMin3F1(b, d, e), f, h)), 0.0, 1.0);
|
||||
nz = -0.5 * nz + 1.0;
|
||||
lobe *= nz;
|
||||
#endif
|
||||
|
||||
// Resolve, which needs the medium precision rcp approximation to avoid visible tonality changes.
|
||||
float rcpL = APrxMedRcpF1(4.0 * lobe + 1.0);
|
||||
vec4 pix = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
pix.r = float((lobe * b + lobe * d + lobe * h + lobe * f + e) * rcpL);
|
||||
#if (FSR_PQ == 1)
|
||||
pix.r = FromGamma2(pix.r);
|
||||
#endif
|
||||
|
||||
return pix;
|
||||
}
|
|
@ -7,7 +7,7 @@ DISABLE_GRUB_MENU=false
|
|||
declare -A PACKAGES=(
|
||||
["BASE_PACKAGES"]="cronie git stow eza dbus seatd elogind polkit NetworkManager gnome-keyring polkit-gnome mesa-dri pipewire wireplumber inotify-tools void-repo-multilib void-repo-nonfree wpa_supplicant wifish wpa-cute wpa_gui xorg gnome-keyring polkit-gnome mtpfs inotify-tools ffmpeg libnotify"
|
||||
["DEVEL_PACKAGES"]="base-devel startup-notification-devel cairo-devel xcb-util-devel xcb-util-cursor-devel xcb-util-xrm-devel xcb-util-wm-devel"
|
||||
["AMD_DRIVERS"]="opencv Vulkan-Headers Vulkan-Tools Vulkan-ValidationLayers-32bit mesa-vulkan-radeon mesa-vulkan-radeon-32bit vulkan-loader vulkan-loader-32bit libspa-vulkan libspa-vulkan-32bit amdvlk mesa-dri"
|
||||
["AMD_DRIVERS"]="opencv Vulkan-Headers Vulkan-Tools Vulkan-ValidationLayers-32bit mesa-vulkan-radeon mesa-vulkan-radeon-32bit vulkan-loader vulkan-loader-32bit libspa-vulkan libspa-vulkan-32bit amdvlk mesa-dri mesa-vaapi"
|
||||
["HYPRLAND_PACKAGES"]="Waybar avizo dunst swaybg mpvpaper grim jq slurp cliphist wl-clipboard swayidle pavucontrol nemo eog pavucontrol evince xorg-server-xwayland xdg-desktop-portal-gtk xdg-desktop-portal-wlr xdg-utils"
|
||||
["SYSTEM_APPS"]="alacritty zellij bat dust aria2 fzf neofetch bat octoxbps"
|
||||
)
|
||||
|
|
Loading…
Add table
Reference in a new issue