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SDL_sound: move so symlink to -devel pkg.
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1 changed files with 3 additions and 12 deletions
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@ -1,7 +1,7 @@
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# Template file for 'SDL_sound'
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# Template file for 'SDL_sound'
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pkgname=SDL_sound
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pkgname=SDL_sound
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version=1.0.3
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version=1.0.3
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revision=3
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revision=4
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build_style=gnu-configure
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build_style=gnu-configure
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configure_args="--disable-static"
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configure_args="--disable-static"
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hostmakedepends="pkg-config"
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hostmakedepends="pkg-config"
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@ -13,21 +13,12 @@ homepage="http://icculus.org/SDL_sound/"
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license="LGPL-2.1"
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license="LGPL-2.1"
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distfiles="http://icculus.org/${pkgname}/downloads/${pkgname}-${version}.tar.gz"
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distfiles="http://icculus.org/${pkgname}/downloads/${pkgname}-${version}.tar.gz"
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checksum="3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df"
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checksum="3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df"
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long_desc="
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SDL_sound is a library that handles the decoding of several popular sound
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file formats, such as .WAV and .MP3. It is meant to make the programmer's
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sound playback tasks simpler. The programmer gives SDL_sound a filename, or
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feeds it data directly from one of many sources, and then reads the decoded
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waveform data back at her leisure. If resource constraints are a concern,
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SDL_sound can process sound data in programmer-specified blocks. Alternately,
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SDL_sound can decode a whole sound file and hand back a single pointer to the
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whole waveform. SDL_sound can also handle sample rate, audio format, and
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channel conversion on-the-fly and behind-the-scenes, if the programmer desires."
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SDL_sound-devel_package() {
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SDL_sound-devel_package() {
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depends="SDL_sound>=${version}"
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depends="SDL-devel ${sourcepkg}>=${version}_${revision}"
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short_desc+=" - development files"
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short_desc+=" - development files"
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pkg_install() {
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pkg_install() {
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vmove usr/include
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vmove usr/include
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vmove "usr/lib/*.so"
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}
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}
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}
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}
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