prboom-plus: rebuild for portmidi 2.0.x

This commit is contained in:
oreo639 2025-07-30 03:56:12 -07:00 committed by oreo639
parent c4c8cfeb40
commit 6fd5d90906
2 changed files with 60 additions and 1 deletions

View file

@ -0,0 +1,54 @@
Source: https://src.fedoraproject.org/rpms/prboom-plus/blob/rawhide/f/pointer-types.patch
--- prboom2/src/gl_preprocess.c~ 2023-06-20 02:50:23.000000000 -0500
+++ prboom2/src/gl_preprocess.c 2024-02-06 11:30:42.881266822 -0600
@@ -494,10 +494,10 @@
return;
}
// set callbacks
- gluTessCallback(tess, GLU_TESS_BEGIN, ntessBegin);
- gluTessCallback(tess, GLU_TESS_VERTEX, ntessVertex);
- gluTessCallback(tess, GLU_TESS_ERROR, ntessError);
- gluTessCallback(tess, GLU_TESS_COMBINE, ntessCombine);
+ gluTessCallback(tess, GLU_TESS_BEGIN, (_GLUfuncptr)ntessBegin);
+ gluTessCallback(tess, GLU_TESS_VERTEX, (_GLUfuncptr)ntessVertex);
+ gluTessCallback(tess, GLU_TESS_ERROR, (_GLUfuncptr)ntessError);
+ gluTessCallback(tess, GLU_TESS_COMBINE, (_GLUfuncptr)ntessCombine);
gluTessCallback(tess, GLU_TESS_END, ntessEnd);
if (levelinfo) fprintf(levelinfo, "sector %i, %i lines in sector\n", num, sectors[num].linecount);
// remove any line which has both sides in the same sector (i.e. Doom2 Map01 Sector 1)
--- prboom2/src/gl_shader.c~ 2023-06-20 02:50:23.000000000 -0500
+++ prboom2/src/gl_shader.c 2024-02-06 11:33:11.758324558 -0600
@@ -146,10 +146,10 @@
filename = malloc(MAX(vp_fnlen, fp_fnlen) + 1);
sprintf(filename, "%s/shaders/%s.txt", I_DoomExeDir(), vpname);
- vp_size = ReadLump(filename, vpname, &vp_data);
+ vp_size = ReadLump(filename, vpname, (unsigned char **)&vp_data);
sprintf(filename, "%s/shaders/%s.txt", I_DoomExeDir(), fpname);
- fp_size = ReadLump(filename, fpname, &fp_data);
+ fp_size = ReadLump(filename, fpname, (unsigned char **)&fp_data);
if (vp_data && fp_data)
{
@@ -159,7 +159,7 @@
shader->hFragProg = GLEXT_glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
GLEXT_glShaderSourceARB(shader->hVertProg, 1, &vp_data, &vp_size);
- GLEXT_glShaderSourceARB(shader->hFragProg, 1, &fp_data, &fp_size);
+ GLEXT_glShaderSourceARB(shader->hFragProg, 1, (const GLcharARB **)&fp_data, &fp_size);
GLEXT_glCompileShaderARB(shader->hVertProg);
GLEXT_glCompileShaderARB(shader->hFragProg);
--- prboom2/src/gl_shader.c~ 2024-02-06 11:33:11.758324558 -0600
+++ prboom2/src/gl_shader.c 2024-02-06 15:24:43.325074027 -0600
@@ -158,7 +158,7 @@
shader->hVertProg = GLEXT_glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
shader->hFragProg = GLEXT_glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
- GLEXT_glShaderSourceARB(shader->hVertProg, 1, &vp_data, &vp_size);
+ GLEXT_glShaderSourceARB(shader->hVertProg, 1, (const GLcharARB **)&vp_data, &vp_size);
GLEXT_glShaderSourceARB(shader->hFragProg, 1, (const GLcharARB **)&fp_data, &fp_size);
GLEXT_glCompileShaderARB(shader->hVertProg);

View file

@ -1,7 +1,7 @@
# Template file for 'prboom-plus'
pkgname=prboom-plus
version=2.5.1.4
revision=4
revision=5
build_style=gnu-configure
configure_args="--disable-cpu-opt --disable-dogs"
hostmakedepends="pcre-devel fluidsynth-devel libmad-devel SDL_mixer-devel SDL_net-devel
@ -16,6 +16,11 @@ checksum=e0e2241d174839b107f1a42b191aa9895dc6749e477cbc850ad520fba2353b94
CFLAGS="-fcommon"
pre_patch() {
# Fix line endings of file for patching
sed -i src/gl_shader.c -e 's;\r;;g'
}
pre_configure() {
sed -i 's|^gamesdir = $(prefix)/games|gamesdir = ${bindir}|g' src/Makefile.in
sed -i 's|@PACKAGE@-@VERSION@|prboom-plus|g' Makefile.in