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cogl: update to 1.12.2.
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2 changed files with 6 additions and 23 deletions
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# Template file for 'cogl-devel'.
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# Template file for 'cogl-devel'.
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#
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#
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noarch=yes
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noarch=yes
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depends="libdrm-devel libXcomposite-devel libXdamage-devel gdk-pixbuf-devel glib-devel cogl>=${version}"
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depends="libdrm-devel libXcomposite-devel libXdamage-devel
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gdk-pixbuf-devel glib-devel cogl>=${version}"
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short_desc="${short_desc} -- development files"
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short_desc="${short_desc} -- development files"
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long_desc="${long_desc}
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This package contains files for development, headers, static libs, etc."
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do_install() {
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do_install() {
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vmove usr/include usr
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vmove usr/include usr
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# Template file for 'cogl'
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# Template file for 'cogl'
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pkgname=cogl
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pkgname=cogl
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version=1.12.0
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version=1.12.2
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revision=1
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revision=1
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build_style=gnu-configure
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build_style=gnu-configure
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configure_args="--enable-introspection"
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configure_args="--enable-introspection"
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subpackages="cogl-devel"
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subpackages="cogl-devel"
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makedepends="pkg-config intltool gobject-introspection libXcomposite-devel libXdamage-devel pango-devel gdk-pixbuf-devel"
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makedepends="pkg-config intltool gobject-introspection libXcomposite-devel
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libXdamage-devel pango-devel gdk-pixbuf-devel"
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short_desc="Library for using 3D graphics hardware for rendering"
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short_desc="Library for using 3D graphics hardware for rendering"
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maintainer="Juan RP <xtraeme@gmail.com>"
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maintainer="Juan RP <xtraeme@gmail.com>"
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homepage="http://www.clutter-project.org"
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homepage="http://www.clutter-project.org"
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license="LGPL-2.1"
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license="LGPL-2.1"
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distfiles="${GNOME_SITE}/cogl/1.12/cogl-${version}.tar.xz"
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distfiles="${GNOME_SITE}/cogl/1.12/cogl-${version}.tar.xz"
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checksum=4e7b5abbf0a1e51d74618db1b513551e7c71b486e17e98373f4db93e7710e2f2
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checksum=31971d4c6543c589f6fc49ab1724dfbdc7062c58a7da842cb1935e32ca6e1d7e
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long_desc="
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cogl is a small open source library for using 3D graphics hardware for
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rendering. The API departs from the flat state machine style of OpenGL and is
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designed to make it easy to write orthogonal components that can render without
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stepping on each others toes.
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As well as aiming for a nice API, we think having a single library as opposed
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to an API specification like OpenGL has a few advantages too; like being
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able to paper over the inconsistencies/bugs of different OpenGL
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implementations in a centralized place, not to mention the myriad of OpenGL
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extensions. It also means we are in a better position to provide utility
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APIs that help software developers since they only need to be implemented
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once and there is no risk of inconsistency between implementations.
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Having other backends, besides OpenGL, such as drm, Gallium or D3D are
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options we are interested in for the future."
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