The AltiVec header typically defines the keywords "vector" and "bool" that can be used within vector code, however this is not really compatible with C++, so these tend to be undef'd in a C++ environment. This is what happens here, at least in our specific environment, so use the prefixed gcc/clang versions, which are available builtin, so the compilation does not fail. --- core/libs/facesengine/recognition/dlib-dnn/dnnface/dnn_base/simd4f.h +++ core/libs/facesengine/recognition/dlib-dnn/dnnface/dnn_base/simd4f.h @@ -109,7 +109,7 @@ class simd4f { typedef union { - vector float v; + __vector float v; float x[4]; } v4f; @@ -118,7 +118,7 @@ public: inline simd4f() : x{0,0,0,0} {} inline simd4f(const simd4f& v) : x(v.x) { } - inline simd4f(const vector float& v) : x{v} { } + inline simd4f(const __vector float& v) : x{v} { } inline simd4f(const simd4i& v) { x.x[0]=v[0]; x.x[1]=v[1]; x.x[2]=v[2]; x.x[3]=v[3]; @@ -132,7 +132,7 @@ inline simd4f& operator=(const simd4f& v) { x = v.x; return *this; } inline simd4f& operator=(const float& v) { *this = simd4f(v); return *this; } - inline vector float operator() () const { return x.v; } + inline __vector float operator() () const { return x.v; } inline float operator[](unsigned int idx) const { return x.x[idx]; } inline void load_aligned(const float* ptr) { x.v = vec_ld(0, ptr); } --- core/libs/facesengine/recognition/dlib-dnn/dnnface/dnn_base/simd4i.h +++ core/libs/facesengine/recognition/dlib-dnn/dnnface/dnn_base/simd4i.h @@ -73,8 +73,8 @@ class simd4i { typedef union { - vector signed int v; - vector bool int b; + __vector signed int v; + __vector __bool int b; signed int x[4]; } v4i; @@ -83,8 +83,8 @@ public: inline simd4i() : x{0,0,0,0} { } inline simd4i(const simd4i& v) : x(v.x) { } - inline simd4i(const vector int& v) : x{v} { } - inline simd4i(const vector bool int& b) { x.b=b; } + inline simd4i(const __vector int& v) : x{v} { } + inline simd4i(const __vector __bool int& b) { x.b=b; } inline simd4i(int32 f) : x{f,f,f,f} { } inline simd4i(int32 r0, int32 r1, int32 r2, int32 r3) @@ -93,10 +93,10 @@ inline simd4i& operator=(const simd4i& v) { x = v.x; return *this; } inline simd4i& operator=(const int32& v) { *this = simd4i(v); return *this; } - inline vector signed int operator() () const { return x.v; } + inline __vector signed int operator() () const { return x.v; } inline int32 operator[](unsigned int idx) const { return x.x[idx]; } - inline vector bool int to_bool() const { return x.b; } + inline __vector __bool int to_bool() const { return x.b; } // intrinsics now seem to use xxpermdi automatically now inline void load_aligned(const int32* ptr) { x.v = vec_ld(0, ptr); } @@ -230,7 +230,7 @@ _lhs[2]*_rhs[2], _lhs[3]*_rhs[3]); #elif defined(DLIB_HAVE_VSX) - vector int a = lhs(), b = rhs(); + __vector int a = lhs(), b = rhs(); asm("vmuluwm %0, %0, %1\n\t" : "+&v" (a) : "v" (b) ); return simd4i(a); #else