mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2025-10-17 10:45:05 +02:00
Drastically shortened main readme and linked out to build notes instead. Clarified licensing info to just match license.txt.
88 lines
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3.9 KiB
Markdown
88 lines
No EOL
3.9 KiB
Markdown
# ZeroTier Build and Project Information
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## Build and Platform Notes
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### Basic Build Instructions
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To build on Mac and Linux just type `make`. On FreeBSD and OpenBSD `gmake` (GNU make) is required and can be installed from packages or ports. For Windows there is a Visual Studio solution in `windows/`.
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### Platform Requirements
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#### Mac
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- Xcode command line tools for macOS 10.13 or newer are required.
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- Rust for x86_64 and ARM64 targets *if SSO is enabled in the build*.
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#### Linux
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- The minimum compiler versions required are GCC/G++ 8.x or CLANG/CLANG++ 5.x.
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- Linux makefiles automatically detect and prefer clang/clang++ if present as it produces smaller and slightly faster binaries in most cases. You can override by supplying CC and CXX variables on the make command line.
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- Rust for x86_64 and ARM64 targets *if SSO is enabled in the build*.
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#### Windows
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- Visual Studio 2022 on Windows 10 or newer.
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- Rust for x86_64 and ARM64 targets *if SSO is enabled in the build*.
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#### FreeBSD
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- GNU make is required. Type `gmake` to build.
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- `binutils` is required. Type `pkg install binutils` to install.
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- Rust for x86_64 and ARM64 targets *if SSO is enabled in the build*.
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#### OpenBSD
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- There is a limit of four network memberships on OpenBSD as there are only four tap devices (`/dev/tap0` through `/dev/tap3`).
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- GNU make is required. Type `gmake` to build.
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- Rust for x86_64 and ARM64 targets *if SSO is enabled in the build*.
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### Testing
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Typing `make selftest` will build a *zerotier-selftest* binary which unit tests various internals and reports on a few aspects of the build environment. It's a good idea to try this on novel platforms or architectures.
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## Running ZeroTier
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Running *zerotier-one* with `-h` option will show help.
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On Linux and BSD, if you built from source, you can start the service with:
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sudo ./zerotier-one -d
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On most distributions, macOS, and Windows, the installer will start the service and set it up to start on boot.
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A home folder for your system will automatically be created.
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The service is controlled via the JSON API, which by default is available at `127.0.0.1:9993`. It also listens on `0.0.0.0:9993` which is only usable if `allowManagementFrom` is properly configured in `local.conf`. We include a *zerotier-cli* command line utility to make API calls for standard things like joining and leaving networks. The *authtoken.secret* file in the home folder contains the secret token for accessing this API. See [service/README.md](service/README.md) for API documentation.
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## Directory Structure
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### Home Folder Locations
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ZeroTier stores its configuration and state files in platform-specific locations:
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* **Linux**: `/var/lib/zerotier-one`
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* **FreeBSD** / **OpenBSD**: `/var/db/zerotier-one`
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* **Mac**: `/Library/Application Support/ZeroTier/One`
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* **Windows**: `\ProgramData\ZeroTier\One` (That's the default. The base 'shared app data' folder might be different if Windows is installed with a non-standard drive letter assignment or layout.)
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### Project Structure
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The repository is organized as follows:
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- **node/** - Core ZeroTier networking code
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- **osdep/** - Operating system dependent code
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- **service/** - Service implementation and API
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- **controller/** - Network controller implementation
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- **ext/** - External code included for build convenience (retains original licenses)
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- **nonfree/** - Source available (non-free) portions
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- **windows/** - Windows-specific Visual Studio solution files
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### Build System
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The project supports various build targets and platforms:
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- Standard build: `make`
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- Self-test build: `make selftest`
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- Platform-specific requirements:
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- FreeBSD/OpenBSD: Use `gmake` (GNU make)
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- Windows: Visual Studio solution in `windows/`
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### License Structure
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- **node/**, **osdep/**, **service/**: Licensed under MPL-2.0 (see LICENSE-MPL.txt)
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- **nonfree/**: Non-free "source available" code (see nonfree/LICENSE.md)
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- **ext/**: External code with original licenses retained |