ZeroTierOne/node
Adam Ierymenko cef708c8ad
Build fixes.
2020-05-19 15:01:52 -07:00
..
Address.hpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
AES.cpp Build fixes. 2020-05-19 14:02:32 -07:00
AES.hpp A few AES-GMAC-SIV tweaks to use a bit more IV state. 2020-05-19 12:18:50 -07:00
Buf.cpp Fixes for Buf, unit test 2020-02-24 15:40:19 -08:00
Buf.hpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
C25519.cpp More endless work in progress... 2020-05-06 10:42:09 -07:00
C25519.hpp More endless work in progress... 2020-05-06 10:42:09 -07:00
Capability.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
Capability.hpp Work in progress on crypto stuff, refactoring to back out of use of structs for encode/decode as it is questionably portable. 2020-04-16 12:34:51 -07:00
CertificateOfMembership.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
CertificateOfMembership.hpp A bunch of cleanup and refactoring, implementation of prep for forward secrecy still in progress. 2020-04-13 12:22:08 -07:00
CertificateOfOwnership.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
CertificateOfOwnership.hpp A bunch of cleanup and refactoring, implementation of prep for forward secrecy still in progress. 2020-04-13 12:22:08 -07:00
CMakeLists.txt A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
Constants.hpp More VL1 work after re-re-re-refactor... 2020-05-13 14:26:53 -07:00
Containers.hpp Build fixes. 2020-05-18 09:44:23 -07:00
Credential.cpp A bunch of cleanup and refactoring, implementation of prep for forward secrecy still in progress. 2020-04-13 12:22:08 -07:00
Credential.hpp Implement AES-GMAC-SIV and benchmark, rework COM and add a lot of comments and docs, and comments and docs elsewhere too. 2020-03-25 09:05:44 -07:00
Defragmenter.hpp Build fixes. 2020-05-18 09:44:23 -07:00
Dictionary.cpp Build fixes. 2020-05-19 15:01:52 -07:00
Dictionary.hpp A ton more work... almost there 2020-04-28 19:52:09 -07:00
ECC384.cpp A bunch of little nit-picky header and name cleanup. 2020-03-04 08:16:44 -08:00
ECC384.hpp Version 2.x notice updates and other boring stuff. 2020-01-20 08:46:20 -08:00
Endpoint.cpp More endless work in progress... 2020-05-06 10:42:09 -07:00
Endpoint.hpp Build fixes 2020-05-14 11:53:45 -07:00
EphemeralKey.hpp Build fixes 2020-05-14 11:53:45 -07:00
Expect.hpp Work in progress on crypto stuff, refactoring to back out of use of structs for encode/decode as it is questionably portable. 2020-04-16 12:34:51 -07:00
FCV.hpp Build fixes 2020-05-14 11:53:45 -07:00
Fingerprint.hpp Build fixes 2020-05-14 11:53:45 -07:00
Identity.cpp Cleanup, slightly slow down V1 identity generation, faster Salsa20 (by a bit). 2020-05-19 10:13:12 -07:00
Identity.hpp Build fixes 2020-05-14 11:53:45 -07:00
InetAddress.cpp Build fixes. 2020-05-18 09:44:23 -07:00
InetAddress.hpp Build fixes. 2020-05-18 09:44:23 -07:00
Locator.cpp Build fixes. 2020-05-18 09:44:23 -07:00
Locator.hpp Build fixes. 2020-05-18 09:44:23 -07:00
LZ4.cpp Some optimization and raw memory access cleanup. 2020-03-27 07:40:14 -07:00
LZ4.hpp Fix accidentally removed file. 2020-03-23 16:15:36 -07:00
MAC.hpp Work in progress on crypto stuff, refactoring to back out of use of structs for encode/decode as it is questionably portable. 2020-04-16 12:34:51 -07:00
Membership.cpp Build fixes. 2020-05-18 09:44:23 -07:00
Membership.hpp Build fixes. 2020-05-18 09:44:23 -07:00
Meter.hpp Build fixes. 2020-05-18 09:44:23 -07:00
MulticastGroup.hpp Work in progress on crypto stuff, refactoring to back out of use of structs for encode/decode as it is questionably portable. 2020-04-16 12:34:51 -07:00
Mutex.hpp A bunch of warning removal and LINT cleanliness. 2020-03-31 12:35:54 -07:00
Network.cpp Build fixes. 2020-05-18 09:44:23 -07:00
Network.hpp A ton more work... almost there 2020-04-28 19:52:09 -07:00
NetworkConfig.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
NetworkConfig.hpp A ton more work... almost there 2020-04-28 19:52:09 -07:00
NetworkController.hpp A ton more work... almost there 2020-04-28 19:52:09 -07:00
Node.cpp Build fixes. 2020-05-18 09:44:23 -07:00
Node.hpp Work in progress on crypto stuff, refactoring to back out of use of structs for encode/decode as it is questionably portable. 2020-04-16 12:34:51 -07:00
OS.hpp Blazing fast VAES (256 and 512) AES-CTR, Identity fixes, test fixes. 2020-05-18 16:29:41 -07:00
Path.cpp A bunch of cleanup and refactoring, implementation of prep for forward secrecy still in progress. 2020-04-13 12:22:08 -07:00
Path.hpp A bunch more cleanup, remove a ton of reinterpret_cast cruft in favor of a simple union in InetAddress. 2020-04-16 16:01:39 -07:00
Peer.cpp Build fixes. 2020-05-18 09:44:23 -07:00
Peer.hpp Build fixes 2020-05-14 11:53:45 -07:00
PeerList.hpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
Poly1305.cpp A ton more work... almost there 2020-04-28 19:52:09 -07:00
Poly1305.hpp Build fixes. 2020-05-18 09:44:23 -07:00
Protocol.hpp More VL1 work after re-re-re-refactor... 2020-05-13 14:26:53 -07:00
README.md build fixes 2020-02-21 08:44:53 -08:00
Revocation.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
Revocation.hpp A bunch of cleanup and refactoring, implementation of prep for forward secrecy still in progress. 2020-04-13 12:22:08 -07:00
RuntimeEnvironment.hpp More VL1 work after re-re-re-refactor... 2020-05-13 14:26:53 -07:00
Salsa20.cpp Cleanup, slightly slow down V1 identity generation, faster Salsa20 (by a bit). 2020-05-19 10:13:12 -07:00
Salsa20.hpp Cleanup, slightly slow down V1 identity generation, faster Salsa20 (by a bit). 2020-05-19 10:13:12 -07:00
ScopedPtr.hpp More endless work in progress... 2020-05-06 10:42:09 -07:00
SelfAwareness.cpp Build fixes. 2020-05-18 09:44:23 -07:00
SelfAwareness.hpp A ton more work... almost there 2020-04-28 19:52:09 -07:00
SHA512.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
SHA512.hpp A ton more work... almost there 2020-04-28 19:52:09 -07:00
SharedPtr.hpp Build fixes. 2020-05-18 09:44:23 -07:00
SymmetricKey.hpp More endless work in progress... 2020-05-06 10:42:09 -07:00
Tag.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
Tag.hpp A ton more work... almost there 2020-04-28 19:52:09 -07:00
Tests.cpp Cleanup, slightly slow down V1 identity generation, faster Salsa20 (by a bit). 2020-05-19 10:13:12 -07:00
Tests.h A ton more work... almost there 2020-04-28 19:52:09 -07:00
Topology.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
Topology.hpp Build fixes. 2020-05-19 15:01:52 -07:00
Trace.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
Trace.hpp More endless work in progress... 2020-05-06 10:42:09 -07:00
TriviallyCopyable.hpp Build fixes 2020-05-14 11:53:45 -07:00
Utils.cpp Build fixes. 2020-05-19 14:02:32 -07:00
Utils.hpp Blazing fast VAES (256 and 512) AES-CTR, Identity fixes, test fixes. 2020-05-18 16:29:41 -07:00
VL1.cpp Build fixes. 2020-05-19 14:02:32 -07:00
VL1.hpp Build fixes. 2020-05-19 14:02:32 -07:00
VL2.cpp A bunch of boring formattings stuff, etc. 2020-05-14 10:55:41 -07:00
VL2.hpp Yet more work in progress... mostly cleanup and re-implementation without depending on struture padding. 2020-05-11 13:08:55 -07:00

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.