66 lines
1.8 KiB
CMake
66 lines
1.8 KiB
CMake
cmake_minimum_required(VERSION 3.5)
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project(rockPaperScissors LANGUAGES CXX)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
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option(BUILD_SHARED_LIBS "Build using shared libraries" ON)
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if (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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enable_language("RC")
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set (WIN32_RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/rockPaperScissors.rc)
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endif()
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# QtCreator supports the following variables for Android, which are identical to qmake Android variables.
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# Check http://doc.qt.io/qt-5/deployment-android.html for more information.
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# They need to be set before the find_package(Qt5 ...) call.
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#if(ANDROID)
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# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
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# if (ANDROID_ABI STREQUAL "armeabi-v7a")
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# set(ANDROID_EXTRA_LIBS
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# ${CMAKE_CURRENT_SOURCE_DIR}/path/to/libcrypto.so
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# ${CMAKE_CURRENT_SOURCE_DIR}/path/to/libssl.so)
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# endif()
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#endif()
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find_package(Qt5 COMPONENTS Core Quick REQUIRED)
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if(ANDROID)
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add_library(rockPaperScissors SHARED
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main.cpp
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gamelogic.cpp
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qml.qrc
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resources.qrc
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)
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else()
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add_executable(rockPaperScissors
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main.cpp
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gamelogic.cpp
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qml.qrc
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resources.qrc
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${PROJECT_SOURCES}
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${WIN32_RESOURCES}
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)
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endif()
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target_compile_definitions(rockPaperScissors
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PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
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target_link_libraries(rockPaperScissors
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PRIVATE Qt5::Core Qt5::Quick)
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